Sim Update 7 Available Now

13

October

2026

Release Notes – Sim Update 7 [1.9.18.0] Now Available | MSFS 2024

RELEASE NOTES Sim Update 7 – 1.9.18.0

If you are playing on PC, outdated packages in your Community Folder may have an unexpected impact on the title’s performance and behavior. 

If you suffer from stability issues or long loading times, move your Community package(s) to another folder before relaunching the title.

New Content and Features

  • National Championship Air Races is now available from the Activities menu.
  • Added virtual keyboard for sliders on console when pressing validate on a line with a slider associated with a text input.

Stability & Performance

  • Fixed a potential crash for aircraft with more than 10 flap states.
  • Fixed crash in Aircraft selector if the number of aircraft variation is wrong
  • Fixed hotas & echo controller icon display in menus
  • Improved the performance of canvas rendering in HTML/JS instruments.
  • Fixed a memory leak in the visual transition, causing visual degradation after long flights.

General Bug Fixes

  • Fixed Safe mode popup appearing when launching the title from the .exe file, even if the game was previously closed safely.
  • Fixed an issue where icons for some inputs were not visible in the action settings input list
  • Fixed focusing an airport on the world map sometimes not working correctly.
  • Fixed infinite loading when exiting the Stranger Things menu quickly after entering it
  • Fixed blank registrations when there was too much traffic
  • Fixed an issue where the taxi ribbon and the assistances were visible when taking a picture using the photo mode
  • Fixed an issue where subtitles were disappearing when pausing the game
  • Fixed an issue where the “Aircraft Traffic Variety” graphical option would mention options that were not available on specific platforms
  • Fixed issues with PartInfo animation scripts not always returning a value using the previous script pushed value instead of 0
  • Fixed panel weather not displaying current preset when starting flight from a Discovery activity
  • Fixed infinite loading of aircraft when navigation graph is empty or contains errors that result in an empty graph (was affecting both the flight load and the aircraft selection)
  • Added new popup for group loading error

Aircraft

  • Fixed an issue that could cause the Standby Attitude Indicator to go down to 0 brightness on some aircraft
  • Added a variant to the G700 (SimAttachments\Instruments\Asobo_Autopilot_G700\model\G700_DisabledSpeedUnitToggle.xml) that has the Speed unit button disabled
  • Fixed light masks being flipped vs Microsoft Flight Simulator 2020, will now have the same orientation in both Microsoft Flight Simulator 2024 and 2020.

Aero Vodochody L39

  • Fixed fuel_digital_02 instruments screens – fix nomenclature in Tumbling Gosse
  • Fixed fuel_digital_02 instruments animations in Tumbling Goose
  • Fixed fuel_digital_02 instruments screens – moved screen downward a bit in TumblingGoose
  • Fixed fuel_digital_02 instruments screens – pushed emissive values for Tumbling Goose variation
  • Fixed fuel_digital_02 instruments screens – fixed screen uvs for Tumbling Goose
  • Fixed fuel_digital_02 instruments screens in Tumbling Goose
  • Replaced all old instruments by the upgraded simAttach versions for Tumbling Goose variation
  • Replaced all old instruments by the upgraded simAttach versions to fix GNS 430 knobs animations issues in Sarance variation
  • Added missing exterior collision and fixed canopy highlight for Robin1 variation
  • Added missing exterior collision and fixed canopy highlight for Pipsqueak variation
  • Added missing exterior collision and fixed canopy highlight for RedThunder variation
  • Added missing exterior collision and fixed canopy highlight for TumblingGoose variation
  • Added missing exterior collision and fixed canopy highlight for Sarance variation
  • Added missing exterior collision and fixed canopy highlight for DropBear variation
  • Added missing exterior collision, cockpit cam collision and fixed canopy highlight for Athena variation
  • Added missing exterior collision and fixed canopy highlight for Blue Ice variation
  • Added missing exterior collision and fix body liveries for lods 1, 2 and 3 for American Spirit variation
  • Added missing exterior collision and fixed canopy highlight for American Patriot variation
  • Fixed rudder stickers on all default livery
  • Fix missing texture on the needle of the G meter of the Tumbling Goose variation
  • Recreated all thumbnails for all liveries, variations and passive versions
  • Adjusted all variations ground contact by tweaking static pitch and cg height
  • Fixed all default liveries lod issues creating weird white shapes on the aircraft when moving the camera away
  • Fixed position of close pilot camera
  • Fixed contact points to put the wheels properly on the ground on all variations
  • Fixed missing instruments on default variations
  • Fixed contact points to put the wheels properly on the ground for the American Spirit variation
  • Fixed tinted canopy glass and make it transparent/clear as seen in real world references
  • Updated all containers instruments with their simAttach version for Red Thunder variation
  • Fixed attitude indicator G5 screen emissive value
  • Updated old instruments containers with their simAttach versions for AmericanPatriot variation
  • Fixed default position of the attitude indicator and Glide and LOC needles missing from the CDI in default variation
  • Fixed missing pink textures in default passive variation
  • Fixed cockpit lod issues for Red Thunder variation
  • Fixed – Two liveries share the name “Livery 08”.
  • Fixed – Imprecise “Parking brake” check description in Checklist.
  • Fixed – Some Cockpit operables do not animate properly.
  • Fixed – Z-fighting occurs when opening Canopy door.
  • Fixed – Interior collision is improper.
  • Fixed – Issues with external doors.
  • Fixed – Player cannot turn off the cockpit lights
  • Fixed – Panel lights are reversed and almost invisible
  • Fixed – Some operables in the Cockpit animate improperly
  • Fixed – Yoke has not interaction point to grab with VR controllers

AeroElvira Optica

  • Fixed – Replaced Asobo’s KAP140 Autopilot System with Got Friends KAP140 (Custom APGA) System.
  • Fixed – Replaced Asobo’s CDI Gauge with Got Friends CDI Gauge and Compatibility with APGA System
  • Fixed – Added Missing Flight Performance Parameters for Improved EFB Simulation and Control
  • Fixed – Various Autopilot Nav Following, HDG Following and Overall PID Datasets
  • Fixed – Engine Startup Sounds Missing/Dampened from Interior Cockpit View
  • Fixed – Brightness on KAP140, Transponder and Camera Screen (Scientific Variant)
  • Fixed – Copilot Seat for Shared Copilot/Passenger (Compatibility with Copilot Addons)
  • Fixed – Keyboard Response and Force Feedback Parameters for Improved Responses
  • Fixed – Stick and Rudder Profile for Improved Ai/Autopilot Usage
  • Fixed – Removed Incompatible Landing VFX and Added Latest Landing VFX for Hardware Optimization

Airbus A310-300

  • Added – Lufthansa Livery.

Airbus A320neo

  • Added – Lufthansa Livery.

Airbus A321

  • Added – Lufthansa Livery.

Airbus A330-300

  • Added – Lufthansa Livery.

Airbus Helicopters H225

  • Fixed – TRU1/2 and ALT1/2 (and many other buttons) Tooltips Do Not Indicate Button State.
  • Fixed – Various Tool Tips are Mislabelled.
  • Fixed – Radio Control Knobs Rotate in Opposite Direction of User Input.
  • Fixed – Non-functional Angle of Attack Indicator Visible on Exterior HUD and Should Be Removed.
  • Fixed – Checklists Do Not Follow POH, Missing Critical Steps (OEI, Fire Tests, Avionics, Icing Checks).
  • Fixed – 9.8.0 Ryan 9980BX TCAD System Non Functional.
  • Fixed – Helicopter Noses Up and Cannot Maintain Forward Pitch Even with Full Forward Cyclic.
  • Fixed – Other Player’s Landing Gear is not visible in the Multiplayer.
  • Fixed – Avionics will occasionally black out.
  • Fixed – AP1 and AP2 Buttons Do Not Engage When Pressed from Cold & Dark State.
  • Fixed – Engine Fire Handles Have No Visual Helper in Before Start Checklist.
  • Fixed – Engine Remains Stuck in IDLE When Starting from Cold & Dark.
  • Fixed – Engine auto stop is not working properly using Ctrl + Shift + E.
  • Fixed – Landing Light and Master Caution Warning Buttons Are Unlabeled.
  • Fixed – Untranslated configurations
  • Fixed – Autostart (Ctrl+E) Completes Successfully but Cockpit Screens Remain Dark Intermittently
  • Fixed – Missing Labels and Tooltips for Important Items
  • Fixed – Skipping to Descent will immediately give ‘Landing light turned off’ penalty
  • Fixed – EFB fails to send flight plan to MCDU
  • Fixed – After choosing “Skip to Shutdown”, the H225 cannot be shut down
  • Fixed – Airbus H225 Engine Restarts When Trying to Turn Off
  • Fixed – Electrical System Displays Excessive Amps and No Green Indication for ESS Bus, TRU1, TRU2, and Emergency Supply
  • Fixed – Missing ADF Bearing Pointer Despite Functioning ADF Radio

Airship Industries Skyship 600

  • Fixed Ground Manoeuvring and Landing lights switches.
  • Fuel cocks are now closed when starting in cold and dark mode

ATR 42-600 / 72-600

  • Fixed – Fixed engines not runinng after skip to Taxi without entering the aircraft first.
  • Fixed – Removed heavy cargo transport career path (aircraft’s max. payload below 10000kg)

Aviat Pitts Special S1S

  • Fixed default ground contact for default variation
  • Fixed all passive variations simple physic ground contact
  • Added missing exterior collision and fixed canopy highlight for YellowBomber variation
  • Added missing exterior collision and fixed canopy highlight for Toto variation
  • Added missing exterior collision and fixed canopy highlight for TangoTango variation
  • Added missing exterior collision and fixed canopy highlight for RacerX variation
  • Added missing exterior collision and fixed canopy highlight for SecondHand variation
  • Added missing exterior collision and fixed canopy highlight for SmokinHot variation
  • Added missing exterior collision and fixed canopy highlight for Panther variation
  • Added missing exterior collision and fixed canopy highlight for NiceAndEZ variation
  • Added missing exterior collision and fixed canopy highlight for Miss Diane variation
  • Added missing exterior collision for BlackHawk variation
  • Tweaked all passive variations’ lods
  • Fixed canopy interaction highlight for default variation
  • Fixed Fuel_Digital_02 screen position to avoid cropped numbers in Toto variation
  • Updated all containers instruments with their simAttach version for Toto variation
  • Fixed missing exhaust fx for all variations
  • Fixed exhaust fx direction for default version
  • Fixed preflight elements pivots points for default variation
  • Split pitot covers, chocks and tie-downs nodes to be usable for preflight for default variation
  • Fixed – flt covers section causing ingestion failure.
  • Fixed – Cannot start the aircraft from Cold & Dark with “Start flight without walkaround” option turned off.
  • Fixed – Fuel and Landing surface information are missing in Statistics tab
  • Fixed – The windshield cover is not removed after skipping to Taxi

Beechcraft C90 GTX King Air

  • Fixed – Skip to Descent causes the aircraft to load in at a unstable state and stalling.
  • Fixed – Skip to Takeoff Turns off majority of the lights for the aircraft exterior and interior.
  • Fixed – Boarding Cinematic shows passengers clipping through the stairs.
  • Fixed – Untranslated configurations.

Boeing 737 MAX 8

  • Fixed an issue where the lateral flight path was sometimes calculated incorrectly at flyover waypoints.

Boeing C-17 Globemaster III

  • Added – Custom electronic flight control system (EFCS) replacing the stock MSFS FBW.
  • Added – Manual trim under FBW: trim keys intercepted and consumed by the FBW.
  • Fixed – Incorrect BOW (corrected to be 282,500 lbs).
  • Fixed – Roll rate too low, increased to match video reference.
  • Fixed – Spoiler animation and deployment too fast: resolved by the FBW replacement.
  • Fixed – Aircraft could break the sound barrier: transonic wave-drag table populated.
  • Fixed – Engine thrust imbalance visible in CFD wake visualization.
  • Fixed – Rapid altitude drop at ~200 ft AGL on approach, difficult to flare.
  • Fixed – Oil quantity showing 100 qts instead of 14 25 qts.
  • Fixed – ENG page gauges showing 0.00 before engine start: dial pointers and readouts now hidden until combustion or N2 > 5%.
  • Fixed – Engine start button light now has a ~0.2s delay before illumination.
  • Fixed – Engine start button animation backwards: now pushes in correctly instead of pulling.
  • Fixed – APU panel EGT display showing OAT when APU power switch is OFF.
  • Fixed – Post-start N1 adjusted to 24.5 24.8% band.
  • Fixed – COMM 8.33 kHz spacing not snapping back to a valid 25 kHz frequency when disabled.
  • Fixed – EFB Mass and Balance “Zero Fuel Weight” field actually showing Dry Operating Weight.
  • Added – WAP center screen missing “FLOOR HEAT” advisory during normal flight.
  • Added – WAP missing “LANDING/TAXI LTS” green advisory when landing or taxi lights are on.
  • Fixed – TIME REM 5-minute countdown showing for all thrust ratings instead of MAX only.
  • Fixed – WAP messages centered instead of routed to L/R sides.
  • Fixed – HUD/PFD scale mismatch causing the FPV to show descent in level cruise.
  • Fixed – Rudder locked after cold & dark start until an AP engagement cycle unlocked it.
  • Fixed – LNAV engagement not switching roll mode to MSN.
  • Added – FBW disable support via per-axis overhead EFCS knobs.
  • Fixed – EFB: dead Leaflet map library and disabled map document removed.
  • Fixed – OHP texture resized to 1K for improved memory consumption.
  • Fixed – Dead Laptop_Screen tablet view removed.
  • Fixed – Duplicate textures removed from attachments and liveries.
  • Added – Pilot and Copilot MFDs now have all pages accessible again.
  • Fixed – Interior behavior XML logic moved to a 10 Hz publisher.
  • Fixed – Wiper sweep speed doubled.
  • Fixed – Flow line light switch no longer affects other panels’ brightness.
  • Fixed – False LANDING GEAR / FLAPS OVERSPEED warnings with gear and flaps retracted.
  • Fixed – Electrical AC/DC X-Tie lights incorrectly illuminated in normal split-parallel ops.
  • Added – Autopilot: FLC mode with pitch control, automatic climb and descent thrust, selected-altitude capture and automatic return to IAS/Mach hold.
  • Added – Autopilot: STALL warning disconnects both the autopilot and the autothrottle.
  • Added – Flight Controls: FBW to mechanical (FBW-MECH) reversion.
  • Fixed – Autothrottle: Mach-control precision.
  • Fixed – Autopilot: Vertical-speed selection now uses 50 ft/min increments.
  • Fixed – MFD: Faster and more reliable airport and navaid loading on all displays.
  • Fixed – PPI: Map content is now limited to traffic, terrain and weather.
  • Fixed – Traffic: Aircraft with a ground speed below 20 knots are no longer shown.
  • Fixed – EFB: Xbox controller button handling and input fix candidate.
  • Fixed – Autothrottle: Mach hold tracks correctly during climbs and descents.
  • Fixed – Autothrottle: Correct capture of selected IAS and Mach targets.
  • Fixed – Autothrottle: Engines no longer go into the red band with the autopilot engaged.
  • Fixed – EFCS: MCD and FCS annunciators follow the overhead pitch and roll FBW switch positions.
  • Fixed – Electrical: AC/DC X-Tie lights during normal split-parallel operation. AUTO indications follow the actual tie state.
  • Fixed – HUD: Mach value matches the PFD.
  • Fixed – ND: Range-ring labels show correctly at startup, including fractional values.
  • Fixed – Traffic: Relative traffic display restored in arc ND and PPI. Traffic stays hidden in full-compass ND.
  • Fixed – ND: NDB selections and NAV sources without DME no longer show distance and ETA.
  • Fixed – Hidden MFD instruments skip full display updates.
  • Fixed – OHP and EFB throttled to 10 Hz powered.
  • Fixed – Annunciation panel tables built once and evaluated at 10 Hz.
  • Fixed – All 15 small gauge views throttled to 10 Hz (BDHIs at 20 Hz for smooth needle sweeps).
  • Fixed – CoherentGTUIThread DOM write and dedupe to reduce the impact on mainthread on HUD and MFDs.

Boeing F/A-18E

  • Fixed interaction on right engine fire warning cover
  • Replaced the model of the Chaff / Flare / ALE-50 dispense switch on the throttle lever, which was the model of the old generation F/A-18C/D Hornet, with a model consistent with the F/A-18ESuperHornet.

Cessna 152 Aerobat

  • Fixed – “Default” Variant name is unlocalized in all languages.
  • Fixed – Using Skip to Taxi does not remove engine cover causing the engine to turn off.

Cessna 185F

  • Fixed – Untranslated configurations
  • Fixed – Water rudder works reversed compared to lever position
  • Added – Autopilot

Cessna 188 AGtruck

  • Fixed – Untranslated configurations

Cessna 208 B Grand Caravan Ex

  • Disabled the speed unit toggle button on its G700

Cessna 400 Corvalis TT

  • Fixed – De-ice systems are not functional.
  • Fixed – Untranslated configurations.
  • Fixed – Rain Windshield Effects Reversed.
  • Fixed – At night, the nose flickers when under an external light source.

Cessna 404 Titan

  • Fixed – NPCs bump into aircraft and jitter for a moment during boarding RTC.
  • Fixed – Untranslated configurations.
  • Fixed – “Fuel Cap” (AIRCRAFT.TOOLTIPS.TITLE.FUEL_CAP) not correctly localized in German (DE-DE).

CGS Hawk Arrow II

  • Fixed – Translated “Standard” in all languages.
  • Added – Aircraft shape in the EFB.
  • Fixed – Content Manager picture size.
  • Fixed – Cannot complete missions using the CGS Hawk Arrow II for the “End of flight” objectives due to no parking brakes.

CubCrafters NX Cub

  • Fixed – Untranslated configurations.
  • Fixed – ATCMessageChainAction could’nt connect to ground frequency and does not work.
  • Fixed – Yoke has no interaction point to grab with VR controllers.
  • Fixed – VR Yoke collision entry in .cfg.
  • Fixed – First Flight and Flightseeing missions crash the title
  • Fixed – Passenger navigation graph weight
  • Fixed – Cruise and approach flt speed set wrong
  • Fixed – Cannot transfer nav frequencies
  • Fixed – Rain flows in different patterns on the windows
  • Fixed – Amps read zero
  • Fixed – Pulse and steady landing light function
  • Fixed – Nava and strobes are floating off the wing
  • Fixed – Cannot transfer nav frequencies
  • Fixed – Flaps do not suffer malfunctions when used at Vne
  • Fixed – Several interactables are missing foley sounds upon interaction within the cockpit
  • Fixed – No mission steps to remove CubCrafters NXCub covers display for missions using this aircraft
  • Fixed – Some interactables do not have spatial audio when interacted with while in the cockpit
  • Fixed – Nav and strobe lights are not bright enough

De Havilland Canada CL-415

  • Modified name of the pilot and copilot seats in the EFB with Captain and First Officer

Diamond DA40 NG

  • Fixed – The Diamond Aircraft DA-40 NG has bad brakes.
  • Fixed – Parking brake turns off with Skip to Taxi.
  • Fixed – Aircraft idles higher than checklist allows.
  • Fixed – Light is still on in the cockpit after shutdown.
  • Fixed – Comm 1 and 2 highlight when clicking FPL.

Diamond DA62

  • Fixed interactive points positions

Extra E330LT

  • Fixed regression that had disabled the smoke FX
  • Fixed input bindings for the smoke system

Fokker F27 Friendship

  • Fixed – Generated mission can exceed the max range the aircraft is capable of flying.
  • Fixed – Yoke cannot be hidden with VR pointers.
  • Fixed – Generated mission can exceed the max range the aircraft is capable of flying.
  • Fixed – Content image thumbnail size.
  • Fixed – The yoke can’t be operated with VR controllers.
  • Fixed – Ground equipment either clips into the ground or floats.
  • Fixed – Elevator authority is too weak (or the center of gravity is too far forward) in v1.0.4.
  • Fixed – Passengers can’t board the aircraft.
  • Fixed – Preflight pins are missing.
  • Fixed – The radar altimeter needle disappears.
  • Fixed – The aircraft is listed under “Others” in the menu even though it’s a twin turboprop.
  • Fixed – The other player’s aircraft shows at too low a level of detail in multiplayer.

