11

August

2022

August 11th, 2022 Development Update

Screenshot by syokatunofu (Twitter)

Thank you to all players who have been participating in the on-going Sim Update 10 public beta and sharing your feedback and bug reports with the developers. The team at Asobo remains hard at work on SU10, and we are currently preparing a new beta build to release to testers soon.

If you have not yet seen the news, our next Developer Q&A livestream is coming up next week, on Thursday, August 18 at 1730Z. Unlike previous Dev Q&A sessions, this one will be specifically about SU10. If you have any questions for Jorg, Seb, and Martial, please submit them for voting in the forums

Yesterday, Xbox Wire publicly announced that Microsoft will be appearing at gamescom 2022 hosted in Cologne, Germany from August 25-28. Microsoft Flight Simulator will be one of the featured products available for a hands-on demo at gamescom. 

Finally, we recently concluded the Microsoft Flight Simulator Reno Air Race Series Presented by Tobii. Seven qualified finalists competed in four races (one each for the four classes: T-6, Biplane, Jet, and Unlimited), and Flightlevelzero from Berlin, Germany was crowned the overall winner. All seven finalists will receive an Eye Tracker 5 courtesy of Tobii, and Flightlevelzero will additionally receive a TCA Yoke Pack Boeing Edition compliments of Thrustmaster. The races themselves were intense and exciting with many dramatic lead changes and overtakes. If you weren’t able to watch the event live, you can check out the replay on our Twitch channel.

MSFS Team

Development Roadmap

Click here for the web-friendly version of the most recent Development Roadmap.

Feedback snapshot

The web-friendly version is available here.

Marketplace Update

Click here for the web-friendly version.

There are x new and x updated products in the Marketplace today. Marketplace updates generally go live on Thursdays between the release of this blog post and 5pm PT.

32 NEW PRODUCTS: 14 ON PC, 18 ON XBOX

New on Xbox ✅

New on PC and Xbox ✅

New on PC and Xbox ✅

New on PC and Xbox ✅

New on PC and Xbox ✅

New on PC and Xbox ✅

New on PC and Xbox ✅

New on PC ✅

New on PC and Xbox ✅

New on PC and Xbox ✅

New on PC and Xbox ✅

New on PC and Xbox ✅

New on PC and Xbox ✅

New on PC and Xbox ✅

New on PC ✅

New on PC and Xbox ✅

New on PC and Xbox ✅

New on PC ✅

New on Xbox ✅

New on PC ✅

New on PC and Xbox ✅

 

56 UPDATED PRODUCTS: 31 ON PC, 25 ON XBOX

Updated on PC ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC ✅

Updated on PC ✅

 

Updated on PC ✅

 

SDK Update

There is no SDK Update this week because several members of the team are currently out of office. You can see last week’s (August 4) SDK Update below.

  • Roadmap:
    • Sim Update 10
      • For Premium & Deluxe aircraft, the config files (.cfg) will no longer be encrypted. You’ll be able to access them to mod these aircraft!
      • Terrain & Weather Radar Drawing APIs
      • NavData & Airport Data Reading API for SimConnect and WASM.
      • Aircraft Editor V2
      • Smart Docking System: the game can now be rendered in its own window in the Devmode, allowing you to re-arrange your editors around it.
  • Sim Update 10 Beta:
      • The BGLExplorer which was missing from the previous distribution is now included.
      • The Platform Toolset for Visual Studio 2022 does not require the Visual Studio 2019 tools anymore.
      • The VS WASM Debugger Extension now works with both Visual Studio 2019 & 2022.
  • General:
    • XML Gauges
      • Package fonts are now added to the Windows Fonts table only when drawing with GDI+. This is to avoid the fonts file locking when using NanoVG, which prevented packages from getting rebuilt when in use. (SU10)
      • We fixed a crash upon freeing-up font data. (SU10)
    • Material Editor
      • We fixed the misleading message that said the user was editing a material from a specific asset group while it was showing the name of the package. (SU11)
    • Package Builder
      • An empty Material Library will now compile as expected instead of throwing a cryptic error. (SU11)
    • Aircraft Editor
      • We fixed the “Save and reload” button found in the “Cameras” tab. (SU10)
      • We added a search bar to easily locate parameters. (SU11)
    • Scenery Editor
      • We fixed a crash at exit after using vector placement. (SU10)
      • We added a warning for vector placement with several meshes. (SU11)
      • We fixed an issue when plugging particle specific computation in Rate parameter of Emitter block. (SU11)
    • SimConnect
      • We fixed a crash in the new NavData API. (SU10)
    • WASM
      • We fixed the .obj generation which would sometimes lead the compilation to fail. (SU10)