Guimbal Cabri G2

  • Improved the clarity and readability of the checklist for the engine start procedure

Heart Aerospace ES-30

  • Fixed copilot flight stick animation

Heinkel He 70 Blitz

  • Fixed – Checklist autocompletion gets stuck on the “Throttle” check under Starting Engine
  • Fixed – The yoke can’t be operated with VR controllers
  • Fixed – The VR default camera is outside the cockpit
  • Fixed – The cockpit nameplate flickers on Xbox
  • Fixed – Engine audio is extremely loud
  • Fixed – Some checklist visual helper items are wrong
  • Fixed – Checklist autocompletion gets stuck on the “Fuel Selector” check under Normal Landing
  • Fixed – The external icing effect appears erratically on the back windows

Hot Air Balloon

  • Added Piezo CFG Parameters to BurnerSystem Valves to specify whether they should be ignited by a piezo (defaults to True for backward compatibility).

Hughes Aircraft Company H-4 Hercules

  • Added – Aircraft Shape in the EFB.
  • Fixed – Throttle axis for engine 5 6 7 and 8 cannot be set.
  • Fixed – Content Manager picture size.
  • Fixed – Copilot seat always resets to 170lbs and copilot cannot be removed.
  • Fixed – Radio cannot be swapped and frequencies jump around (cannot tune odd number Mhz).

JMB Aircraft VL-3

  • Fixed – Untranslated configurations.
  • Fixed – Sound xml duplicates.
  • Fixed – Inspection checklist items have “Look At” buttons that don’t do anything when clicking on them in the EFB Preflight checklist.
  • Fixed – Motion blur not affecting propeller.
  • Fixed – Floating Elevator texture is present on Livery 01.
  • Fixed – Propeller is too visible at all power settings.
  • Fixed – Missing 3 part tooltip for canopy handle.
  • Fixed – Aircraft taxis too fast at idle.
  • Fixed – Fuel system behaves erratically.
  • Fixed – Bad taxi behavior.
  • Fixed – Pitch Trim lever behaves radically when interacted with VR controllers.
  • Fixed – Flap Speed penalty occurs even when below Vfe.
  • Fixed – Autostop does not completely shut down plane.
  • Fixed – NPCS do not display at expected height during the onboarding cutscene of any mission that uses the JBM Aircraft VL-3.

Latécoère 631

  • Fixed – Translated “Standard” string in all languages
  • Fixed – Content Manager picture size
  • Fixed – GNS530 duplicated removed in common panel.
  • Fixed – Fixed Ladder animation bringed back and bar lights fixed.
  • Fixed – Cursor collision
  • Fixed – throttle increases and decreases further than intended
  • Fixed – Switches and Dials Interactable through Panels

Magni M-24 Orion

  • Fixed – Translated “Standard” in all languages.
  • Added – Aircraft shape in the EFB.
  • Fixed – Content Manager picture size.
  • Fixed – Propeller Blur Animation fixed.

North American Aviation T-6 Texan

  • Added missing exterior collision for Undecided variation
  • Added missing exterior collision for BabyBoomer variation
  • Added missing exterior collision for Gotcha variation
  • Added missing exterior collision for SixCat variation
  • Added missing exterior collision for BaronsRevenger variation
  • Added missing exterior collision for Gunslinger variation
  • Added missing exterior collision for Eros variation
  • Added missing exterior collision for BigRed variation
  • Added missing exterior collision for RadialVelocity variation
  • Added missing exterior collision for AlmostPerfect variation
  • Fixed vigilus screen node name
  • Fixed miniVigilus screen material in Almost Perfect variation
  • Updated old containers instruments with their simAttach version for Gunslinger variation
  • Updated old containers instruments with their simAttach version for Almost Perfect variation
  • Fixed wheels blurred animations for RadialVelocity variation
  • Fixed wheels blurred animations for BabyBoomer variation
  • Fixed wheels blurred version to fix their visual rotating animation for BigRed variation
  • Fixed wheels blurred version to fix their visual rotating animation for Gotcha variation
  • Fixed missing engine heat blur FX on all variations
  • Fixed drone collision material ID in SixCat variation
  • Fixed – Missing Tooltip for Tailwheel
  • Fixed – RPM Indicator Mismatch
  • Fixed – Cockpit clips into ground mesh when crashing
  • Fixed – Aircraft’s wings clip into the ground
  • Fixed – Fuel and Landing surface information are missing in Statistics tab

North American Aviation P-51 Mustang

  • Added missing exterior/cockpit collisions in all variations
  • Added fuselage collisions, fixed canopy not being transparent enough, fixed contact points, fixed fuselage shading issue on the star of the livery, all on Mrs Virginia variation.
  • Fixed door_frame highlight node name MrsVirginia
  • Fixed black screens and replaced all old instruments by the upgraded simAttach versions in the Goldfinger variation
  • Flipped screen VoltAmps Indicator and fixed screen emissive value in Goldfinger variation
  • Fixed screen emissive of COMNAV AS155 in Goldfinger variation
  • Fixed Wee Willy II passive variation ground contact
  • Fixed passive Man o War ground contact
  • Tweaked all passive variations’ lods and fix missing texture for default canopy
  • Fixed all passive variations’ lods
  • Fixed lods and ground contact for Bunny passive variation
  • Fixed canopy interaction highlight for WeeWilly II variation
  • Fixed canopy interaction highlight for SpamCam variation
  • Fixed canopy interaction highlight for Mrs Virginia variation
  • Fixed canopy interaction highlight for Miss America variation
  • Fix canopy interaction highlight for Man o war variation
  • Fix canopy interaction highlight for Bunny variation
  • Fix canopy interaction highlight for Goldfinger variation
  • Fixed canopy interaction highlight, glass flickering and nose shading issue
  • Fixed several gears animations on Bunny and Strega variations
  • Fixed missing right flap for passive default variation
  • Fixed C_Gear animation for passive default variation
  • Fixed missing heat blur effect for SpamCan variation
  • Fixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for MissAmerica variation
  • Fixed missing heat blur effect for ManOWar variation
  • Fixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for LadyB variation
  • Fixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for Strega variation
  • Fixed missing heat blur effect for MrsVirginia variation
  • Fixed missing heat blur effect for Bunny variation
  • Fixed missing heat blur effect for WeeWillyII variation
  • Fixed missing heat blur effect for Voodoo variation
  • Fixed missing heat blur effect and fixed shading issue all over the fuselage due to frost layer casting shadow for GoldFinger variation
  • Fixed cockpit collision SpamCan variation
  • Fixed cockpit collision for MrsVirginia variation
  • Fixed cockpit collision for Bunny variation
  • Fixed visual bug caused by the wings and fuselage models interpenetrating for default variation
  • Fixed unnatural shadows for default variation (shading issues caused by frost material casting shadow when it should not)
  • Fixed wheels textures flickering on all variations
  • Fixed – In cockpit view, heat FX renders weirdly on the canopy.
  • Fixed – Aircraft flies away from player on cold and dark restart after specific sequence of events
  • Fixed – Unable to manually set throttle to above 25% via controller
  • Fixed – Several Cockpit operables do not have SFX implemented
  • Fixed – Heat blur effect is missing
  • Fixed – Yoke does not highlight
  • Fixed – Unnatural shadows caused by the sun
  • Fixed – Magneto Tooltip state does not match actual position
  • Fixed – NAV lights are not functional
  • Fixed – Pilot perspective can move outside the cockpit
  • Fixed – User can exit aircraft from the cockpit and can walk through the aircraft when on the ground- Missing physical contact points

Pilatus PC-24

  • Fixed – Aircraft crashes in a loop after Back on Track during climb.

Pilatus PC-6 B2

  • Fixed – Added workaround for transponder not getting powered.
  • Fixed – Engine auto stop for G950 variants .
  • Fixed – Water “flowing” out of the top of the floats.
  • Fixed – Added workaround for transponder not getting powered
  • Fixed – Engine audio stop for G950 variants
  • Fixed – Water “flowing” out of the top of the floats
  • Fixed – Fuel system valve on loading FLT files in Career mode.
  • Fixed – Instable flight after “Back on Track” on final.
  • Fixed – Smoothed dampening of the G950 float variant

Piper M600

  • Fixed – Corrected Tooltip for Flaps
  • Fixed – Adjusted wings contact points to prevent them sinking to the ground during crashes.
  • Added – Nose contact point to correct visual crashes sinking to the ground.
  • Fixed – Adjusted climb.flt to prevent stalls when people crash on career mode and they are put back on track, the AP should prevent this now.
  • Fixed – Adjusted RTC VIP characters location further behind the wing, to minimize situation where character cross the wing.
  • Fixed – Adjusted various .FLT files to allow the MSFS 2024 EFB control the fuel instead of defaulting to 80% fuel tanks.
  • Added – Luggage objects displaying with cargo weight.
  • Removed – Wrong description about Lavatory on the hangar.

Piper PA28 Dakota 236

  • Fixed – Landing Light Does Not Illuminate Ground In Front of Aircraft Sufficiently.
  • Fixed – Aircraft nosewheel floats slightly in multiplayer.
  • Fixed – Skipping to Taxi causes the aircraft parking brake to be off and aircraft starts to move forward.
  • Fixed – Untranslated configurations.
  • Fixed – Overspeed Does Not Trigger Structural Failure or Flashing Red Airspeed on External HUD Above Vne.
  • Fixed – Multiple line in Korean LOC pak not translated.

Pipistrel Taurus M

  • Added – Latest LX Family Suite (v2.2.1) and Added Latest PolarCurves.
  • Added – New Ability to Install/Remove Mounted Magnetic Compass from LX Navigation Settings.
  • Added – New Got Friends MGL Gauge with Fuel, Ballast, Electrical and Engine Pages.
  • Added – New LX Navigation Settings for MGL Gauge Units of Measurement (Imperial/Metric).
  • Added – Ability to Change MGL Pages with Knob or F1/F2 Function Buttons.
  • Added – Hotkeys to MGL (DECREASE COM3 VOLUME: F1, INCREASE COM3 VOLUME: F2, SET COM3 VOLUME: UNITS).
  • Added – Missing Flight Performance Parameters for Improved EFB Simulation and Control.
  • Fixed – Various Pitch, CG, Trim, Flap Parameters and Improved Flight Model for Realism.
  • Fixed – Weight Loadout on Initial Spawn causing 48% CG (Now 28% as Recommended in Manual).
  • Fixed – Copilot Seat for Shared Copilot/Passenger (Compatibility with Copilot Addons).
  • Fixed – Solar Charging Logic and New Diagnosis Simulation Variable for Developers.
  • Fixed – Pilot Camera Position so the Pilot Avatar Doesn’t Bleed through Camera Opacity.
  • Fixed – Keyboard Response and Force Feedback Parameters for Improved Responses.
  • Fixed – Stick and Rudder Profile for Improved Ai/Autopilot Usage.
  • Removed – Incompatible Landing VFX and Added Latest Landing VFX for Hardware Optimization.
  • Fixed – Logo graphic misspelling on exterior
  • Fixed – Copilot loading and CG spawn weight
  • Fixed – Excessive landing feet/sec landing rate
  • Fixed – Multipl FLTs to ensure glider spawns in a gliding configuration
  • Fixed – Support LX family version 2.2.1
  • Added – New variometer sounds
  • Added – Addtional customization settings
  • Added – NB21 logger suppot
  • Added – Improved map and UI interface
  • Added – External hotkey suppor to LXNav/Vario
  • Added – Adverse yaw control
  • Added – Yaw string visibility control
  • Added – Automatic grid cell height adjustment
  • Added – Grid quick-hide functionality
  • Fixed – Font fallbacks
  • Fixed – Systems cfg LVars
  • Fixed – Panel cfg fallbacks
  • Fixed – Panel.xml configurations
  • Fixed – Model.xml coding
  • Fixed – Various emmisive issues with avionics brightness
  • Added – Missing Turkish language LOC strings
  • Fixed – Controls reactivity
  • Fixed – Elevator, aileron and rudder scaling
  • Fixed – Elevator, aileron and rudder gyro stability
  • Fixed – Flying FLTs for missing parameter SimOnGround=False
  • Fixed – Canopy sound effect and engine sound while opened
  • Added – New Glidertow FLT for non-autonomous support
  • Added – Exterior canopy entrance sounds

Pipistrel Virus SW 121

  • Fixed – Intruments 06 interior camera setting appears twice.
  • Fixed – Cockpit door handle tooltips missing interaction icons.

Powrachute Sky Rascal

  • Fixed – Translated “Standard” in all languages.
  • Added – Aircraft shape in EFB.
  • Fixed – Content Manager picture size.
  • Fixed – Seat tooltip comback to “Door”.
  • Fixed – Wing is not going flat with strong headwind and groundspeed.

Robin DR400-100 Cadet

  • Fixed – Pilot and Copilot positions are merged together in EFB after a quick fill loading.

Robinson 66

  • Fixed – Starting engine check does not turn the Avionics Master Swith On when using Auto Complete Page.
  • Fixed – “Jettison” and “Spray on/off” tooltip titles are not localized in some languages.
  • Fixed – Attitude indicator missing yellow reference index triangle.
  • Fixed – Sprayer pipe has no ground collision.
  • Fixed – Cold and dark checklist start on PS5, unable to lower collective with gamepad, only mouse wheel.
  • Fixed – Replace the acronym “EGT” with “MGT” throughout checklists.
  • Fixed – Left Cockpit door does not open.
  • Fixed – Following Auto Start there are no engine or transmission indications with rotors spinning.
  • Fixed – Runway start avionics are off.
  • Fixed – Cold and Dark checklist start unable to advance past the start / idle – no indications or twist grip throttle response.

Ryan NYP “Spirit of St. Louis”

  • Fixed – Translated “Standard” in all languages.
  • Added – Aircraft shape in EFB.
  • Fixed – Content Manager picture size.
  • Fixed – Seat tooltip comback to “Door”.
  • Added – New propeller art and new MSFS2024 Blur system.

Saab 340B

  • Fixed – Wall inside luggage compartment does not render beyond certain view distance.
  • Fixed – Auto start does not start engines.
  • Fixed – Parking Brakes shortcut does not work.
  • Fixed – Landing Gear shortcut does not work.
  • Fixed – Aircraft is oriented the incorrect way at airports leading to pushback push it aircraft in the wrong direction.
  • Fixed – Baggage compartment is completely see through when opened.
  • Fixed – Player can use and purchase the empty variant of the aircraft.
  • Fixed – Multiple Tooltips are not translated into any of the supported languages except English.
  • Fixed – Core Sim VFS Overrides.
  • Fixed – Aircraft cannot be interacted with under Cargo Transport company.
  • Fixed – Missing Turboprop Airline Transport Pilot Rating Endorsement.
  • Fixed – Cargo Transport Heavy no mission generate using aircraft.
  • Fixed – Aircraft cannot be interacted with under Cargo Transport company.
  • Fixed – not available for external power.
  • Fixed – Aircraft’s heat blur looks unnatural and is inconsistent between platforms.
  • Fixed – Untranslated configurations.
  • Fixed – Core Sim VFS Overrides.
  • Fixed – Dome light rheostat does not adjust dome light brightness. Stays bright intensity with rheostat turned down.
  • Fixed – MFD is “on” when starting cold/dark even though electrical is all off.
  • Fixed – Panel.xml Airframe Name Set Incorrectly.
  • Fixed – Panel.xml Bank Angle Limits set incorrectly.
  • Fixed – Missing CDI/Localizer on PFD when in approach mode.
  • Fixed – HSI CDI never changes Nav source (visually but AP does follow LOC at least).

Volocopter Volocity

  • Fixed – Shortcut for Engine Autostop does not turn off Display.
  • Fixed – Aircraft cannot takeoff following the Checklist.
  • Fixed – A player can control other player visual rotors in multiplayer.
  • Fixed – Erratic aircraft behaviour when spawning at Parking Spot.
  • Fixed – CDI radial is not updated after a take off without passing on the runway.
  • Fixed – Aircraft is not available in career due to it not having any Specializations or Certifications.
  • Fixed – Aircraft moves at inconsistent speeds.
  • Fixed – Aircraft spawns turned off at Airstart.
  • Fixed – Tooltip error for position holding mod + missing animation.
  • Fixed – Requesting Route from Avionics does not work.
  • Fixed – Autostop and Autostart shortcuts are not working.
  • Fixed – All operables with exception of Lights and Softkeys are INOP.
  • Fixed – Aircraft doesn’t appear to accelerate / decelerate when Increase / Decrease Throttle commands are used.
  • Fixed – The Player is not able to Roll aircraft
  • Fixed – Propellers do not animate at Airstart.
  • Fixed – The aircraft has no SFX in Multiplayer.
  • Fixed – Loudness Validation Failure – Volocopter Volocity (0.1.23) External Levels are Excessive.
  • Fixed – GPS CDI does not show the good heading.
  • Fixed – Propellers does not have spinning animations.
  • Fixed – All propellers are misaligned.
  • Fixed – Requesting Route from Avionics does not work.
  • Fixed – Unable to move aircraft forward / backwards when moving control (flight) stick.
  • Fixed – Erratic aircraft behaviour when spawning at Parking Spot.
  • Fixed – External Camera appears too close to the aircraft.
  • Fixed – The Player is not able to control the aircraft while spawning in the air.
  • Fixed – Requesting Route from Avionics does not work.
  • Fixed – Directional Gyro and Garmin’s Compass show false values.
  • Fixed – Spawning on Parking Space triggers a semi-permanent effect of avatar being grounded.

Zlin Aviation Savage Cub

  • Fixed – Incorrect clickspot on the Altimeter Calibration knob.
  • Fixed – Aircraft doesn’t crash when it noses over (prop strike).
  • Fixed – Passenger boarding during Search & Rescue shows them clipping into the ground and running into side of aircraft

Zlin Aviation Shock Ultra

  • Fixed – Player will be kicked out of Zlin Aviation Shock Ultra during boarding cinematic.
  • Fixed – Two Checklist items are sorted in the wrong order.
  • Fixed – Pilot’s feet protrude through the bottom of the fuselage
  • Fixed – Untranslated configurations

Aircraft Core Systems

Failure / Wear & Tear

  • Added a 10% margin over Vne before velocity may cause a crash.

Pneumatic & ECS System

  • Added a new version fixing valves circuit not powering itself automatically when moving
  • Added simvars for outlet switch and efficiency & external unit switch & activity
  • PNEUMATICS_EXTERNAL_UNIT_SWITCH – Whether the external unit switch is on or off
  • PNEUMATICS EXTERNAL UNIT ACTIVITY – activity ratio [0, 1 of the external unit] (open state of the tied interactive point)
  • PNEUMATICS OUTLET SWITCH – whether the outlet switch is on or off
  • PNEUMATICS OUTLET EFFICIENCY – efficiency ratio [0, 1] of the outlet
  • Added new component ExternalUnit to interface with new ASU & ACU ground services

Glass Cockpits

AS350B3/EC130B4 VEMD

  • Added VEMD END time

Garmin G1000 NXI

  • Fixed the function of the Nose Up/Down buttons to be reversed when in FLC mode, when using the SimAttachment version.
  • Fixed an issue where the lateral flight path was sometimes calculated incorrectly at flyover waypoints.

Garmin G3000 / G5000

  • Fixed an issue where the lateral flight path was sometimes calculated incorrectly at flyover waypoints.

Garmin G3X Touch

  • Fixed an issue where the lateral flight path was sometimes calculated incorrectly at flyover waypoints.

Garmin GNS 430/GNS 530

  • Fixed an issue where the lateral flight path was sometimes calculated incorrectly at flyover waypoints.

Primus Epic 2.0 Integrated Avionics System

  • Fixed an issue where the lateral flight path was sometimes calculated incorrectly at flyover waypoints.

Pro Line 21 Integrated Avionics System

  • Fixed an issue where the lateral flight path was sometimes calculated incorrectly at flyover waypoints.
  • Fixed an issue where destination and alternate airport predictions were not displayed correctly on the FMC PROGRESS page.

UNS-1Ew SBAS-Flight Management System

  • Fixed an issue where the lateral flight path was sometimes calculated incorrectly at flyover waypoints.
  • Fixed an issue where flight path calculations could generate incorrect turn anticipation for certain UNS configurations.

Avidyne IFD550/IFD540

  • Fixed an issue where the lateral flight path was sometimes calculated incorrectly at flyover waypoints.

Physics

  • Various minor FM optimizations.

Flight System

NavData

  • Fixed an issue with routes in old BGL files not loading correctly.
  • Added the new items for the navigation data.
  • Added support for defining 3-letter IATA codes on airports.
  • Added support for additional procedure fix type flags – ATC reporting point, essential waypoint, initial departure fix, and stepdown fix.
  • Added support for holding patterns defined on waypoints – terminal or enroute.

Aircraft Engines

Piston Engines

  • Added “mp_on_cht_table” parameter in “engines_cfg”, which gives the relationship between the manifold pressure and the cylinder head temperature for constant speed propellers. If the table is empty, it falls back to the “rpm_on_cht_table”.

Turbine Engines

  • Added the TURB_ENG_COMMANDED_N1_OVERRIDE_ACTIVE SimVar to enable external control of commanded Ne via TURB_ENG_COMMANDED_N1. See SDK for details.

EFB

  • Added support for custom localization of the station load definitions using the syntax @asobo-aircraft-model,TT:NAME_OF_TT, ex: station_load.0 = 170,20,-1.5,3,"@asobo-aircraft-cl415,TT:MENU.PAYLOAD.CAPTAIN",1
  • Increased station load name size limit from 64 chars up to 128 chars
  • Fixed an issue in the new Ground Services app where the status of the pushback, chocks and doors would stop updating in certain situations.
  • Added new Ground Services EFB app.

Aircraft Tech

Input event

  • Fixed parsing of input event simvar watches containing simple computable code (without any sim access) fixing issues with simvar ids dynamically decided by a dynamic parameter.
    • Example: KOHLSMAN SETTING MB:$i(0 1 [ALTIMETER_ID] 1 == ?) is now being replaced with KOHLSMAN SETTING MB:0 with ALTIMETER_ID=1 whereas it would have been replaced withKOHLSMAN SETTING MB:$i(0 1 1 1 == ?) before the fix.
  • Fixed cursor mode activation resetting gyroscope controls

Model Behavior

  • Fixed ASOBO_Hydraulic_Valve_Parameters using the wrong key for TOGGLE_VALVE
  • Fixed ASOBO_Failure_Helper duplicating anim code
  • Added instrument template ASOBO_IT_Num_Roll_Indicator_Template to display mechanical number roll display optimally (minimizing operations) Making use of new parameters Fn ASOBO_Num_Roll_Anim_Code_Parameters which take an ordered list of number and ids and returns the necessary code to process each digit and animate each num roll.
  • Made trajectory drag mode work with looping animations (enabled automatically when the first and last frame of the sampled animation are at the same position)
  • Fixed ASOBO_Attitude_Indicator_Parameters not using INDICATOR_ID
  • Modified ASOBO_Battery_Parameters adding battery remaining capacity pct varget
  • Added PFN ASOBO_Multiple_Line_Breaker_Get_Set_Parameter & ASOBO_Multiple_Line_Connection_Get_Set_Parameters to check and set the state of multiple breakers & connection at once.
  • Added PFN ASOBO_Multiple_Line_Breaker_LPP_Settings_Config & ASOBO_Multiple_Line_Connection_LPP_Settings_Config making use of aforementioned pfn for use in settings config
  • Added parameters function for retrieving & setting outlets and external units simvars
  • Fixed trajectory drag sampling not taking MinFrameTime offset into account fixing some previously incompatible animations
  • Fixed some issues with container & file selection in ModelBehaviorsDebug window
    • Fixed files ordering not taking attachment index into account
    • Fixed filtered file not always selected after a build package or a restart
    • Fixed file filtering not able to filter on attachment index
    • Embed file/simobject filter within their related combo box
    • Moved container selection in the top right part of the menu bar
    • Added a text hint to every filter input text
    • Harmonized all filter texts (wording, caps) and ordering (ex: for animations which can be filtered by anim or component name)

Aircraft Gameplay

  • Fixed aircraft external weights sometimes loaded wrong after changing aircraft

ATC

  • Fixed request takeoff clearance missing from ATC panel when the holdshort is too close to the middle of the runway
  • Fixed inconsistencies when selecting of the user aircraft atc id
  • When loading a flight, rules are as follow:
    • Check if there is a user provided atc id, if there is one use this one, otherwise
    • First (in freeflight) consider using the aircraft provided atc_id (either from the aircraft configuration, or, if there is one, the livery atc_id)
    • Second (in all game mode except career (with the exception of corporate job types) generate the atc id based on the departure location (if there is a valid departure)
  • Fixed COM radio playing static when a station is tuned to (e.g. ATIS) after restarting a flight
  • Fixed ATC dialogs sometimes overlapping each other

Checklist

  • Made attribute “Index” supported for elements Checkpoint, Block and Page in accordance with SDK documentation

Career

  • Fix mission failure in preflight when no parking is available
  • When the player damages a critical part of their plane after landing,
  • the mission is no longer considered a failure, and the player can continue to complete their objectives.
  • Career can now identify when an incorrect aircraft configurations causes the engines of your aircraft to turn off after using Skip or Back-on-Track. When such a failure is detected and causes the aircraft to crash, the player will no longer receive reputation loss, or aircraft wear-and-tear consequences requiring repairs.
  • Fixed taxi to gate step not display when infringing ATC communications
  • Fix the door of a commercial airliner that won’t close after boarding.
  • Fix ATC shortcuts no longer work ,when player skip to taxi before acknowledging the IFR clearance.
  • Fixed “Enter runway” sometime appears during the initial climb.
  • Fix the issue where passenger dialogs overlap with ATC communications.
  • Added new missions filters on the worldmap career.

General Bug Fixes

  • Fixed assigned parking spot changing when reaching it on some rotorcraft missions
  • Fixed freecam shortcut showing in briefing when not usable
  • Added missing tooltip about electrical circuit in the list of components of the Garage Management screen
  • Changed skip to shutdown for helicopter parking spots to teleport the helicopter on the center of the parking spot instead of on the edge.
  • Fixed flightseeing’s point of interest name being hidden after a back on track

Missions

Search & Rescue

  • Fixed back-on-track teleporting with no speed during research

World

  • Gaya fixed countryside-point-of-interest (v2.0.2):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.
  • Gaya fixed World POI s Grand Canyon (v2.1.17):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.
    • Fixed: ‘Yoyogi National Gymnasium’ TIN Spikes on POI border.
  • Gaya fixed World POI s Grand Canyon (v2.1.16):
    • Fixed: Angkor Wat has a visible footprint.
    • Fixed: Taj Mahal has a visible footprint.
    • Fixed: Wat Pho has a visible footprint.
    • Added: WU23 TIN adjustment.
    • Detail: Main_Square.
    • Detail: Palace_of_Culture_and_Science.
    • Detail: Wilan_w_Palace.

Airports

  • Fixed ground aircraft clipping through each other in airports
  • Added intersection point in airports navigation graph when two paths intersect.
  • Fixed asphalt dirt rendering when Ground materials ML and Fallback are disabled