Third Party Update

  • As of 08/07, we have now approved 263 (+0) third parties into the in-sim marketplace and – so far 160 (+1) have released 1,321 products on PC (+14) and 1,034 on Xbox (+18).
  • In total, 2,361 products (+11) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 589 products (-2) from 3rd party developers are in production (306 announced, 283 unannounced). In total, over 2,860 3rd party products (+29) have either been released or are in development.
  • Airports:
    • 1,519 airports (+7) are either released or are in various stages of development.
      • 1,398 airports (+10) have been released on the platform so far in various stores.
      • 831 airports (+4) have been released in the in-sim marketplace.
      • 116 airports (-3) beyond the released airports have been announced.
      • 105 airports (+0) are not announced, but the dev let us know that an airport is in production.
  • Aircraft:
    • 435 aircraft (+11) are either released or are in various stages of development.
      • 156 aircraft (+7) have been released on the platform so far in various stores.
      • 109 aircraft (+4) have been released in the in-sim PC marketplace.
      • 81 aircraft (+5) have been released in the in-sim Xbox marketplace.
      • 171 aircraft (-2) beyond the released aircraft have been announced.
      • 108 aircraft (+6) are not announced, but the dev let us know that an aircraft is in production.
  • Scenery:
    • 809 scenery packs (+11) are either released or are in various stages of development.
      • 710 scenery packs (+4) have been released on the platform so far in various stores.
      • 188 scenery packs (-6) have been released in the in-sim marketplace.
      • 19 scenery packs (+0) beyond the released scenery have been announced.
      • 80 scenery packs (+7) are not announced, but the dev let us know that scenery is in production.
  • Mission Packs:
    • 97 mission packs (+0) are either released or are in various stages of development.
      • 97 mission packs (+0) have been released on the platform so far in various stores.
      • 32 mission packs (+1) have been released in the in-sim marketplace.
      • 0 mission packs (+0) beyond the released missions have been announced.
      • 0 mission packs (-0) are not announced, but the dev let us know that they are in production.

Twitch Update

There is no stream this Friday on  twitch.tv/MSFSOfficial

Missed the Reno Air Racing Series Grand Final? Check it out here.

Community Video

One of the top-requested features from the community since Microsoft Flight Simulator released on PC nearly two years ago has been support for multiple monitors. We’re happy to say this feature is arriving very soon with the upcoming release of Sim Update 10! Over the past few weeks, participants in the public beta test have been putting this new feature through its paces. YouTuber Av8rChris recently posted a video showcasing his home cockpit setup featuring 3x 55″ displays and discussed his impressions of multi-monitor support in SU10. Check it out!

Screenshot Challenge

You can submit your screenshot via Twitter with #MSFSchallenge or the Weekly Forum Post ! This week’s screenshot challenge: Aviation Safety

This past week our Screenshot Challenge was “Small but Mighty Ponds and Lakes”. Here are this week’s runner ups:

Screenshot by AlphaSierra5534 (Forum)

Screenshot by ChallengeTk (Twitter)

Screenshot by Coffee198227 (Forum)

Screenshot by HolmesCZ6127 (Forum)

Screenshot by IronWings_VP (Twitter)

Screenshot by mattybo80255712 (Twitter)

Screenshot by NB2378500 (Forum)

Screenshot by Parorng (Forum)

Screenshot by pommes_l (Twitter)

Screenshot by tsujiKa_air (Twitter)


NEXT DEVELOPMENT BLOG UPDATE – August 18th, 2022

Sincerely,

Microsoft Flight Simulator Team