Bespoke Airports

  • Gaya fixed WU 19 – Eastern South America POIs (v2.0.9):
    • Fixed: Lighting too bright on the Basilica of the Eternal Father POI.
    • Fixed: Uneven terrain is present at Baron of Maua Bridge POI.
    • Fixed: Incorrect name for the Oyapock Bridge POI should be named “Oyapock River Bridge”.
    • Fixed: Incorrect texture colors on the Mount Roraima POI.
    • Fixed: POI footprint is visibly offset.
    • Fixed: Lighting experiences an LOD pop at Holy Spirit Cathedral POI.
    • Fixed: Brazil flag is present at Amazon Theatre POI.
    • Fixed: Rio Grande de Norte flag is present at Arena das Dunas POI.
    • Fixed: Stadium lights experience an LOD pop at Arena das Dunas POI.
    • Fixed: Generated building spawn inside of the Providence Stadium POI.
    • Fixed: Incorrect spelling on the Presidential Palace of Suriname POI.
    • Fixed: Unnatural lighting is present at Arya Dewaker Mandir POI.
    • Fixed: Player able to get under Petit-Saut Dam POI.
    • Fixed: Terrain clipping through bespoke asset at the Pantanal Biopark POI.
    • Fixed: Incorrect name for the New Zeelandia Fort POI.
    • Fixed: Generated building in place at the National Shrine of Our Lady of Aparecida POI.
    • Fixed: Light posts experience LOD pops at Basilica of the Eternal Father POI.
    • Fixed: Collision Meshes allow the player to see inside the Mount Roraima POI.
    • Fixed: Estadio Governador Magalhaes Pinto POI is elevated above ground level.
    • Fixed: Vegetation clips into Itaipu Dam.
    • Fixed: There is visible LOD pop on Stabroek Market.
    • Fixed: There is a Brazilian flag visible at Amazon Theatre POI.
    • Fixed: Sometimes the fence around Arena Pantanal POI is floating above the terrain.
    • Fixed: Vegetation clipping into Itaipu Dam.
    • Fixed: Vegetation is growing through the Church of St Francis of Assisi Pampulha.
    • Fixed: There is vegetation clipping into the greenhouse in Botanical Garden of Curitiba POI.
    • Fixed: Christ the Redeemer POI floating above terrain.
    • Fixed: Lighting is unnaturally bright at night at Casa do Baile POI.
    • Fixed: Rio Niteroi bridge is cut off at the middle when TIN data is activated.
    • Fixed: 2d footprint can be seen near the POI.
    • Fixed: Large holes in the water nearby.
    • Fixed: Major Z-Fighting under Bridge.
  • Gaya fixed WU 18 – Dach 2 POIs (v2.0.9):
    • Fixed: The POI have multiple misplaced and missing collisions – 2.0.7.
    • Fixed: Missing textures at Brienzer Rothorn Railway.
    • Fixed: Missing textures at various POI’s in WU 18.
    • Fixed: Gruyeres Castle POI trees appear blocky and low quality, uses WU 19 Tree assets.
    • Fixed: Some obstacles around Hinterer Brunnenkogel POI lack collision.
    • Fixed: Ort Castle POI is not searchable.
    • Fixed: Glowing lighting on the Gondolas at Säntis Transmission Tower.
    • Fixed: Some collision boxes are missing or misplaced – 2.0.5.
    • Fixed: There are multiple issues with collision for the castle and nearby village – 2.0.5.
    • Fixed: Some collision boxes of POI are misplaced – 2.0.5.
    • Fixed: Pine Tree asset LOD pop-in present at Wilhelmsturm POI.
    • Fixed: The lights around Grunewald Tower POI appear too bright at night.
    • Fixed: POI is too bright at night – 2.0.5.
    • Fixed: 2d footprint can be seen near the POI.
    • Fixed: Structures are not aligned with their footprints.
    • Fixed: Terrain seam causes portaling.
    • Fixed: Structures are not aligned with their footprints.
    • Fixed: Bright lighting at Zugspitze POI on the gondolas.
    • Fixed: Multiple Buildings at Brienzer Rothorn Railway are sunken into the terrain.
    • Fixed: Missing lighting on Rigi Kulm Hotel POI Antenna.
    • Fixed: POI is offset from its footprint.
    • Fixed: There are TIN Spikes present in close proximity of Salginatobel Bridge.
  • Gaya fixed WU 17 – UK 2 POIs (v2.0.7):
    • Fixed: POI is misaligned with footprint.
    • Fixed: Kirby Hall POI lacks collision.
    • Fixed: Clipping occurs at Newgrange POI.
    • Fixed: Tower footprint is visible, and a nearby structure is missing.
    • Fixed: Terrain and water elevations are misaligned.
    • Fixed: POI is offset from its footprint.
    • Fixed: Non-American flag is present.
    • Fixed: St. Canice’s Cathedral is missing textures.
    • Fixed: Non-US flag is present.
  • Gaya fixed WU 16 – Caribbean POIs (v2.0.7):
    • Fixed: ‘LANDMARK POI -’ prefixed in title of some search results.
    • Fixed: The new Parliament Building in Grenada pathway does not line up with the ground.
    • Fixed: POI displays a non-USA flag.
    • Fixed: Generated building clipping into POI.
  • Gaya fixed WU 15 – Nordic 2 POIs (v2.0.9):
    • Fixed: Flat buildings are being populated at Fredensborg Palace.
    • Fixed: Collisions are misaligned in one section of the palace – 2.0.7.
    • Fixed: Collisions are misaligned in two sections of the bridge.
    • Fixed: Two buildings are generated under the bridge – 2.0.7.
    • Fixed: Terraforming issues around KSAT Global Ground Station Network POI.
    • Fixed: Red lighting too bright at the Puijo Tower POI.
    • Fixed: Lighting too bright at the Osterøy Bridge POI.
    • Fixed: Saudanes Lighthouse lighting too bright at night.
    • Fixed: Lighting too bright on the Nordhordland Bridge POI.
    • Fixed: Lighting too bright on Old Little Belt Bridge POI.
    • Fixed: The lighting is extremely bright on The Sando Bridge.
    • Fixed: Lighting is unnaturally bright at night at Dyrholaey Lighthouse.
    • Fixed: Lighting is unnaturally bright at night at Faro Island Bridges POI.
    • Fixed: POI model is offset from footprint at Bosjokloster Castle & Gardens.
    • Fixed: Summit Station lighting too bright at night.
    • Fixed: Sundsvall Bridge lighting too bright at night.
    • Fixed: Torsvollur stadium lights LOD pop, do not render until close.
    • Fixed: Inconsistent lighting intensity on the Rjukan-Notodden Industrial Heritage Site POI.
    • Fixed: LOD popping experienced on windows at night on Hanko Water Tower POI.
    • Fixed: The Fredensborg Palace POI can not be searched on the world map.
    • Fixed: Missing Collision on the Rjukan-Notodden Industrial Heritage Site POI.
    • Fixed: Generated building clipping through Himmelbjerg Tower POI.
    • Fixed: Misaligned Collision meshes at the Rjukan-Notodden Industrial Heritage Site POI.
    • Fixed: The Gjemnessund Bridge collision boxes are not properly rotated to align with bridge.
    • Fixed: Lighting too bright on the Rubjerg Knude Lighthouse POI.
    • Fixed: Lighting is unnaturally bright at night at Halogaland Bridge POI.
    • Fixed: Collisions are misaligned at Halogaland Bridge POI.
    • Fixed: The Gjemnessund Bridge is extremely bright.
    • Fixed: Lighting is unnaturally bright at night at Jatkankynttila POI.
    • Fixed: Streitisviti Lighthouse lighting too bright at night.
    • Fixed: Misaligned collisions at Kalmar Castle POI allows user inside POI.
    • Fixed: The Great Belt Bridge lighting is inconsistent.
    • Fixed: Coloration of model changes for Knarraros Lighthouse POI at night.
    • Fixed: Stegastein Viewpoint collision boxes misaligned, rotated incorrectly.
    • Fixed: Skrova Lighthouse collision boxes misaligned, rotated incorrectly.
    • Fixed: Lighting is unnaturally bright at night at Karkisten Silta POI.
    • Fixed: The powerline collision boxes are not aligned properly at the Grimeton Radio Station.
    • Fixed: The Grimeton Radio Station cannot be found by searching for it on the world map.
    • Fixed: Isfjord Radio Adventure Hotel collision boxes for radio towers misaligned.
    • Fixed: Kokar Church collision misaligned, rotate incorrectly for buildings and walls.
    • Fixed: KSAT Global Ground Station Network generated buildings present overlapping POI buildings.
    • Fixed: Streitisviti Lighthouse no animation plays for lighthouse lighting rotating.
    • Fixed: Storstrom Bridge lighting too bright at night.
    • Fixed: Sando Bridge is not searchable on the world map.
    • Fixed: Alvsborg bridge lighting too bright at night.
    • Fixed: Misaligned Collision meshes at the Paimio Sanatorium POI.
    • Fixed: Umea city church lighting too bright at night.
    • Fixed: The lighting is extremely bright on The Skarnsund Bridge.
    • Fixed: Buildings flattened around the Old Water Tower in Landskrona POI.
    • Fixed: Ulriken Cable Car duplicate cable cars display along cable line.
    • Fixed: Carlsten Fortress collision boxes misaligned, rotated incorrectly.
    • Fixed: Collisions misaligned at Faro Island Bridges POI.
    • Fixed: Collisions occur far below Osterøy Bridge POI.
    • Fixed: Floating assets at the Reykjanesviti Lighthouse POI.
    • Fixed: Generated building placed at wrong location compared to OSM at Aurora Sky Station.
    • Fixed: Lighting too bright at the Reykjanesviti Lighthouse POI.
    • Fixed: Misaligned collision meshes at the Osterøy Bridge POI.
    • Fixed: The North Cape collision boxes misaligned, collision boxes above POI.
    • Fixed: The Plus lighting too bright at night.
    • Fixed: The Wave collision boxes misaligned.
    • Fixed: Aurora Sky Station has generated building clipping into it.
    • Fixed: Terrain and water elevations are misaligned.
  • Gaya fixed WU 14 – Eastern Europe POIs (v2.0.9):
    • Fixed: Hole is present under the rock base – 2.0.8.
    • Fixed: Misplaced collision shapes on the POI – 2.0.8.
    • Fixed: The POI is too bright at night – 2.0.7.
    • Fixed: The POI is too bright at night – 2.0.7.
    • Fixed: Diana Observation Tower POI is too bright – 2.0.7.
    • Fixed: Fuzer Castle POI is too bright – 2.0.7.
    • Fixed: There is visible LOD pop on Tropical Island Resort POI – 2.0.6.
    • Fixed: Missing collision on Maslenicki Bridge POI.
    • Fixed: Gaps are present in the POI – 2.0.6.
    • Fixed: LOD pops on vegetation and assets at Hercegovacka Gracanica POI – 2.0.6.
    • Fixed: Major LOD pop on Hluboka Castle POI – 2.0.6.
    • Fixed: Night illumination is missing – 2.0.6.
    • Fixed: POI have misplaced collisions – 2.0.6.
    • Fixed: Major LOD pop on Karlstejn Castle POI – 2.0.6.
    • Fixed: POI have misplaced collisions – 2.0.6.
    • Fixed: Major LOD pop on Litomysl Castle POI – 2.0.6.
    • Fixed: POI have misplaced collisions – 2.0.6.
    • Fixed: Collision boxes are partially missing for Kun?tická hora – 2.0.6.
    • Fixed: POI have misplaced collisions – 2.0.6.
    • Fixed: Major LOD pop on Pannonhalma Archabbey POI – 2.0.6.
    • Fixed: POI have misplaced collisions – 2.0.6.
    • Fixed: Additional marker is present at Predjama Castle POI – 2.0.6.
    • Fixed: Collision boxes are misplaced – 2.0.6.
    • Fixed: Misplaced collision shapes at Veliki Tabor Castle POI – 2.0.6.
    • Fixed: Night illumination is missing – 2.0.6.
    • Fixed: Fuzer Castle POI is missing night lightning – 2.0.6.
    • Fixed: Misplaced collision shapes at Calvary Banska Stiavnica POI – 2.0.6.
    • Fixed: Visible LOD Pop on Brdo Castle POI – 2.0.6.
    • Fixed: LOD pop on Brod Fortress POI – 2.0.6.
    • Fixed: POI have misplaced collisions – 2.0.6.
    • Fixed: LOD pop on Betliar Manor House POI – 2.0.6.
    • Fixed: Additional marker is present on Maksimir Stadion POI – 2.0.6.
    • Fixed: Double marker for POI is present – 2.0.6.
    • Fixed: Diana Observation Tower POI is missing night lightning – 2.0.6.
    • Fixed: Flag of Slovakia is present on the POI – 2.0.6.
    • Fixed: POI have misplaced collisions – 2.0.6.
    • Fixed: Misplaced collision shapes at Castle of Siklos POI – 2.0.6.
    • Fixed: Flag of Croatia is present on Knin Fortress POI – 2.0.6.
    • Fixed: LOD pop on Castle of Siklos POI – 2.0.6.
    • Fixed: Visible LOD Pop on Dakovo Cathedral POI.
    • Fixed: Misplaced collision shapes at Predjama Castle POI – 2.0.6.
    • Fixed: Few trees are levitating at the POI – 2.0.6.
    • Fixed: POI have misplaced collisions – 2.0.6.
    • Fixed: Upon spawning on Mostar Old Bridge POI with Cessna 172 Skyhawk its position is unstable – 2.0.6.
    • Fixed: LOD pop on Pecs Cathedral POI – 2.0.6.
    • Fixed: POI have misplaced collisions – 2.0.6.
    • Fixed: POI have misplaced collisions – 2.0.6.
    • Fixed: LOD pop on Socerb Castle POI – 2.0.6.
    • Fixed: POI is too bright at night – 2.0.6.
    • Fixed: LOD pop on Reformed Great Church of Debrecen POI – 2.0.6.
    • Fixed: Misplaced collision shapes present on Monostori Bridge POI – 2.0.6.
    • Fixed: Sümeg Castle is too bright at night – 2.0.6.
    • Fixed: Big gap in the terrain near the POI – 2.0.6.
    • Fixed: St. Nicholas Fortress POI is too bright at night – 2.0.6.
    • Fixed: Terrain overlaps some parts of the POI – 2.0.6.
    • Fixed: Misplaced collision shapes at St. Nicholas Fortress POI – 2.0.6.
    • Fixed: Church of St. Nicholas has no collision – 2.0.6.
    • Fixed: The Hum Tower lights too bright at night.
    • Fixed: Avaz Twist Tower lights too bright at night.
    • Fixed: The ground at the Spis Castle has the incorrect terrain heights.
  • Gaya fixed WU 13 – Oceania POIs (v2.0.8):
    • Fixed: Pura Ulun Danu Bratan Temple is missing structure and textures.
    • Fixed: Unnatrual Terrain deformation around the Hotel Iorana POI.
  • Gaya fixed WU 12 – New Zealand POIs (v2.0.8):
    • Fixed: The POI has disabled collision when in slew mode – 2.0.7.
    • Fixed: Visible LOD pop on the POI – 2.0.7.
    • Fixed: Lighting is unnaturally bright at night at Dunedin Railway Station POI.
    • Fixed: Dunedin Railway Station building is missing.
  • Gaya fixed WU 11 – Canada POIs (v2.0.9):
    • Fixed: ‘LANDMARK POI -’ prefixed in title of some search results.
    • Fixed: Visible footprint under the POI – 2.0.7.
    • Fixed: Z fighting is present underneath Jacques Cartier Bridge POI.
    • Fixed: TIN anomalies appear on the bridge.
    • Fixed: Confederation Bridge POI has missing textures.
  • Gaya fixed WU 10 – USA 2 POIs (v2.0.9):
    • Fixed: ‘LANDMARK POI -’ prefixed in title of some search results.
    • Fixed: Excessive lighting on Washington National Cathedral during night.
    • Fixed: USS Alabama and some of the surroundings have placeholder textures.
    • Fixed: Textures of POI are missing for LOD level 0 and 1.
    • Fixed: POI is missing textures when viewing from close distance.
    • Fixed: Mount Washington Hotel collision is misaligned.
    • Fixed: Arlington Memorial Bridge collision is misaligned.
    • Fixed: There are misplaced collision shapes on Grand Coulee Dam.
    • Fixed: Top of the lighthouse and cliff around the POI lack the collision.
    • Fixed: There are invisible textures on the rock located near the Royal Gorge Bridge.
    • Fixed: POI is not listed in the search bar nor has the waypoint marker.
  • Gaya fixed WU 09 – Italy & Malta POIs (v2.0.9):
    • Fixed: Collision does not fully cover the POI – 2.0.8.
    • Fixed: Collisions are partially missing on the east side of Parish Church of Mellieha.
    • Fixed: Airport Marker visible at Duomo Di Siena POI.
    • Fixed: Unexpected water placement due to misaligned footprint at Place Moulin Dam POI.
    • Fixed: Vegetation clipping into west side of Place Moulin Dam POI.
    • Fixed: Building that is not supposed to be there is placed outside the walls of Castello Di Graines.
    • Fixed: Lighting too bright at the Fort Manoel POI.
    • Fixed: Collision mesh allows users and aircraft to “float” on Fort Manoel POI.
    • Fixed: Vegetation textures appear jagged on the north side of Rocca Calascio POI.
    • Fixed: Collisions are bigger than Rocca Calascio POI model.
    • Fixed: Lack of collisions on large rocks surrounding Rocca Calascio POI.
    • Fixed: Missing ground textures on south side of Rocca Calascio POI.
    • Fixed: Missing collision on Isola Bella allows user to get under POI.
    • Fixed: Elevation is incorrect at Palazzo Pitti POI.
    • Fixed: TIN buildings are flattened around Palazzo Pitti POI.
    • Fixed: Assets are hovering/floating above terrain on the south back side of Palazzo Pitti PIO.
    • Fixed: Visible seam Tre Cime Di Lavaredo E Rifugio Locatelli.
    • Fixed: Collision missing for terrain under statue at Statua Del Redentore (Maratea).
    • Fixed: Airport marker at the Civita Di Bagnoregio POI.
    • Fixed: LOD issue with seats at San Siro Stadium.
    • Fixed: Museo Archeologico Di Napoli – Sezione Egizia bell on top of building displays as flat image.
    • Fixed: Castello Di Miramare is offset from its footprint.
    • Fixed: POI is visibly offset from its footprint.
    • Fixed: POI building is misaligned with 2d footprint.
    • Fixed: POI is visibly offset from its footprint.
    • Fixed: POI building is misaligned with 2d footprint.
    • Fixed: POI building is misaligned with 2d footprint.
    • Fixed: POI building is misaligned with 2d footprint at the East end.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: Structure is not aligned with footprints and non-American flags are present.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Misplaced collision shapes at Citylife POI – 2.0.6.
    • Fixed: Misplaced collision shapes at Allainz Stadium (Juventus) POI – 2.0.6.
    • Fixed: Part of the Caserta Royal Palace collision is extended above the POI – 2.0.6.
    • Fixed: Misplaced collision shapes at Basilica San Francesco POI – 2.0.6.
    • Fixed: Misplaced collision shapes at Fausto Bisantis Bridge POI – 2.0.6.
    • Fixed: Misplaced collision shapes at Bigo POI – 2.0.6.
    • Fixed: Misplaced collision shapes at Castello Di Graines POI – 2.0.6.
    • Fixed: Misplaced collision shapes at Castello Di Miramare POI – 2.0.6.
    • Fixed: Misplaced collision shapes at Place Moulin Dam POI – 2.0.6.
    • Fixed: Misplaced collision shapes at Fausto Bisantis Bridge POI – 2.0.6.
    • Fixed: Misplaced collision shapes at Torri Di San Marino POI – 2.0.6.
    • Fixed: Misplaced collision shapes at Stadio Renato Dall’ara POI – 2.0.6.
    • Fixed: Misplaced collision shapes at The Dingli Cliffs POI – 2.0.6.
    • Fixed: Misplaced collision shapes at Viadotto Sfalassa POI – 2.0.6.
    • Fixed: Misplaced collision shapes at Isola Di Capo Rizzuto And The Aragonese Castle POI – 2.0.6.
    • Fixed: Misplaced collision shapes at Modigliani Forum POI – 2.0.6.
    • Fixed: Misplaced collision shapes at Monument to Vittorio Emanuele II POI – 2.0.6.
  • Gaya fixed WU 08 – Iberia POIs (v2.0.9):
    • Fixed: Lighting too bright at Pena Palace POI.
    • Fixed: Lighting too bright on the Leziria Bridge POI.
    • Fixed: Excessive lighting on LPPT during night.
    • Fixed: Observatorio Roque de los Muchachos POI partially buried in terrain.
    • Fixed: POI marker cut off for the Tenerife International Center for Fairs and Congresses POI.
    • Fixed: Misaligned collision meshes at the 516 Arouca Portugal POI.
    • Fixed: Collisions are misaligned at Guadiana International Bridge POI.
    • Fixed: Terrain deformation at Puente Nuevo POI.
    • Fixed: Floating roof asset, and generated buildings in cliffside present at Puente Nuevo POI.
    • Fixed: – z-fighting. : LOD overlap on Mapfre Tower at Barcelona waterfront.
    • Fixed: TIN Data does not blend into terrain data around the Pena Palace POI.
    • Fixed: Collisions occur outside of collision meshes at the Leziria Bridge POI.
    • Fixed: Misaligned collision meshes at the Leziria Bridge POI.
    • Fixed: Helicopter can be seen floating above the ground when trying to land in the court of the “Pena Palace” castle.
    • Fixed: Palacio de Deportes de Santander is unnaturally bright at night.
    • Fixed: POI is visibly offset from its footprint.
    • Fixed: POI has a building that does not match its footprint.
    • Fixed: POI building is misaligned with 2d footprint.
    • Fixed: POI is visibly offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Ground around the “Pena Palace” castle look rough or not properly loaded.
    • Fixed: POI is visibly offset from its footprint.
    • Fixed: POI is visibly offset from the road.
  • Gaya fixed WU 07 – Australia POIs (v2.0.10):
    • Fixed: Cape Wickham Lighthouse is missing night lightning – 2.0.6.
    • Fixed: Lighting inconsistent with surroundings at Melbourne POIs.
    • Fixed: Collision Mesh misaligned at the Aurora Melbourne Central POI.
    • Fixed: – Canberra Deep Space Communication Complex satellites rotate at different LODs.
    • Fixed: – Canberra Deep Space Communication Complex satellite collision offset and missing.
    • Fixed: Lighthouses in the World Update 7 are either missing collision or the collision is not the correct size.
    • Fixed: Luna Park missing texture for pier poles.
    • Fixed: Sydney Harbour Bridge missing collision, mesh collision box above POI.
    • Fixed: Luna Park Ferris Wheel Collision box misaligned / rotates incorrectly.
    • Fixed: Package version in the microsoft-australia-point-of-interest manifest is 2.0.5, should be 2.0.6.
    • Fixed: LOD pop is present on small radomes – 2.0.6.
    • Fixed: Split Point Lighthouse is missing night lightning – 2.0.6.
    • Fixed: Canberra Deep Space Communication Complex POI is too bright at night – 2.0.6.
    • Fixed: Bolte Bridge POI is too bright at night – 2.0.6.
    • Fixed: POI is too dark at night – 2.0.6.
    • Fixed: Many POIs in the Melbourne area do not have window lighting effects – 2.0.6.
    • Fixed: POI appear too bright at night – 2.0.6.
    • Fixed: Collision boxes rotated incorrectly.
    • Fixed: POI building is misaligned with 2d footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: POI is offset from its footprint.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints and presents with non-American flags.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Structure is not aligned with footprints.
    • Fixed: Jetty is misaligned from 2D footprint.
    • Fixed: 3D assets are misaligned from 2D footprint.
    • Fixed: POI is visibly offset from its footprint.
    • Fixed: Missing details on the Bay islands.
  • Gaya fixed WU 06 – Dach POIs (v2.1.0):
    • Fixed: Several ships around the EDXH Duene airport have LOD popping.
    • Fixed: Two pillars are levitating – 2.0.8.
    • Fixed: The POI is missing collision – 2.0.8.
    • Fixed: Building footprints visible around POI – 2.0.7.
    • Fixed: Building footprints visible around POI – 2.0.7.
    • Fixed: POI is too bright at night – 2.0.7.
    • Fixed: Night illumination is partially missing for the POI – 2.0.6.
    • Fixed: Misplaced collision shapes at Festung Hohenwerfen POI – 2.0.7.
    • Fixed: POI is too bright at night – 2.0.7.
    • Fixed: Freiburger Minster POI is offset from its footprint – 2.0.7.
    • Fixed: POI is too bright at night – 2.0.7.
    • Fixed: POI partially lacks collision – 2.0.7.
    • Fixed: Two additional markers are present around Olympiastadion Berlin POI – 2.0.7.
    • Fixed: South Bridge POI partially lacks collision – 2.0.7.
    • Fixed: POIs are too bright at night.
    • Fixed: POI has a structure that is visibly offset in-sim.
    • Fixed: Misaligned collision shape at ElbPhilharmonie POI – 2.0.4.
    • Fixed: Collision boxes are misaligned – 2.0.4.
    • Fixed: Misplaced collision shapes at Fehmarnsundbrucke POI – 2.0.4.
    • Fixed: Misplaced collision shapes at Festung Kufstein POI – 2.0.4.
    • Fixed: Part of the Stade de Geneve POI is too bright at night – 2.0.4.
    • Fixed: Player’s aircraft may sink into the POI due to misaligned collision boxes- 2.0.4.
    • Fixed: Misaligned collision shapes at Chapel Bridge, Lucerne POI – 2.0.4.
    • Fixed: Collision is misaligned and floating for the POI – 2.0.4.
    • Fixed: Misplaced collision shapes at Olympiastadion Munich POI – 2.0.4.
    • Fixed: Misplaced collision shapes at Olympiastadium Berlin POI – 2.0.4.
    • Fixed: Collision is missing for the POI – 2.0.4.
    • Fixed: Misplaced collision shapes at Saar Polygon POI – 2.0.4.
    • Fixed: Misplaced collision shapes at Schonbrunn Palace POI – 2.0.4.
    • Fixed: Misplaced collision shapes at Schwerin Castle POI – 2.0.4.
    • Fixed: Misplaced collision shapes at St. Bartholomew’s Church POI – 2.0.4.
    • Fixed: One of the buildings of Autostadt POI is too bright at night – 2.0.4.
    • Fixed: Some of the buildings of Autostadt POI lack collisions – 2.0.4.
    • Fixed: Frauenkirche POI partially lacks collision – 2.0.4.
    • Fixed: Misplaced and missing collisions at Tarasp Castle – 2.0.4.
    • Fixed: Misplaced collision shapes at Veltins-Arena POI – 2.0.4.
    • Fixed: Wernigerode Castle is unnaturally bright at night.
    • Fixed: Alte Oper POI unnaturally bright at night in Frankfurt.
    • Fixed: Frankfurt Cathedral POI unnaturally bright at night in Frankfurt.
    • Fixed: Wernigerode Castle – Z fighting and missing texture on a southeast wall.
    • Fixed: Footprint visible at Chillon Castle POI.
  • Gaya fixed WU 05 – Nordic POIs (v2.0.8):
    • Fixed: Flat buildings are being populated at Fredensborg Palace.
    • Fixed: The POI is duplicated – 2.0.6.
    • Fixed: The POI cannot be searched for – 2.0.6.
    • Fixed: The POI has incorrect textures – 2.0.6.
    • Fixed: The POI is too bright at night – 2.0.6.
    • Fixed: Escessive night lightning at Kullen Lighthouse – 2.0.5.
    • Fixed: The POI is too dim at night – 2.0.6.
    • Fixed: POI is missing some of collisions – 2.0.6.
    • Fixed: Misplaced collision shapes of stadium’s spot lights.
    • Fixed: POI is too dark at night.
    • Fixed: Buildings around the POI are flattened – 2.0.5.
    • Fixed: POI is too dim at night – 2.0.5.
    • Fixed: Oslo Opera House is missing collision on it’s western side.
    • Fixed: Area around POI is flattened.
    • Fixed: Water puddle is clipping with the bridge – 2.0.5.
    • Fixed: Arctic Cathedral has inappropriate collision shapes.
    • Fixed: Player is not able to cross the bridge because of missing collision boxes – 2.0.5.
    • Fixed: Night illumination is missing – 2.0.5.
    • Fixed: Helsinki Cathedral has no collision – 2.0.5.
    • Fixed: POI is too bright at night – 2.0.5.
    • Fixed: Parts of the Helsinki Olympic Stadium have no collision – 2.0.5.
    • Fixed: Parts of the Intility Arena have no collision – 2.0.5.
    • Fixed: There is duplicated marker for the Nasinneula POI – 2.0.5.
    • Fixed: POI is too bright at night – 2.0.5.
    • Fixed: The Stockholm Palace collision mesh does not match the shape of the POI model.
    • Fixed: Collisions improperly placed on Tjörn Bridge POI.
    • Fixed: Buildings are misshapen not aligned with footprint.
  • Gaya fixed WU 04 – France & BeNelux POIs (v2.1.1):
    • Fixed: The Hook Endorsement Certification drop area does not register the cargo.
    • Fixed: Tour First building lighting too bright at night.
    • Fixed: Stade de la Beaujoire TIN building generates overlapping POI, clipping into POI.
    • Fixed: Texture corruption at night on roof windows at Grand Duke Jean Museum of Modern Art POI.
    • Fixed: Palais de Justice Brussels missing collision for all POI building.
    • Fixed: Mesh collisions are misaligned on King Baudouin Stadum POI.
    • Fixed: Missing Collision mesh at the Chateau de Vaux le Vicomte POI.
    • Fixed: Tour First 0 POI model displays missing texture at the top of the structure.
    • Fixed: Sacre-Coeur Basillica displays vegetation clipping through the building.
    • Fixed: Mesh collisions are placed above Stade de la Beaujoire POI building.
    • Fixed: Stade de la Beaujoire – LOD pop on terrain within center of stadium.
    • Fixed: Large gray box appears in the Stade de la Beaujoire POI.
    • Fixed: Adolphe Bridge – LOD pop on terrain under bridge.
    • Fixed: Drop area and scenery is levitating above ground.
    • Fixed: TIN spike seen on a Southwest building at Les Invalid.
    • Fixed: King Baudouin Stadum – One sided textures on ceiling.
    • Fixed: Incorrect placement of collision meshes at the Etretat Chalk Complex POI.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Terraforming issues at Dune du Pilat POI.
    • Fixed: Afsluitdijk – Loading time exceeds 5 minutes on 10mbit connection.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Building is misaligned from 2D footprint.
    • Fixed: Château de Vaux le Vicomte footprints are visible in KH & SR.
    • Fixed: Citadel of Lille has some buildings that are offset from their footprint.
    • Fixed: Coeur Defense has footprint visible in SR.
    • Fixed: Douaumont Ossuary footprints are visible in KH & SR.
    • Fixed: Fort Napoléon des Saintes displays a non-US flag.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Palais de Justice Brussels has some buildings that are offset from their footprint.
    • Fixed: Parc Olympique Lyonnais footprints are visible in KH & SR.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Building is misaligned from 2D footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Collision Issues in Rotorcraft Hook Certification (Pic du Midi Observatory).
  • Gaya fixed WU 03 – UK POIs (v2.0.8):
    • Fixed: Textures shifts at the bottom of the POI – 2.0.7.
    • Fixed: LOD popping occurs on water beneath Vauxhall Bridge POI on the sides where the POI meets TIN data.
    • Fixed: Rock of Cashel POI not searchable on World Map.
    • Fixed: Bridge is misaligned from 2D footprint.
    • Fixed: Lighting to bright at night on Clifton Suspension Bridge POI.
    • Fixed: Lighting is unnaturaly bright at night at The Kelpies POI.
    • Fixed: Lighting is unnaturaly bright at night at The National Wallace Monument POI.
    • Fixed: Lighting very bright on the Spinnaker Tower POI.
    • Fixed: London Eye animation does not behave as expected.
    • Fixed: Inconsistent collision on St. James Park POI.
    • Fixed: Rose Fitzgerald Kennedy Bridge POI collision boxes do not match visuals.
    • Fixed: Missing texture at Dynamic Earth POI.
    • Fixed: Blair Castle inconsistencies between KH and SR.
    • Fixed: Humber Bridge POI footprint is visible in KH and SR.
    • Fixed: Iron Bridge POI footprint is visible in KH and SR.
    • Fixed: Bridge has duplicate model and Footprint is visible.
    • Fixed: Royal Liver Building has footprint visible in SR.
    • Fixed: Spinnaker Tower footprint is visible in KH & SR.
    • Fixed: The Twentytwo footprint is visible in KH & SR.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Old Trafford Collision misaligned with POI.
    • Fixed: Collisions are larger than buildings at Villa Park POI.
    • Fixed: Ground textures seen shifting between TIN data and footprints around the perimeter of the Villa Park POI.
    • Fixed: Glenfinnan Viaduct has inconsistent collisions.
    • Fixed: Misaligned collision mesh on the southwest corner of the Goodison Park POI.
    • Fixed: Queensferry Crossing footprint visible under bridge.
    • Fixed: Visible LOD Pops at End of Blackfriars Railway Bridge.
    • Fixed: Missing textures at northern end of Blackfriars Bridge.
    • Fixed: POI Scottish House of Parliament lacks collision.
    • Fixed: St Paul’s Cathedral in London is bright during the day.
    • Fixed: Stirling Castle POI is not illuminated at night – 2.0.4.
    • Fixed: Tees Transporter Bridge lacks collisions – 2.0.4.
    • Fixed: Tyne Bridge is illuminated inconsistently – 2.0.4.
    • Fixed: Collision is missing from Edinburgh Castle POI – 2.0.4.
    • Fixed: Rose Fitzgerald Kennedy Bridge POI is not illuminated at night – 2.0.4.
    • Fixed: Additional building LOD popping inside of The Gherkin POI.
    • Fixed: – Glenfinnan Viaduct missing Textures.
    • Fixed: Glenfinnan Viaduct has no textures.
  • Gaya fixed WU 02 – USA POIs (v2.3.1):
    • Fixed: POI experiences LOD pop – 2.2.9.
    • Fixed: Johnson Space Center LOD pop displays grey cube for Johnson_Space_Center_Shuttle asset.
    • Fixed: The shuttle carrier aircraft has improper textures in some parts.
    • Fixed: Footprint of the Lewis and Clark Bridge is present on the ground – 2.2.9.
    • Fixed: Lowry Avenue Bridge POI is too bright at night – 2.2.9.
    • Fixed: POI is missing some of collisions – 2.2.9.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: White House has a visibly misaligned 2D footprint.
    • Fixed: Misplaced collision shapes at Lewis and Clark Bridge POI – 2.2.7.
    • Fixed: Misplaced collision shapes at Lowry Avenue Bridge POI – 2.2.7.
    • Fixed: Animals spawn near US Capitol POIs.
    • Fixed: Misaligned collisions allow user to see underneath Yosemite El Capitan POI.
    • Fixed: Regression on 2020 package terraforming.
    • Fixed: Terraforming does not blend well with TIN at Monument Valley POI.
    • Fixed: Crazy Horse Memorial POI is not illuminated at night – 2.2.7.
    • Fixed: Mount Rushmore POI is not illuminated at night – 2.2.7.
    • Fixed: Bridge textures appear underneath Chesapeake Bay Bridge POI.
    • Fixed: Bridge has metal beams clipping through the ground.
    • Fixed: Landscape Arch POI does not fit the nearby environment.
  • Gaya fixed WU 01 – Japan POIs (v2.0.9):
    • WU 01 – WU20 TIN adjustment.
    • Fixed: Kanmon Bridge POI is too bright at night – 2.0.8.
    • Fixed: The POI is too bright at night – 2.0.8.
    • Fixed: The POI is too bright at night – 2.0.8.
    • Fixed: Himeji Castle lighting looks unnatural at night.
    • Fixed: Shimotsuisetoo Bridge POI experiences lighting issues at night.
    • Fixed: Bisan Seto Bridge is unrealistically bright.
    • Fixed: Chikugo River Lift Bridge is unrealistically bright.
    • Fixed: Ikitsuki Bridge has bright lighting at night.
    • Fixed: Chikugo River Lift Bridge POI is too dark at night – 2.0.4.
    • Fixed: Himeji Castle POI is too dark at night – 2.0.4.
    • Fixed: Night illumination of the bridge is missing – 2.0.4.
    • Fixed: Night illumination of the bridge is missing – 2.0.4.
    • Fixed: Kanmon Bridge POI is too dark at night – 2.0.4.
    • Fixed: Hitsuishijima Bridge POI is too dark at night – 2.0.4.
    • Fixed: Rainbow Bridge POI is too dark at night – 2.0.4.
    • Fixed: Tokyo Gate Bridge POI is too dark at night – 2.0.7.
    • Fixed: Kanmon Bridge POI marker not centered and sunken – 2.0.4.
    • Fixed: Bridge is not illuminated at night – 2.0.6.
    • Fixed: Missing textures on both ends of Shimotsuisetoo Bridge POI – 2.0.4.
    • Fixed: Hashima-Island POI marker not centered and sunken.
    • Fixed: Water is flooding Hashima Island POI.
    • Fixed: Misplaced collision shapes at Chikugo River Lift Bridge POI – 2.0.4.
    • Fixed: Wind-Tower POI marker not centered and sunken – 2.0.4.
    • Fixed: The terrain at Himeji Castle POI is uneven – 2.0.4.
    • Fixed: Kobe-Tower POI marker not centered and sunken – 2.0.4.
    • Fixed: Few trees are blocking the bridge road – 2.0.4.
    • Fixed: Tatara Bridge POI partially lacks collision – 2.0.4.
    • Fixed: Shimotsuisetoo Bridge POI partially lacks collision – 2.0.4.
    • Fixed: Bridge is floating slightly above the air – 2.0.4.
    • Fixed: Misplaced collision shapes at Bisan-Seto Bridge POI – 2.0.4.
    • Fixed: Missing textures on the pillars of Ikitsuki Bridge POI – 2.0.4.
    • Fixed: Pink placeholder texture can be seen on Rainbow Bridge at LOD 0 – 0.1.0.
    • Fixed: The Rainbow Bridge POI does not blend in with connecting TIN roads – 0.1.0.
  • Gaya fixed World POIs (v2.1.7):
    • Fixed: Las Vegas Sphere – remove Orbi animation.
    • Fixed: Las Vegas Sphere lacks any hitbox.
    • Fixed: base content All POIs unable to search for in free flight.
    • Fixed: The Dubai Mall POI is too dark at night – 2.1.1.
    • Fixed: POI have flickering textures – 2.1.1.
    • Fixed: POI experiences LOD pop – 2.1.1.
    • Fixed: Z-Fighting on Hong Kong Convention and Exhibition Centre POI – 2.1.1.
    • Fixed: LOD pop on Tower of London POI – 2.1.1.
    • Fixed: Tower of London POI partially lacks collision – 2.1.1.
    • Fixed: Burj Al-Arab POI is duplicated in the game with two different packages.
    • Fixed: 3 animations were added to the Vegas sphere – Sun, Earth and Moon.
    • Fixed: Visible footprint of the POI – 2.1.1.
    • Fixed: Night illumination is missing for H?ry?-ji Temple POI – 2.1.1.
    • Fixed: POI have missing some of its collisions – 2.1.1.
    • Fixed: Multiple building footprints around The Dubai Mall POI – 2.1.1.
    • Fixed: Water discoloration at The Dubai Mall POI – 2.1.1.
    • Fixed: The terrain under The Dubai Mall POI is visibly uneven – 2.1.1.
    • Fixed: Lighting is too dim at the POI – 2.1.1.
    • Fixed: Flattened buildings near the POI – 2.1.1.
    • Fixed: Tower of London POI is too dark at night – 2.1.1.
    • Fixed: POI have missing some of its collisions – 2.1.1.
    • Fixed: Pont Chaban-Delmas POI is too bright at night – 2.1.1.
    • Fixed: POI have missing some of its collisions – 2.1.1.
    • Fixed: Sacre-Coeur Basilica is too bright at night – 2.1.1.
    • Fixed: Palace of Versailles POI is offset from its footprint – 2.1.1.
    • Fixed: POI have missing some of its collisions – 2.1.1.
    • Fixed: Garden of the Gods not marked as a POI 38.878450 -104.878293.
    • Fixed: POI have missing some of its collisions – 2.1.1.
    • Fixed: POI have missing some of its collisions – 2.1.1.
    • Fixed: POI have missing some of its collisions – 2.1.1.
    • Fixed: Improper Collisions on Hong Kong Convention and Exhibition Centre POI – 2.1.1.
    • Fixed: Hong Kong Convention & Exhibition center POI overlaps with other buildings.
    • Fixed: create exclusion polygons to remove autogen buildings right next to Hagia Sophia.
    • Fixed: A generated building clips into part of Chateau d’Amboise.
    • Fixed: Vegetation grows through Busan Tower.
    • Fixed: Ground texture clipping into floor at ‘Horyu Ji Temple’.
    • Fixed: Vegetation sinks into Chateau d’Amboise.
    • Fixed: POI footprint is visibly offset.
    • Fixed: Lighting unrealistically bright at night at Canyon South Entrance POI.
    • Fixed: Incorrect name for Grand Canyon Railway Depot listed on the world map and in flight.
    • Fixed: Dubai Mall collision doesn’t match its appearance.
    • Fixed: Fountain visual downgrade between 2.0.4 and 2.0.6 on Las Vegas Strip while observed during day.
    • Fixed: Grand Canyon POI’s are not searchable on the world map.
    • Fixed: Tower of London is not selectable as a POI on the world map.
    • Fixed: Lighting LOD pop at night at El Tovar Hotel POI.
    • Fixed: Buildings are not aligned with footprint and non-American flag is present.
    • Fixed: POI footprint visible around buildings.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Flag seen at the top of Atomium POI.
    • Fixed: Palace of Versailles – Collision issues.
    • Fixed: Pont du Gard is not present in flight.
    • Fixed: Minor LOD popping on Eiffel Tower POI.
    • Fixed: One way texture is present at Pont Jacques Chaban-Delmas POI.
    • Fixed: Incorrect Collision modeling on the Chateau d’Amboise POI, 10Mbit/s Limitation.
    • Fixed: LOD pop at Sacre-Coeur Basillica POI.
    • Fixed: The Brooklyn Bridge (and other surrounding bridges) have cars driving on the water surface, cause camera issues when flown under, and block boats passing through.
  • Gaya fixed Countryside – POIs (v2.0.1):
    • Fixed: Detection issue on snow mountains in Yanert Glacier challenge area.
    • Fixed: Buildings are not aligned with footprint.
    • Fixed: Terrain clipping through the Riffe Lake Dam POI.
    • Fixed: POI footprint is visibly offset.
    • Fixed: Lake Isabella Dam and Auxiliary Dam has a visible footprint because there is no 3D asset.
    • Fixed: Riffe Lake Dam has footprint visible in SR.
  • Gaya fixed microsoft-ships-vehicle-passenger-1 (v1.1.2):
    • microsoft-ships-vehicle-passenger-1 – Fix ship bounding box.
    • microsoft-ships-vehicle-passenger-1 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-vehicle-passenger-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-vehicle-passenger-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-vehicle-passenger-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-roll-on-roll-off-1 (v1.1.2):
    • microsoft-ships-roll-on-roll-off-1 – Fix ship bounding box.
    • microsoft-ships-roll-on-roll-off-1 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-roll-on-roll-off-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-roll-on-roll-off-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-roll-on-roll-off-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-roll-on-roll-off-2 (v1.1.2):
    • microsoft-ships-roll-on-roll-off-2 – Fix ship bounding box.
    • microsoft-ships-roll-on-roll-off-2 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-roll-on-roll-off-2 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-roll-on-roll-off-2 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-roll-on-roll-off-2 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • microsoft-ships-roll-on-roll-off-2 – Removed “Gaya ships” text.
  • Gaya fixed microsoft-ships-roll-on-roll-off-3 (v1.1.2):
    • microsoft-ships-roll-on-roll-off-3 – Fix ship bounding box.
    • microsoft-ships-roll-on-roll-off-3 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-roll-on-roll-off-3 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-roll-on-roll-off-3 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-roll-on-roll-off-3 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: microsoft_ships_hseawaysdfds ship variants in the microsoft-ships-roll-on-roll-off-3 package do not ebb and flow with waves during severe weather.
    • Fixed: Flying near HSeawaysDFDS ships negatively impacts performance for MED defult graphics players.
  • Gaya fixed microsoft-ships-roll-on-roll-off-4 (v1.1.1):
    • microsoft-ships-roll-on-roll-off-4 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-roll-on-roll-off-4 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-roll-on-roll-off-4 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-roll-on-roll-off-4 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near MolSunflower ships negatively impacts performance for MED defult graphics players.
  • Gaya fixed microsoft-ships-sailing-1 (v1.1.2):
    • microsoft-ships-sailing-1 – Fix ship bounding box.
    • microsoft-ships-sailing-1 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-sailing-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-sailing-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-sailing-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-sailing-2 (v1.1.2):
    • microsoft-ships-sailing-2 – Fix ship bounding box.
    • microsoft-ships-sailing-2 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-sailing-2 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-sailing-2 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-sailing-2 – Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-tanker-chemicals-1 (v1.1.2):
    • microsoft-ships-tanker-chemicals-1 – Fix ship bounding box.
    • microsoft-ships-tanker-chemicals-1 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-tanker-chemicals-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-tanker-chemicals-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-tanker-chemicals-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near GoldenState ships negatively impacts performance for MED default graphics players.
  • Gaya fixed microsoft-ships-search-and-rescue-1 (v1.1.2):
    • microsoft-ships-search-and-rescue-1 – Fix ship bounding box.
    • microsoft-ships-search-and-rescue-1 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-search-and-rescue-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-search-and-rescue-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-search-and-rescue-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-tanker-chemicals-2 (v1.1.1):
    • microsoft-ships-tanker-chemicals-2 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-tanker-chemicals-2 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-tanker-chemicals-2 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-tanker-chemicals-2 – Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-tanker-crude-1 (v1.1.2):
    • microsoft-ships-tanker-crude-1 – Fix ship bounding box.
    • microsoft-ships-tanker-crude-1 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-tanker-crude-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-tanker-crude-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-tanker-crude-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-tug-1 (v1.1.2):
    • microsoft-ships-tug-1 – Fix ship bounding box.
    • microsoft-ships-tug-1 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-tug-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-tug-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-tug-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-pilot-vessel-1 (v1.1.2):
    • microsoft-ships-pilot-vessel-1 – Fix ship bounding box.
    • microsoft-ships-pilot-vessel-1 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-pilot-vessel-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-pilot-vessel-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-pilot-vessel-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-passenger-4 (v1.1.1):
    • microsoft-ships-passenger-4 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-passenger-4 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-passenger-4 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-passenger-4 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near OasisSeas ships negatively impacts performance for HIGH and MED defult graphics players.
  • Gaya fixed microsoft-ships-passenger-2 (v1.1.2):
    • microsoft-ships-passenger-2 – Fix ship bounding box.
    • microsoft-ships-passenger-2 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-passenger-2 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-passenger-2 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-passenger-2 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 20 FPS.
  • Gaya fixed microsoft-ships-passenger-3 (v1.1.2):
    • microsoft-ships-passenger-3 – Fix ship bounding box.
    • microsoft-ships-passenger-3 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-passenger-3 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-passenger-3 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-passenger-3 – Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-passenger-1 (v1.1.2):
    • microsoft-ships-passenger-1 – Fix ship bounding box.
    • microsoft-ships-passenger-1 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-passenger-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-passenger-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-passenger-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-other-3 (v1.1.1):
    • microsoft-ships-other-3 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-other-3 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-other-3 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-other-3 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 30 FPS.
    • Fixed: Variants in the Other 3 Package react poorly in extreme weather.
  • Gaya fixed microsoft-ships-offshore-4 (v1.1.1):
    • microsoft-ships-offshore-4 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-offshore-4 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-offshore-4 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-offshore-4 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 20 FPS.
  • Gaya fixed microsoft-ships-other-2 (v1.1.2):
    • microsoft-ships-other-2 – Fix ship bounding box.
    • microsoft-ships-other-2 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-other-2 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-other-2 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-other-2 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near Hesperides ships cause FPS to drop to 30.
  • Gaya fixed microsoft-ships-other-1 (v1.1.2):
    • microsoft-ships-other-1 – Fix ship bounding box.
    • microsoft-ships-other-1 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-other-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-other-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-other-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-offshore-3 (v1.1.2):
    • microsoft-ships-offshore-3 – Fix ship bounding box.
    • microsoft-ships-offshore-3 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-offshore-3 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-offshore-3 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-offshore-3 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
  • Gaya fixed microsoft-ships-offshore-2 (v1.1.1):
    • microsoft-ships-offshore-2 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-offshore-2 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-offshore-2 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-offshore-2 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
    • Fixed: Offshore 2 ships do not properly react in extreme weather.
  • Gaya fixed microsoft-ships-offshore-1 (v1.1.1):
    • microsoft-ships-offshore-1 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-offshore-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-offshore-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-offshore-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-lng-carrier-1 (v1.1.1):
    • microsoft-ships-lng-carrier-1 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-lng-carrier-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-lng-carrier-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-lng-carrier-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
  • Gaya fixed microsoft-ships-high-speed-craft-1 (v1.1.2):
    • microsoft-ships-high-speed-craft-1 – Fix ship bounding box.
    • microsoft-ships-high-speed-craft-1 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-high-speed-craft-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-high-speed-craft-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-high-speed-craft-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-container-2 (v1.1.2):
    • microsoft-ships-container-2 – Fix ship bounding box.
    • microsoft-ships-container-2 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-container-2 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-container-2 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-container-2 – Resolved ship facing the wrong way by rotating the model’s attachment point.
  • Gaya fixed microsoft-ships-fishing-3 (v1.1.2):
    • microsoft-ships-fishing-3 – Fix ship bounding box.
    • microsoft-ships-fishing-3 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-fishing-3 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-fishing-3 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-fishing-3 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: All ‘Microsoft_Ships_SSF889’ variants do not ebb and flow with water in inclement weather.
  • Gaya fixed microsoft-ships-general-cargo-1 (v1.1.2):
    • microsoft-ships-general-cargo-1 – Fix ship bounding box.
    • microsoft-ships-general-cargo-1 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-general-cargo-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-general-cargo-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-general-cargo-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Fishing ships do not ebb and flow with waves.
  • Gaya fixed microsoft-ships-general-cargo-1 (v1.1.2):
    • microsoft-ships-general-cargo-1 – Fix ship bounding box.
    • microsoft-ships-general-cargo-1 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-general-cargo-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-general-cargo-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-general-cargo-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near DzYantai ships negatively impacts performance, resulting in reduced FPS.
  • Gaya fixed microsoft-ships-fishing-1 (v1.1.2):
    • microsoft-ships-fishing-1 – Fix ship bounding box.
    • microsoft-ships-fishing-1 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-fishing-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-fishing-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-fishing-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near fishing ships negatively impacts performance, resulting in reduced FPS to below 20 FPS.
    • Fixed: Variants of the Fishing 1 package react poorly in extreme weather.
    • Fixed: Fishing ships do not properly react in extreme weather.
  • Gaya fixed microsoft-ships-dry-bulk-3 (v1.1.2):
    • microsoft-ships-dry-bulk-3 – Fix ship bounding box.
    • microsoft-ships-dry-bulk-3 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-dry-bulk-3 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-dry-bulk-3 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-dry-bulk-3 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near OreShenzhen ships negatively impacts performance, resulting in reduced FPS.
  • Gaya fixed microsoft-ships-dry-bulk-2 (v1.1.2):
    • microsoft-ships-dry-bulk-2 – Fix ship bounding box.
    • microsoft-ships-dry-bulk-2 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-dry-bulk-2 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-dry-bulk-2 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-dry-bulk-2 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near Nikos ships negatively impacts performance, resulting in reduced FPS.
  • Gaya fixed microsoft-ships-dry-bulk-1 (v1.1.2):
    • microsoft-ships-dry-bulk-1 – Fix ship bounding box.
    • microsoft-ships-dry-bulk-1 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-dry-bulk-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-dry-bulk-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-dry-bulk-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near BulkItaly ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
  • Gaya fixed microsoft-ships-container-3 (v1.1.1):
    • microsoft-ships-container-3 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-container-3 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-container-3 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-container-3 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near MscBremen ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
  • Gaya fixed microsoft-ships-general-cargo-2 (v1.1.2):
    • microsoft-ships-general-cargo-2 – Fix ship bounding box.
    • microsoft-ships-general-cargo-2 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-general-cargo-2 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-general-cargo-2 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-general-cargo-2 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: General_Cargo_2 ships do not properly react in extreme weather.
  • Gaya fixed microsoft-ships-container-1 (v1.1.2):
    • microsoft-ships-container-1 – Fix ship bounding box.
    • microsoft-ships-container-1 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-container-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-container-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-container-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near CMACGMExupery ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
    • Fixed: Lenght & LOD issue with microsoft-ships-container-1.
  • Gaya fixed microsoft-ships-car-carrier-1 (v1.1.2):
    • microsoft-ships-car-carrier-1 – Fix ship bounding box.
    • microsoft-ships-car-carrier-1 – LOD control by dividing the ship model into independent sub-models.
    • microsoft-ships-car-carrier-1 – Overall performance was boosted through instance optimization and extensive asset reuse.
    • microsoft-ships-car-carrier-1 – Wave behavior is now correct after adjusting the ship’s bounding sphere to the appropriate size.
    • microsoft-ships-car-carrier-1 – Resolved ship facing the wrong way by rotating the model’s attachment point.
    • Fixed: Flying near HoeghBangkokA ships negatively impacts performance, resulting in reduced FPS to below 10 FPS.
  • Gaya fixed WU 20 – Japan 2 POIs (v2.1.4):
    • Fixed: There is noticeable LOD pop on assets around the statue – 2.0.5.
    • Fixed: TIN spikes visible around Enoshima Sea Candle POI – 2.0.5.
    • Fixed: Collision activation range is too short at Fukuoka Tower POI – 2.0.5.
    • Fixed: Noticeable LOD pop on the walk.
    • Fixed: There is noticeable LOD pop on parts of the rooftops – 2.0.5.
    • Fixed: The POI is only partially lit up at night – 2.0.5.
    • Fixed: There are floating assets near the main POI area – 2.0.5.
    • Fixed: The POI partially lacks collision – 2.0.6.
    • Fixed: Matsumoto Castle POI partially lacks collision – 2.0.6.
    • Fixed: LOD pops on roofs at Matsumoto Castle POI – 2.0.6.
    • Fixed: There is an underscore in the Umi-hotaru (Sea Firefly) POI name displayed in title – 2.0.6.
    • Fixed: Parts of the POI have noticeable LOD pops – 2.0.6.
    • Fixed: Visible tall TIN spikes on Osaka Castle POI – 2.0.5.
    • Fixed: LOD pops on cliffs surrounding Cape Esan Lighthouse POI – 2.0.5.
    • Fixed: Flags in Gifu Castle POI experience z-fighting issues – 2.0.0.
    • Fixed: Missing collision on Kyotodagaku Hida Observatory POI – 2.0.0.
    • Fixed: Onaruto Bridge POI lacks collisions – 2.0.0.
    • Fixed: Missing collision at Takeda Castle Ruins POI – 2.0.0.
    • Fixed: Floating assets in proximity of Anorisaki Lighthouse POI – 2.0.0.
    • Fixed: Takeda Castle Ruins POI is too dim at night- 2.0.0.
    • Fixed: Misplaced marker at Kurobe Dam POI – 2.0.0.
    • Fixed: Cape Nosappu Lighthouse POI has no collision – 2.0.0.
    • Fixed: Collision activation range is too short – 2.0.0.
    • Fixed: Kurobe Dam POI incorrectly connects to nearby terrain – 2.0.0.
    • Fixed: Lighthouse light is hardly visible from a distance – 2.0.7.
    • Fixed: Collision activation range is too short – 2.0.7.
    • Fixed: Lighthouse light is hardly visible from a distance – 2.0.7.
    • Fixed: Collision activation range is too short – 2.0.7.
    • Fixed: Major LOD pops on parts of the POI – 2.0.7.
    • Fixed: Lighthouse light is hardly visible from a distance – 2.0.7.
    • Fixed: The terrain around Ishizuchi Shrine Chojosha POI has visible LOD pops – 2.0.7.
    • Fixed: Lighthouse light is hardly visible from a distance – 2.0.7.
    • Fixed: Collision activation range is too short – 2.0.7.
    • Fixed: Flickering texture is present on the dam – 2.0.7.
    • Fixed: There is a hole in textures under the building – 2.0.7.
    • Fixed: Player is not able to cross the ‘Sky Walk’ because of collision boxes – 2.0.7.
    • Fixed: Lighthouse light is hardly visible from a distance – 2.0.7.
    • Fixed: Sinking POI marker at Toyoshima Ohashi Bridge POI – 2.0.7.
    • Fixed: Toyoshima Ohashi Bridge POI is too dark at night – 2.0.7.
    • Fixed: Traffic moves on pedestrian only bridge – 2.0.7.
    • Fixed: There is missing collision for Microsoft_Asset_Shed_03_1 – 2.0.7.
    • Fixed: Name of the POI is misspelled – 2.0.7.
    • Fixed: Terrain next to Osaka Castle POI is overly elevated and covered with water – 2.0.7.
    • Fixed: Many details are lost with LOD removing it from a short distance – 2.0.0.
    • Fixed: Collison Meshes only trigger from certain angles at Gifu Castle POI.
    • Fixed: Umihotaru Bridge LOD change causes no collision at end of bridge.
    • Fixed: Collision Meshes only trigger at specific angles and distances at the Izumo Taisha POI.
    • Fixed: Collision Meshes only populate at specific angles/distances at the Kamiko Castle POI.
    • Fixed: Mehoro Dam LOD change causes no collision for parts of POI.
    • Fixed: Tagokura Dam LOD change causes no collision for parts of POI.
    • Fixed: Tsunoshima Bridge LOD change causes no collision for parts of POI.
    • Fixed: Takizawa Dam missing collision at base of dam.
    • Fixed: Collison Meshes only trigger from certain angles at Osaka Castle POI.
    • Fixed: Tagokura Dam z-fighting on brown building at LOD 1.
    • Fixed: Major LOD pops on the POI – 2.0.8.
    • Fixed: Collision Meshes only trigger from certain distances/angles at the Hakucho Bridge POI.
    • Fixed: Collision Meshes only trigger from certain angles/distances at the Hamada Marine ?hashi Bridge POI.
    • Fixed: Umihotaru Bridge all vehicles float above ground.
    • Fixed: Todaiji Temple LOD change causes no collision for parts of POI.
    • Fixed: Takizawa Dam LOD change causes no collision for parts of POI.
    • Fixed: POI name is misspelled at multiple boards at the entrance – 2.1.0.
    • Fixed: Flickering textures on the building – 2.1.0.
    • Fixed: Collison Meshes only trigger from certain angles at Iwakuni Castle POI.
    • Fixed: Matsue Castle LOD change causes no collision for parts of POI.
    • Fixed: Maruyama Dam LOD change causes no collision for parts of POI.
    • Fixed: Matsumoto Castle LOD change causes no collision for parts of POI.
    • Fixed: Anorisaki Lighthouse POI is too bright at night – 2.0.
    • Fixed: Collision activation range is too short – 2.0.8.
    • Fixed: Izumo Taisha POI partially lacks collision – 2.0.8.
    • Fixed: Nihon-ji Daibutsu POI partially lacks collision – 2.0.8.
    • Fixed: Collision activation range is too short – 2.0.8.
    • Fixed: Collision activation range is too short – 2.0.8.
    • Fixed: Oshima Bridge POI is too dark at night – 2.0.8.
    • Fixed: Sendai Daikannon POI is partially missing collisions.
    • Fixed: Parts of Port of Tsutsu POI are too dark at night – 2.0.8.
    • Fixed: Todaiji word in POI name is composed of capital letters – 2.0.8.
    • Fixed: POI name is misspelled at multiple boards at the entrance – 2.1.0.
    • Fixed: Lighthouse light is hardly visible from a distance – 2.1.0.
    • Fixed: Collision boxes are missing for the top of the statue at the Sendai Daikannon POI.
    • Fixed: Title freezes when loading into the POI or zooming at it on the World Map – 2.0.9.
  • Gaya fixed Hokkaido Spaceport (v2.0.2):
    • JP0052 – Order hint update.
    • Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
  • Gaya fixed RJX7 – Satsuma I?jima Airport (v2.0.2):
    • RJX7 – Order hint update.
    • Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
  • Gaya fixed RJFR – Kitakyushu Airport (v2.0.3):
    • RJFR – Order hint update.
    • Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
  • Gaya fixed RJSD – Sado Airport (v2.0.5):
    • RJSD – Order hint update.
    • Fixed: RJSD Road_ManholeCover_08 flickering / z-fight.
    • Fixed: Minimum game version updated to 1.5.27.0.
    • Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
    • Fixed: Water terraform fix.
  • Gaya fixed RJER – Rishiri Airport (v2.0.6):
    • Fixed: Missing Bespoke marker on world map for RJER.
    • Fixed: Minimum game version updated to 1.5.27.0.
    • Fixed: Minimum game version in the manifest is 1.6.5.0, should be 1.5.27.0.
    • Fixed: Wrong runway/apron surface type property used.
    • Fixed: Updated package order hint”: “BESPOKE_AIRPORT”.
    • Fixed: The fence surrounding RJER airport lacks collision – 2.0.0.
  • Gaya fixed Helipads (v1.0.18):
    • Helipads – WU20 TIN adjustment.
    • Fixed: OEGCT -Building is spawned halfway inside helipad OEGCT.
    • Fixed: The helipad marker appears off-center and clips through two different landing pads on the same POI (Burj Al Arab).
    • Fixed: SDFZ1 – Objects clip through helipad – 1.0.16.
    • Fixed: SNWN1 – Helipad SNWN1 is clipping with buildings around.
    • Fixed: SJQO1 – Helipad is buried into building – 1.0.16.
    • Fixed: SIUE – Helipad does not represent real life – 1.0.16.
    • Fixed: Aircraft spawns on helipad for mission HSJ to ZGUA.
    • Fixed: Joby S4 career flight wraps halfway around the world when viewing plan / participating in flight in Career mode.
    • Fixed: RJJ2T – helipad is misplaced and clipped into RJPOQ.
    • Fixed: LFNDI – helipad spot overlaps with a building.
    • Fixed: SBDN – Helipad must be delete from database cause it’s part of the airport.
    • Fixed: SNIJ – Helipad ident is incorrect must be SIUE.
    • Fixed: SDSI – Helipad ident is incorrect must be SDZR.
    • Fixed: SDFZ – Helipad ident is incorrect (it’s an airport ident) must be a created one.
    • Fixed: SSXF – Helipad ident is incorrect must be SNWN.
    • Fixed: SJQO – Helipad ident is incorrect (it’s an airport ident) must be a created one.
    • Fixed: SJBA – Helipad ident is incorrect must be SWTF.
    • Fixed: SDWF – Helipad ident is incorrect (it’s an airport ident) must be a created one.
    • Fixed: SJUV – Helipad ident is incorrect (it’s an airport ident) must be a created one.
    • Fixed: SSGD – Helipad ident is incorrect must be SNEO.
    • Fixed: SJJQ – Helipad ident is incorrect (it’s an airport ident) must be a created one.
    • Fixed: 21H Helipad ident is incorrect (it’s an seaplane ident) must be a created one.
    • Fixed: HSJ – Helipad ident must change, HSJ is also an ident for airport (IATA).
    • Fixed: OG49 – Helipad ident is incorrect (it’s an airport ident) must be a created one.
    • Fixed: EGLW – London Heliport exhibits a missing building.
    • Fixed: EDR6N – H01 helipad can only be selected by finding it on a map.
    • Fixed: ED3SF – Helipad doesn’t reflect its real-life version – 1.0.13 / 1.0.0.
    • Fixed: ED3SF – Departure points are not functional, missing or misplaced – 1.0.14 / 1.0.1.
    • Fixed: KJRB – Lighting at KJRB heliport excessively birght.
    • Fixed: RJ013 – helipad is misplaced – 0.1.0.
    • Fixed: RJ0AE – helipad is misplaced – 0.1.0.
    • Fixed: RJ0CR – helipad is misplaced – 0.1.0.
    • Fixed: RJ0EB – helipad is misplaced – 0.1.0.
    • Fixed: RJ0GT – helipad is misplaced – 0.1.0.
    • Fixed: RJ0SG – helipad is misplaced – 0.1.0.
    • Fixed: RJ0UX – helipad is misplaced – 0.1.0.
    • Fixed: RJ0V5 – helipad is misplaced – 0.1.0.
    • Fixed: RJ0VY – helipad is misplaced – 0.1.0.
    • Fixed: RJ0YZ – helipad is misplaced – 0.1.0.
    • Fixed: RJ0ZJ – helipad is misplaced – 0.1.0.
    • Fixed: RJ106 – helipad is misplaced – 0.1.0.
    • Fixed: RJ13P – helipad is misplaced – 0.1.0.
    • Fixed: RJ18L – helipad is misplaced – 0.1.0.
    • Fixed: RJ1HG – helipad is misplaced – 0.1.0.
    • Fixed: RJ1JT – helipad is misplaced – 0.1.0.
    • Fixed: RJ1M2 – helipad is misplaced – 0.1.0.
    • Fixed: RJ1MJ – helipad is floating – 0.1.0.
    • Fixed: RJ1R4 – helipad is misplaced – 0.1.0.
    • Fixed: RJ1RZ – helipad is misplaced – 0.1.0.
    • Fixed: RJ1TY – helipad is misplaced – 0.1.0.
    • Fixed: RJ1YQ – helipad is misplaced – 0.1.0.
    • Fixed: RJ1ZL – helipad is misplaced – 0.1.0.
    • Fixed: RJ23Z – helipad is misplaced – 0.1.0.
    • Fixed: RJ26P – helipad is misplaced – 0.1.0.
    • Fixed: RJ26Y – helipad is misplaced – 0.1.0.
    • Fixed: RJ27J – helipad is misplaced – 0.1.0.
    • Fixed: RJ2GU – helipad is misplaced – 0.1.0.
    • Fixed: RJ2IB – helipad is misplaced – 0.1.0.
    • Fixed: RJ2JT – helipad is misplaced – 0.1.0.
    • Fixed: RJ2KB – helipad is misplaced – 0.1.0.
    • Fixed: RJ2LC – helipad is misplaced – 0.1.0.
    • Fixed: RJ2NZ – helipad is misplaced – 0.1.0.
    • Fixed: RJ2OG – helipad is misplaced – 0.1.0.
    • Fixed: RJ2P4 – helipad is misplaced – 0.1.0.
    • Fixed: RJ2U4 – helipad is misplaced – 0.1.0.
    • Fixed: RJ2UN – helipad is misplaced – 0.1.0.
    • Fixed: RJ2XJ – helipad is misplaced – 0.1.0.
    • Fixed: RJ2XU – helipad is misplaced – 0.1.0.
    • Fixed: RJ321 – helipad is misplaced – 0.1.0.
    • Fixed: RJ32V – helipad is misplaced – 0.1.0.
    • Fixed: RJ360 – helipad is misplaced – 0.1.0.
    • Fixed: RJ3AU – helipad is misplaced – 0.1.0.
    • Fixed: RJ3CE – helipad is misplaced – 0.1.0.
    • Fixed: RJ3E0 – helipad is misplaced – 0.1.0.
    • Fixed: RJ3H6 – helipad is misplaced – 0.1.0.
    • Fixed: RJ3IY – helipad is misplaced – 0.1.0.
    • Fixed: RJ3ND – helipad is misplaced – 0.1.0.
    • Fixed: RJ3OD – helipad is misplaced – 0.1.0.
    • Fixed: RJ46K – helipad is misplaced – 0.1.0.
    • Fixed: RJ48F – helipad is misplaced – 0.1.0.
    • Fixed: RJ48N – helipad is misplaced – 0.1.0.
    • Fixed: RJ48V – helipad is misplaced – 0.1.0.
    • Fixed: RJ4AE – helipad is misplaced – 0.1.0.
    • Fixed: RJ4AK – helipad is misplaced – 0.1.0.
    • Fixed: RJ4E8 – helipad is misplaced – 0.1.0.
    • Fixed: RJ4FI – helipad is misplaced – 0.1.0.
    • Fixed: RJ4JE – helipad is misplaced – 0.1.0.
    • Fixed: RJ4NF – helipad is misplaced – 0.1.0.
    • Fixed: RJ4P1 – helipad is misplaced – 0.1.0.
    • Fixed: RJ4WO – helipad is misplaced – 0.1.0.
    • Fixed: RJ4YI – helipad is misplaced – 0.1.0.
    • Fixed: RJ548 – helipad is misplaced – 0.1.0.
    • Fixed: RJ56K – helipad is misplaced – 0.1.0.
    • Fixed: RJ5E4 – helipad is misplaced – 0.1.0.
    • Fixed: RJ5G7 – helipad is misplaced – 0.1.0.
    • Fixed: RJ5JW – helipad is misplaced – 0.1.0.
    • Fixed: RJ5M8 – helipad is misplaced – 0.1.0.
    • Fixed: RJ5MI – helipad is misplaced – 0.1.0.
    • Fixed: RJ5P9 – helipad is misplaced – 0.1.0.
    • Fixed: RJ5PV – helipad is misplaced – 0.1.0.
  • Gaya fixed Gliders Airports (v1.2.4):
    • Gliders Airports – WU20 TIN adjustment.
    • Fixed: YCAB – Some of the parking spots are facing wrong direction.
    • Fixed: EGSM – Runway too short for tow launch.
    • Fixed: EDEK – Unable to Takeoff with glider runway 07 and 25.
    • Fixed: LJNO – Unable to Takeoff with glider runway 07 and 25.
    • Fixed: EDLO – One of the runways cannot be selected – 1.2.2.
    • Fixed: E68 – Glider trailers are clipping with building – 1.2.2.
    • Fixed: EGSM – Noticeable LOD pop on the roof of the building – 1.2.2.
    • Fixed: CPG7 – Noticeable LOD pop on the roof of the building – 1.2.2.
    • Fixed: LOGI – airport building texture LOD Pop-in.
    • Fixed: LFNC – LOD pop on buildings.
    • Fixed: FAWC – Aircraft are positioned in the wrong direction.
    • Fixed: FAWC – Rocks are in the way of taxiways.
    • Fixed: YCAB – Some of the parking spots are facing wrong direction.
    • Fixed: CAA8 – LOD issues observed across all of CAA8.
    • Fixed: CAA8 – Airport marker is clipping into the runway at CAA8.
    • Fixed: LLMG – Metal sheds have an improper LOD distance on LLMG airport.
    • Fixed: EPKN – remove EPKN airport from the package.
    • Fixed: CAA8 – Structure is not aligned with footprints.
    • Fixed: EDTQ – Spikes visible near EDTQ airport..
    • Fixed: LSZG – Bespoke Airport has one structure that is offset from its footprint.
    • Fixed: 2020 packages conflicting with 2024 1st party content.
    • Fixed: SCVH – La Victoria de Chacabuco Airport has LOD popping.
    • Fixed: EDLO – LOD Pop on main terminal and ATC.
    • Fixed: UWUK – Vegetation issue in UWUK glider airport.
    • Fixed: EDRA – Parking spots & taxiway issues.
  • Gaya fixed YSSY – Sydney Kingsford Smith Airport (v2.1.1):
    • YSSY – Order hint update.
    • Fixed: Bespoke Airport roads are visibly offset from their 2D footprints in multiple locations.
  • Gaya fixed YSHL – Shellharbour Airport (v2.1.1):
    • Fixed: Runway number placements are swapped on World Map for YSHL airport.
  • Gaya fixed YPBO – Paraburdoo Airport (v2.1.1):
    • YPBO – Order hint update.
  • Gaya fixed YMBT – Mount Beauty Airport (v2.1.1):
    • YMBT – Package size optimization.
    • Fixed: Some buildings have missing collisions.
    • Building YMBT_residential_house_LOD0 LOD upgraded.
    • Building YMBT_Shed_A LOD upgraded.
    • Building YMBT_terminal_LOD0 LOD upgraded.
    • Building YMBT_Terminal_Shed_B_LOD0 LOD upgraded.
    • Building AU_YMBT_MAIN_HANGAR LOD upgraded.
    • Building YLRE_TWOSTORYHOUSE LOD upgraded.
    • Building YMBT_TRUCK_LOD0 LOD upgraded.
    • Building YMBT_7 LOD upgraded.
    • Building YMBT_MultiHangar02 LOD upgraded.
  • Gaya fixed YLRE – Longreach Airport (v2.1.0):
    • YLRE – Package size optimization.
    • Fixed: Longreach Ground misspelled in ATC windows at YLRE.
    • Building East_Hangar_Tier LOD upgraded.
    • Building ELEC_TOWERS_LOD0 LOD upgraded.
    • Building YLRE_AIRCRAFTMAINTENANCEHANGAR LOD upgraded.
    • Building YLRE_BlueShed LOD upgraded.
    • Building YLRE_BOEING_707 LOD upgraded.
    • Building YLRE_BUILDING_03 LOD upgraded.
    • Building YLRE_BUILDING_1 LOD upgraded.
    • Building YLRE_Building_2 LOD upgraded.
    • Building YLRE_BUILDING_5 LOD upgraded.
    • Building YLRE_BUILDING_6 LOD upgraded.
    • Building YLRE_BUILDING4 LOD upgraded.
    • Building YLRE_Catalina_PBY_6A LOD upgraded.
    • Building YLRE_Douglas_DC3 LOD upgraded.
    • Building YLRE_FUEL_DEPOT LOD upgraded.
    • Building YLRE_New_Terminal LOD upgraded.
    • Building YLRE_OLD_BLUE_HANGAR LOD upgraded.
    • Building YLRE_Old_Terminal LOD upgraded.
    • Building YLRE_QANTAS_747_238B LOD upgraded.
    • Building YLRE_Qantas_Founders_Museum LOD upgraded.
    • Building YLRE_RadomeBOM_A LOD upgraded.
    • Building YLRE_RADOMEBOM_B LOD upgraded.
    • Building YLRE_SUPER_CONSTELLATION LOD upgraded.
    • Building YLRE_TRANSMITTER_STATION LOD upgraded.
    • Building YLRE_TWOSTORYHOUSE LOD upgraded.
    • Building YLRE_WATER_TANK_HANGAR LOD upgraded.
    • Building YRLE_Quantas_Hangar LOD upgraded.
    • Building Microsoft_ASSET_KLAX_Tank_4 LOD upgraded.
  • Gaya fixed WX53 – Bugalaga Airstrip (v2.1.0):
    • WX53 – Package size optimization.
    • Fixed: Bugalaga_Fence01 assets do not have collisions at WX53.
    • Building Bugalaga_House02 LOD upgraded.
    • Building Bugalaga_HouseC_01 LOD upgraded.
    • Building Bugalaga_HouseC_02 LOD upgraded.
    • Building Bugalaga_HouseLong01 LOD upgraded.
    • Building Bugalaga_HouseLong02 LOD upgraded.
    • Building Bugalaga_Hut01 LOD upgraded.
    • Building Bugalaga_TinyHouse01 LOD upgraded.
    • Building WX53_1 LOD upgraded.
    • Building WX53_1_MetalRoof_01 LOD upgraded.
    • Building WX53_1_MetalRoof_02 LOD upgraded.
    • Building WX53_1_MetalRoof_05 LOD upgraded.
    • Building WX53_1_MetalRoof_07 LOD upgraded.
    • Building WX53_1_MetalRoof_08 LOD upgraded.
    • Building WX53_1_MetalRoof_10 LOD upgraded.
    • Building WX53_1_MetalRoof_11 LOD upgraded.
    • Building WX53_1_RustyRoof_01 LOD upgraded.
    • Building WX53_1_RustyRoof_02 LOD upgraded.
    • Building WX53_1_WoodRoof_01 LOD upgraded.
    • Building WX53_1_WoodRoof_02 LOD upgraded.
    • Building WX53_1_WoodRoof_04 LOD upgraded.
    • Building WX53_1_WoodRoof_06 LOD upgraded.
    • Building WX53_1_WoodRoof_07 LOD upgraded.
    • Building WX53_2 LOD upgraded.
    • Building WX53_3 LOD upgraded.
    • Building WX53_3_MetalRoof_01 LOD upgraded.
    • Building WX53_3_MetalRoof_02 LOD upgraded.
    • Building WX53_3_MetalRoof_03 LOD upgraded.
    • Building WX53_3_MetalRoof_04 LOD upgraded.
    • Building WX53_3_MetalRoof_06 LOD upgraded.
    • Building WX53_3_MetalRoof_07 LOD upgraded.
    • Building WX53_3_MetalRoof_08 LOD upgraded.
    • Building WX53_3_MetalRoof_09 LOD upgraded.
    • Building WX53_3_MetalRoof_11 LOD upgraded.
    • Building WX53_3_MetalRoof_12 LOD upgraded.
    • Building WX53_3_MetalRoof_13 LOD upgraded.
    • Building WX53_3_MetalRoof_5 LOD upgraded.
    • Building WX53_3_RustyRoof_01 LOD upgraded.
    • Building WX53_3_RustyRoof_02 LOD upgraded.
    • Building Bugalaga_TinyHouse02 LOD upgraded.
    • Building WX53_3_RustyRoof_03 LOD upgraded.
    • Building WX53_3_WoodRoof_09 LOD upgraded.
    • Building Bugalaga_TinyHouse03 LOD upgraded.
  • Gaya fixed WAHQ – Adisumarmo International Airport in Java (v2.1.1):
    • Fixed: Jetway clips through building and through adjacent jetway to connect to aircraft at Gate A 2 at WAHQ airport.
    • Fixed: Jetway goes above aircraft wing and connects to the back door of the aircraft at Parking 2 WAHQ.
    • Fixed: LOD pops occur at WAHQ.
  • Gaya fixed VQPR – Paro International Airport (v2.1.1):
    • VQPR – Order hint update.
  • Gaya fixed VNLK – Tenzing-Hillary Airport (v2.2.0):
    • VNLK – Package size optimization.
    • Building lukla_terrace_01 LOD upgraded.
    • Building lukla_terrace_02 LOD upgraded.
    • Building lukla_terrace_03 LOD upgraded.
    • Building Lukla_Mast_01 LOD upgraded.
    • Building Lukla_wall_02 LOD upgraded.
    • Building Lukla_wall_03 LOD upgraded.
    • Building Lukla_wall_Fence01 LOD upgraded.
    • Building Lukla_Building_08 LOD upgraded.
    • Building Lukla_Generic_4_Blue LOD upgraded.
    • Building Lukla_Generic_4_Red LOD upgraded.
    • Building Lukla_Generic_4_Green LOD upgraded.
    • Building VNLK_10 LOD upgraded.
    • Building VNLK_1 LOD upgraded.
  • Gaya fixed VHHX – Hong Kong Kai Tak (v2.1.1):
    • VHHX – Order hint update.
  • Gaya fixed TTCP – Crown Point International Airport (v2.1.0):
    • TTCP – Package size optimization.
    • Building TTCP_8_9 LOD upgraded.
    • Building GAYA_PropLib_CUB_Barier02 LOD upgraded.
    • Building GAYA_PropLib_CUB_Antenna01 LOD upgraded.
    • Building Fence LOD upgraded.
    • Building TTCP_13_Fence LOD upgraded.
    • Building GAYA_PropLib_CUB_Tashcan03 LOD upgraded.
    • Building GAYA_PropLib_CUB_Tashcan04 LOD upgraded.
    • Building GAYA_PropLib_CUB_Bollard01 LOD upgraded.
    • Building GAYA_PropLib_CUB_Bollard01_BlackYellow LOD upgraded.
    • Building GAYA_PropLib_CUB_Satellite01 LOD upgraded.
    • Building GAYA_PropLib_CUB_Gate04 LOD upgraded.
    • Building GAYA_PropLib_CUB_Gate06 LOD upgraded.
    • Building TTCP_Big_Taxisign_Hold_Alpha_Left LOD upgraded.
    • Building TTCP_Big_Taxisign_Hold_Alpha_Right LOD upgraded.
    • Building TTCP_Big_Taxisign_Hold_Bravo_Left LOD upgraded.
    • Building TTCP_Big_Taxisign_Hold_Bravo_Right LOD upgraded.
    • Building TTCP_Big_Taxisign_Hold_Charlie_Left LOD upgraded.
    • Building TTCP_Big_Taxisign_Hold_Charlie_Right LOD upgraded.
    • Building TTCP_Big_Taxisign_Rwy_Alpha_Left LOD upgraded.
    • Building TTCP_Big_Taxisign_Rwy_Alpha_Right LOD upgraded.
    • Building TTCP_Big_Taxisign_Rwy_Bravo_Left LOD upgraded.
    • Building TTCP_Big_Taxisign_Rwy_Bravo_Right LOD upgraded.
    • Building TTCP_Big_Taxisign_Rwy_Charlie_Left LOD upgraded.
    • Building TTCP_Big_Taxisign_Rwy_Charlie_Right LOD upgraded.
    • Building TTCP_Medium_Taxi_Alpha_Right LOD upgraded.
    • Building TTCP_Medium_Taxi_Bravo_Left LOD upgraded.
    • Building TTCP_Medium_Taxi_Bravo_Right LOD upgraded.
    • Building TTCP_Medium_Taxi_Charlie_Left LOD upgraded.
    • Building TTCP_Medium_Taxi_Charlie_Right LOD upgraded.
  • Gaya fixed TNCS – Juancho E. Yrauquin Airport (v2.2.0):
    • TNCS – Package size optimization.
    • Building Saba_Building_02 LOD upgraded.
    • Building Saba_Building_03 LOD upgraded.
    • Building Saba_Building_04 LOD upgraded.
    • Building Saba_Building_05 LOD upgraded.
    • Building Saba_Building_06 LOD upgraded.
    • Building Saba_Building_07 LOD upgraded.
    • Building Saba_Building_08 LOD upgraded.
    • Building Saba_Building_09 LOD upgraded.
    • Building Saba_Building_10 LOD upgraded.
    • Building Saba_Building_11 LOD upgraded.
  • Gaya fixed TNCM – Princess Juliana Intl (v2.1.0):
    • TNCM – Package size optimization.
    • Building TNCM_11 LOD upgraded.
    • Building TNCM_Curbs LOD upgraded.
    • Building TNCM_Prop_Fence_JetBlast LOD upgraded.
    • Building TNCM_Fence_2 LOD upgraded.
    • Building TNCM_Props_Circle_Curb_for_Windsock LOD upgraded.
    • Building TNCM_Prop_Beach_Lounger LOD upgraded.
    • Building TNCM_Prop_Welcome_to_St_Marteen LOD upgraded.
    • Building TNCM_Prop_TNCM_Sign LOD upgraded.
    • Building TNCM_28 LOD upgraded.
  • Gaya fixed TFFS – Les Saintes Airport (v2.1.1):
    • TFFS – Package size optimization.
    • Fixed: Runway numbers do not match on the World Map and in game – 2.1.0.
  • Gaya fixed TFFJ – Gustaf III Airport (v2.1.0):
    • TFFJ – Package size optimization.
    • Fixed: Rock_Saba01 scenery/Asobo/saba/tncs_modellib_legacy overlap multiple times with LOD popping near TFFJ.
    • Fixed: There is visible LOD Pop on TFFJ Airport.
    • Fixed: Bespoke Airport has multiple structures that are offset from their footprints.
    • Fixed: Most building at Gustaf III Airport experiences LOD pop when moving closer too/away from them.
    • Building Gustaf_3_Building04_E LOD upgraded.
    • Building Gustaf_3_Building05 LOD upgraded.
    • Building Gustaf_3_Building04_D LOD upgraded.
    • Building Gustaf_3_Building05_B LOD upgraded.
    • Building Gustaf_3_Building05_A LOD upgraded.
    • Building Gustaf_3_Building05_C LOD upgraded.
    • Building Gustaf_3_Building04 LOD upgraded.
    • Building Gustaf_3_Building04_B LOD upgraded.
    • Building Gustaf_3_Building04_A LOD upgraded.
    • Building Gustaf_3_Building04_C LOD upgraded.
    • Building Gustaf_3_Building06 LOD upgraded.
    • Building TFFJ_3 LOD upgraded.
    • Building TFFJ_1 LOD upgraded.
  • Gaya fixed T004 – Quintin Lodge Airstrip (v2.1.0):
    • T004 – Package size optimization.
    • Building OCE_APT_T004_Quintin_Lodge2 LOD upgraded.
    • Building OCE_APT_T004_Quintin_Lodge1 LOD upgraded.
    • Building OCE_APT_T004_Quintin_Lodge3 LOD upgraded.
    • Building OCE_APT_T004_Quintin_Lodge4 LOD upgraded.
    • Building OCE_APT_T004_Quintin_Lodge6 LOD upgraded.
    • Building OCE_APT_T004_Quintin_Lodge5 LOD upgraded.
    • Building OCE_APT_T004_Quintin_Lodge3a LOD upgraded.
  • Gaya fixed SYKA – Kaieteur International Airport (v2.0.4):
    • Fixed: Runway numbers mismatch at the SYKA airport – 2.0.2.
    • Fixed: Kaieteur International Airport has the ICAO code PKSA.
    • Fixed: Kaieteur International Airport marker sinks into ground.
    • Fixed: The Player is unable to select the SYKA airport in the Free Flight search bar – 2.0.3.
  • Gaya fixed SPGL – Chagual Airport (v2.1.0):
    • SPGL – Package size optimization.
    • Fixed: LOD popping on vegetation along runway at SPGL airport.
  • Gaya fixed SOOM – Saint Laurent du Maroni Airport (v2.0.1):
    • Fixed: Incorrect runway labels at SOOM.
  • Gaya fixed SMZO – Zorg en Hoop Airport (v2.0.1):
    • Fixed: Incorrect world map labels for runways at SMZO.
    • Fixed: Player Spawns on top of building at SMZO, Parking 4 –Dock GA.
  • Gaya fixed SCIP – Easter Island’s Mataveri International Airport (v2.1.0):
    • SCIP – Package size optimization.
    • Building OCE_APT_SCIP_Bomberos LOD upgraded.
    • Building OCE_APT_SCIP_COAST_GUARD_HANGAR LOD upgraded.
    • Building OCE_APT_SCIP_Coast_Guard_Residential_Building LOD upgraded.
    • Building OCE_APT_SCIP_COAST_GUARD_ROUND_HANGAR LOD upgraded.
    • Building OCE_APT_SCIP_CoastGuardOffice1 LOD upgraded.
    • Building OCE_APT_SCIP_CoastGuardOffice2 LOD upgraded.
    • Building OCE_APT_SCIP_CoastGuardStorage LOD upgraded.
    • Building OCE_APT_SCIP_Flight_Control_Office LOD upgraded.
    • Building OCE_APT_SCIP_Ground_Service LOD upgraded.
    • Building OCE_APT_SCIP_MET_OFFICE_SHACK_2 LOD upgraded.
    • Building OCE_APT_SCIP_MetOffice LOD upgraded.
    • Building OCE_APT_SCIP_Office LOD upgraded.
    • Building OCE_APT_SCIP_Souvenir_Shop LOD upgraded.
    • Building OCE_APT_SCIP_Terminal_Building LOD upgraded.
    • Building OCE_APT_SCIP_Landside_statue_1 LOD upgraded.
    • Building OCE_APT_SCIP_Apron_Statue_1 LOD upgraded.
    • Building OCE_APT_SCIP_Apron_Statue_2 LOD upgraded.
    • Building OCE_APT_SCIP_Apron_Statue_3 LOD upgraded.
    • Building OCE_APT_SCIP_Apron_Statue_5 LOD upgraded.
  • Gaya fixed SBRJ – Santos Dumont Airport (v2.0.2):
    • SBRJ – Package size optimization.
    • Fixed: Incorrect runway markers at SBRJ on Runway 02.
    • Fixed: Missing collision on the terminal and ATCof SBRJ.
  • Gaya fixed SBGL – Rio de Janeiro/Galeão International Airport (v2.1.1):
    • SBGL – Package size optimization.
    • Fixed: Collision disappears on the main terminal depending on distance from building.
  • Gaya fixed SBFI – Foz do Iguaçu International Airport (v2.0.1):
    • Fixed: Z-Fighting present on the floor inside of the SBFI Foz do Iguaçu/Cataratas International Airport.
    • Fixed: Texture alignment and color discrepancies on the SBFI Cataratas International Airport.
    • Fixed: Fences overlapping with environmental assets in several places on the SBFI Foz do Iguaçu/Cataratas International Airport area.
  • Gaya fixed RORS – Shimojishima Airport (v2.1.1):
    • RORS – Package size optimization.
    • RORS – Order hint update.
    • Building Building_Shimojishima_01 LOD upgraded.
    • Building Building_Shimojishima_02 LOD upgraded.
    • Building Building_Shimojishima_03 LOD upgraded.
    • Building Building_Shimojishima_04 LOD upgraded.
    • Building Building_Shimojishima_05 LOD upgraded.
    • Building Building_Shimojishima_06 LOD upgraded.
    • Building Building_Shimojishima_07 LOD upgraded.
    • Building Building_Shimojishima_08 LOD upgraded.
    • Building Building_Shimojishima_09 LOD upgraded.
    • Building Building_Shimojishima_10 LOD upgraded.
    • Building Building_Shimojishima_11 LOD upgraded.
    • Building Building_Shimojishima_12 LOD upgraded.
    • Building Building_Shimojishima_13 LOD upgraded.
    • Building Building_Shimojishima_14 LOD upgraded.
    • Building Building_Shimojishima_15 LOD upgraded.
    • Building Building_Shimojishima_16 LOD upgraded.
    • Building Building_Shimojishima_17 LOD upgraded.
    • Building Building_Shimojishima_18 LOD upgraded.
    • Building Building_Shimojishima_20 LOD upgraded.
    • Building shimojishima_building_tower LOD upgraded.
    • Building shimojishima_digue LOD upgraded.
  • Gaya fixed ROKR – Kerama Airport (v2.1.0):
    • ROKR – Package size optimization.
    • Building Kerama_Building01 LOD upgraded.
    • Building Kerama_Building02 LOD upgraded.
    • Building Kerama_Building03 LOD upgraded.
    • Building Kerama_Building04 LOD upgraded.
    • Building Kerama_Dyke03 LOD upgraded.
    • Building Kerama_POI LOD upgraded.
  • Gaya fixed RJX8 – Suwanosejima Airport (v2.1.1):
    • RJX8 – Package size optimization.
    • Fixed: LOD pop was noticed at several assets – 2.1.0.
    • Fixed: Major LOD pop on Northeast dock at RJX8 airport.
    • Building Suwano_Ponton1 LOD upgraded.
    • Building Suwano_Ponton2 LOD upgraded.
  • Gaya fixed RJTT – Haneda Airport (v2.1.3):
    • Fixed: Part of RJTT Airport’s Terminal is missing collision.
    • Fixed: Multiple building footprints in RJTT.
  • Gaya fixed RJTI – Tokyo Heliport (v2.1.1):
    • RJTI – Package size optimization.
    • RJTI – WU20 TIN adjustment.
    • Fixed: LOD pops on all buildings and border.
    • Fixed: Collision missing on border barrier.
    • Fixed: Tokyo Heliport inconsistencies between KH and SR.
    • Building Tokyo Heliport 1 LOD upgraded.
    • Building Tokyo_Heliport_2 LOD upgraded.
    • Building Tokyo_Heliport_5 LOD upgraded.
    • Building Tokyo_Heliport_3 LOD upgraded.
    • Building Tokyo_Heliport_4 LOD upgraded.
    • Building Tokyo_Heliport_7 LOD upgraded.
    • Building Tokyo_Heliport_8 LOD upgraded.
    • Building Tokyo_Heliport_10 LOD upgraded.
    • Building Tokyo_Heliport_6 LOD upgraded.
    • Building Tokyo Heliport 11 LOD upgraded.
    • Building Tokyo_Heliport-12 LOD upgraded.
    • Building TokyoHeliport_13 LOD upgraded.
    • Building Tokyo Heliport 17 LOD upgraded.
    • Building TokyoHeliport_14 LOD upgraded.
    • Building Tokyo_Heliport-19 LOD upgraded.
    • Building Tokyo Heliport 16 LOD upgraded.
    • Building Tokyo Heliport 18 LOD upgraded.
  • Gaya fixed RJTH – Hachijojima Airport (v2.1.0):
    • RJTH – Package size optimization.
    • Building RJTH_white_fence LOD upgraded.
    • Building RJTH_metal_fence LOD upgraded.
    • Building RJTH_B_13 LOD upgraded.
    • Building RJTH_B_14 LOD upgraded.
    • Building RJTH_statue LOD upgraded.
    • Building RJTH_10-11 LOD upgraded.
  • Gaya fixed RJFU – Nagasaki Airport (v2.1.0):
    • RJFU – Package size optimization.
    • Fixed: There are no available runways to set as departure at RJFU airport.
    • Fixed: User is placed on runway instead of default departure location when loading into RJFU.
    • Fixed: RJFU runways not selectable from World Map Departure dropdown.
  • Gaya fixed RJCK – Kushiro Airport (v2.1.1):
    • RJCK – Order hint update.
  • Gaya fixed PTPN – Pohnpei International Airport (v2.1.0):
    • PTPN – Package size optimization.
    • Fixed: LOD Pop OCE_APT_PTPN_FIRE_TRUCK in PTPN package.
    • Building OCE_APT_PTPN_CHINA_STAR_HOTEL LOD upgraded.
    • Building OCE_APT_PTPN_CIA_HANGAR_COMPLEX LOD upgraded.
    • Building OCE_APT_PTPN_Fire_Station LOD upgraded.
    • Building OCE_APT_PTPN_Fuel_Station LOD upgraded.
    • Building OCE_APT_PTPN_Helicopter_Hangar LOD upgraded.
    • Building OCE_APT_PTPN_POHNPEI_PORT_AUTHORITY LOD upgraded.
    • Building OCE_APT_PTPN_PWOHMARIA_HOTEL_QUARANTINE_SITE LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_1 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_10 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_11 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_12 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_2 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_3 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_4 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_5 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_8 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_BLDG_9 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_WAREHOUSE_6 LOD upgraded.
    • Building OCE_APT_PTPN_S_INDUSTRIAL_AREA_WAREHOUSE_7 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_1 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_10 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_11 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_12 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_13 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_14 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_15 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_16 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_17 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_18 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_19 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_2 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_20 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_21 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_22 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_23 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_24 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_3 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_4 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_5 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_6 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_7 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_8 LOD upgraded.
    • Building OCE_APT_PTPN_SW_INDUSTRIAL_AREA_BLDG_9 LOD upgraded.
    • Building OCE_APT_PTPN_TERMINAL_COMPLEX LOD upgraded.
    • Building OCE_APT_PTPN_UNITED_CARGO_BLDG LOD upgraded.
  • Gaya fixed PTPI – Pingelap Airport (v2.1.0):
    • PTPI – Package size optimization.
    • Building OCE_APT_PTPI_8_VARIOUS_OUTER_ISLAND_BUILDINGS_CHURCH LOD upgraded.
    • Building OCE_APT_PTPI_8_VARIOUS_OUTER_ISLAND_BUILDINGS_SCHOOL LOD upgraded.
  • Gaya fixed PTNG – Sapwuahfik Airport (v2.1.0):
    • PTNG – Package size optimization.
    • Building OCE_ART_PTNG_8_VARIOUS_OUTER_ISLAND_BUILDINGS_CHURCH LOD upgraded.
    • Building OCE_ART_PTNG_8_VARIOUS_OUTER_ISLAND_BUILDINGS_SCHOOL LOD upgraded.
  • Gaya fixed PTMO – Mokil Airport (v2.1.0):
    • PTMO – Package size optimization.
    • Building OCE_APT_PTMO_8_VARIOUS_OUTER_ISLAND_BUILDINGS_CHURCH LOD upgraded.
    • Building OCE_APT_PTMO_8_VARIOUS_OUTER_ISLAND_BUILDINGS_SCHOOL LOD upgraded.
    • Building OCE_APT_PTMO_MOKIL_TERMINAL LOD upgraded.
  • Gaya fixed PHKO – Hawaii’s Kona International Airport (v2.1.1):
    • PHKO – Order hint update.
  • Gaya fixed PAVD – Valdez Airport (v2.1.0):
    • PAVD – Package size optimization.
    • Fixed: Some structures lack collision at PAVD.
    • Building PAVD_Props02 LOD upgraded.
    • Building PAVD_Props03 LOD upgraded.
    • Building PAVD_Props05 LOD upgraded.
    • Building PAVD_Props06 LOD upgraded.
    • Building PAVD_Props08 LOD upgraded.
    • Building PAVD_Props09 LOD upgraded.
  • Gaya fixed OMDB – Dubai International Airport (v2.1.1):
    • Fixed: Jetway does not connect to aircraft at Gate B1.
    • Fixed: OMDB – several runway entrance ground markers have duplicates overlapping each other.
  • Gaya fixed NZWS – Westport Airport (v2.1.1):
    • NZWS – Order hint update.
  • Gaya fixed NZWR – Whangarei Airport (v2.1.1):
    • NZWR – Order hint update.
  • Gaya fixed NZTL – Lake Tekapo Airport (v2.1.0):
    • Fixed: Vegetation clipping through hangar at NZTL airport.
    • Fixed: Lighting excessively bright at night at NZTL airport.
    • Building NZTL_airport_hangar_3 LOD upgraded.
    • Building NZTL_airport_hangar_3_roof LOD upgraded.
    • Building NZTL_airport_hangar_4 LOD upgraded.
    • Building NZTL_airport_hangar1-2 LOD upgraded.
    • Building NZTL_airport_hangar1-2_roof LOD upgraded.
    • Building NZTL_airport_main_building LOD upgraded.
    • Building NZTL_airport_main_building_roof LOD upgraded.
    • Building NZTL_airport_office LOD upgraded.
    • Building Microsoft_ASSET_KLAX_Tank_2 LOD upgraded.
    • Building Microsoft_ASSET_KLAX_Tank_3 LOD upgraded.
  • Gaya fixed NZRO – Rotorua Airport (v2.1.1):
    • NZRO – Order hint update.
  • Gaya fixed NZQN – Queenstown Airport (v2.1.2):
    • Fixed: Takeoff and landing flow is broken because helipad disappeared from airport.
    • Fixed: NO taxi line leading to helipad (ending in no taxi ribbon).
  • Gaya fixed NZQE – Gorge River Airstrip (v2.1.0):
    • NZQE – Package size optimization.
    • Fixed: Unexpected collision boxes are present around the Gorge River airstrip.
    • Fixed: Numbers of NZQE Runways are invalid.
    • Fixed: It is possible to depart from DOCK GA Parking Spaces of NZQE Airport with an aircraft that is not intended for such operations.
    • Building nzqe_CB LOD upgraded.
    • Building NZQE_longscabin LOD upgraded.
    • Building NZQE_longscabin_hut LOD upgraded.
  • Gaya fixed NZMJ – Martins Bay Aerodrome (v2.1.0):
    • NZMJ – Package size optimization.
    • Fixed: NZMJ – LOD issues on all buildings and bespoke trees.
    • Building OCE_APT_NZMJ_house9 LOD upgraded.
    • Building OCE_APT_NZMJ_Martins_Bay_Pavillion2 LOD upgraded.
    • Building NZMJ_3 LOD upgraded.
  • Gaya fixed NZMF – Milford Sound Airport (v2.1.0):
    • NZMF – Package size optimization.
    • Fixed: NZMF – LOD issues on all buildings and bespoke trees.
    • Fixed: – Vegetation Trees Incorrectly Placed on Roads Despite Airport Vegetation Exclusion Zone.
    • Building OCE_APT_NZMF_antenna LOD upgraded.
    • Building OCE_APT_NZMF_chalet1 LOD upgraded.
    • Building OCE_APT_NZMF_chalet2 LOD upgraded.
    • Building OCE_APT_NZMF_chalet4 LOD upgraded.
    • Building OCE_APT_NZMF_hangar_open LOD upgraded.
    • Building OCE_APT_NZMF_heli_fuel_jet_a1 LOD upgraded.
    • Building OCE_APT_NZMF_house1 LOD upgraded.
    • Building OCE_APT_NZMF_house2 LOD upgraded.
    • Building OCE_APT_NZMF_house2a LOD upgraded.
    • Building OCE_APT_NZMF_house3 LOD upgraded.
    • Building OCE_APT_NZMF_house3b LOD upgraded.
    • Building OCE_APT_NZMF_house5 LOD upgraded.
    • Building OCE_APT_NZMF_house6 LOD upgraded.
    • Building OCE_APT_NZMF_house6b LOD upgraded.
    • Building OCE_APT_NZMF_house7 LOD upgraded.
    • Building OCE_APT_NZMF_house8 LOD upgraded.
    • Building OCE_APT_NZMF_house9 LOD upgraded.
    • Building OCE_APT_NZMF_house_blue LOD upgraded.
    • Building OCE_APT_NZMF_house_green LOD upgraded.
    • Building OCE_APT_NZMF_house_green_b LOD upgraded.
    • Building OCE_APT_NZMF_house_white LOD upgraded.
    • Building OCE_APT_NZMF_house_white_b LOD upgraded.
    • Building OCE_APT_NZMF_Quintin_Lodge1 LOD upgraded.
    • Building OCE_APT_NZMF_Quintin_Lodge2 LOD upgraded.
    • Building OCE_APT_NZMF_Quintin_Lodge4 LOD upgraded.
    • Building OCE_APT_NZMF_Quintin_Lodge6 LOD upgraded.
    • Building OCE_APT_NZMF_tower LOD upgraded.
  • Gaya fixed NZGS – Gisborne Airport (v2.1.1):
    • NZGS – Order hint update.
  • Gaya fixed NZFX – Phoenix Airfield (v2.1.0):
    • NZFX – Scenery Update.
  • Gaya fixed NTTM – Moorea Airport (v2.1.1):
    • NTTM – Order hint update.
  • Gaya fixed NTTB – Bora Bora Airport (v2.1.0):
    • NTTB – Package size optimization.
    • Building OCE_APT_NTTB_Fuel_Supply LOD upgraded.
    • Building OCE_APT_NTTB_Firefighter_Buildings LOD upgraded.
    • Building OCE_APT_NTTB_GENERATOR_SHACK LOD upgraded.
    • Building OCE_APT_NTTB_Management_Building_RWR_Antenna LOD upgraded.
    • Building OCE_APT_NTTB_Small_Garage LOD upgraded.
    • Building OCE_APT_NTTB_Office_2 LOD upgraded.
    • Building NTTB_3 LOD upgraded.
    • Building NTTB_1 LOD upgraded.
    • Building OCE_APT_NTTB_SIMPLE_REDWHITE_ANTENNA LOD upgraded.
  • Gaya fixed NCAI – Aitutaki Airport (v2.1.0):
    • NCAI – Package size optimization.
    • Building OCE_APT_NCAI_Airport_Garage LOD upgraded.
    • Building OCE_APT_NCAI_Airport_Raised_Water_Tanks LOD upgraded.
    • Building OCE_APT_NCAI_Airport_Terminal LOD upgraded.
    • Building OCE_APT_NCAI_Fuel_Station LOD upgraded.
    • Building OCE_APT_NCAI_Generator_Building LOD upgraded.
    • Building OCE_APT_NCAI_Kuru_Club_With_Pier LOD upgraded.
    • Building OCE_APT_NCAI_Kuru_Club_With_Pier_Jetty LOD upgraded.
    • Building OCE_APT_NCAI_MinistryofMarineResources LOD upgraded.
    • Building OCE_APT_NCAI_NCAI_The_Boat_Shed_Pub LOD upgraded.
    • Building OCE_APT_NCAI_Popoara_Oceen_Breeze_Villas LOD upgraded.
    • Building OCE_APT_NCAI_Residence_III LOD upgraded.
    • Building OCE_APT_NCAI_shed_I LOD upgraded.
    • Building OCE_APT_NCAI_Tai_Roto_Bay_Beach_Villas LOD upgraded.
    • Building oce_apt_ncai_gas_station LOD upgraded.
  • Gaya fixed N15 – Kingston Airport (v2.1.1):
    • N15 – Order hint update.
  • Gaya fixed MYEH – North Eleuthera Airport (v2.1.0):
    • MYEH – Package size optimization.
    • Fixed: Small building without any collision found with Bespoke Airport.
  • Gaya fixed MUCL – Aeropuerto Internacional Vilo Acuna (v2.1.0):
    • MUCL – Package size optimization.
    • Fixed: MUCL – Inconsistent collision in terminal.
    • Fixed: Airport marker mialigned at MUCL airport.
    • Building CRB_POI_MUCL1 LOD upgraded.
    • Building MUCL_Curbs LOD upgraded.
    • Building CRB_POI_MUCL1_Interior LOD upgraded.
    • Building MUCL_03 LOD upgraded.
  • Gaya fixed MTCA – Antoine-Simon Airport (v2.1.0):
    • MTCA – Package size optimization.
    • Fixed: Vegetation is protruding through MTCA Airport’s Runway surface.
  • Gaya fixed MRSN – Sirena Aerodrome (v2.1.0):
    • MRSN – Package size optimization.
    • Fixed: Z-fighting on rooftops of MRSN.
    • Fixed: Floating Windsock asset at MRSN.
    • Building Sirena_Station_Building_04 LOD upgraded.
    • Building MRSN_1_01 LOD upgraded.
  • Gaya fixed MKJS – Sangster International Airport (v2.1.0):
    • MKJS – Package size optimization.
    • Fixed: Jetways disconnected from terminal at MKJS.
    • Building Gaya_Prop_Wavebreaker_bend LOD upgraded.
  • Gaya fixed MHTG – Toncontin International Airport (v2.1.1):
    • MHTG – Order hint update.
  • Gaya fixed MDPP – Puerto Plata (v2.1.0):
    • MDPP – Package size optimization.
    • Building MDPP_19 LOD upgraded.
    • Building GAYA_PropLib_CUB_Lightmast03 LOD upgraded.
    • Building MDPP_12 LOD upgraded.
    • Building MDPP_13 LOD upgraded.
  • Gaya fixed LZTT – Poprad-Tatry Airport (v2.1.0):
    • LZTT – Package size optimization.
    • Fixed: Vegetation has LOD pop at LZTT airport.
    • Fixed: Frequently, Collision on Taxiway near Parking 5 – Ramp GA Medium at LZTT.
    • Fixed: LOD Popping on LDRI_curb_brick asset at LZTT.
  • Gaya fixed LXGB – Gibraltar International Airport (v2.1.1):
    • Fixed: Remove bespoke rocks on Rock of Gibraltar.
  • Gaya fixed LSZR – St. Gallen-Altenrhein Airport (v2.1.0):
    • LSZR – Package size optimization.
    • Fixed: Runways 10L and 28R at LSZR cannot be selected from the Departure Menu or Loaded into.
    • Building Samson_and_Goliath_Small_Crane LOD upgraded.
  • Gaya fixed LSZH – Zurich Airport (v2.1.0):
    • LSZH – Package size optimization.
    • Fixed: Asset Collisions when departing from Parking 602 – Unknown at LSZH.
    • Fixed: Asset collision when departing from Gate E 52 – Ramp GA Medium.
    • Building LSZH_01 LOD upgraded.
    • Building lszh_roadssigns (all) LOD upgraded.
    • Building LSZH_Lightpole_2 LOD upgraded.
    • Building LSZH_Lightpole_4 LOD upgraded.
    • Building LSZH_Lightpole_5 LOD upgraded.
  • Gaya fixed LSZB – Bern Airport (v2.1.1):
    • LSZB – Package size optimization.
    • Fixed: There is an Approach Light Mast present on LSZB Airport’s 32-14 runway.
    • Fixed: Multiple TIN issues can be observed in the LSZB airport area.
    • Fixed: Asset Collisions when departing from Parking 0 – Unknown at LSZB.
  • Gaya fixed LSZA – Lugano Airport (v2.1.1):
    • Fixed: The localizer LOD pops at LSZA.
  • Gaya fixed LQPD – Prijedor Urije Airport (v2.1.0):
    • LQPD – Package size optimization.
    • Fixed: Incorrect Runway Labels at LQPD.
    • Building LQPD_06 LOD upgraded.
  • Gaya fixed LPPI – Pico Airport (v2.1.1):
    • LPPI – Package size optimization.
    • Fixed: Runway markings are switched – 2.1.0.
    • Fixed: Asset Collisions when departing from Parking 400 – Unknown at LPPI.
    • Building lppi_round_walls LOD upgraded.
  • Gaya fixed LPMA – Cristiano Ronaldo Madeira International Airport (v2.1.1):
    • LPMA – Order hint update.
  • Gaya fixed LPFR – Faro Airport (v2.1.0):
    • LPFR – Package size optimization.
  • Gaya fixed LOWS – Salzburg Airport (v2.1.0):
    • LOWS – Package size optimization.
    • Fixed: Missing holdshort at LOWS airport.
    • Fixed: Unable to request passenger boarding at LOWS airport despite it being a passenger airport.
    • Fixed: Excessive lighting on LOWS during night.
    • Building LOWS_Curbs LOD upgraded.
    • Building LOWS_Curbs_02 LOD upgraded.
    • Building LOWS11_Tower LOD upgraded.
    • Building LOWS_21 LOD upgraded.
    • Building LOWS_10 LOD upgraded.
    • Building LOWS_23 LOD upgraded.
    • Building LOWS_28 LOD upgraded.
    • Building LOWS_5 LOD upgraded.
  • Gaya fixed LOWK – Klagenfurt Airport (v2.1.1):
    • Fixed: LOWK airport displays duplicate runway markers at ‘28L’ and ‘10R’.
  • Gaya fixed LOWI – Innsbruck Airport (v2.1.0):
    • LOWI – Package size optimization.
    • Building LOWI_01 LOD upgraded.
    • Building LOWI_ParkingLot LOD upgraded.
    • Building LOWI_28 LOD upgraded.
    • Building LOWI_11 LOD upgraded.
  • Gaya fixed LKKV – Karlovy Vary Airport (v2.1.1):
    • LKKV – Package size optimization.
    • Fixed: Invalid taxi signage on LKKV Airport – 2.1.0.
    • Fixed: LKKV Airport appears too bright at night – 2.1.0.
    • Fixed: Missing bespoke buildings at key areas of Bespoke Airport.
    • Fixed: Terminal building is missing at LKKV airport.
  • Gaya fixed LJZA – Zletiscezagorjeobsavi (v2.1.0):
    • LJZA – Package size optimization.
  • Gaya fixed LIRJ – Marina di Campo Airport (v2.1.0):
    • LIRJ – Package size optimization.
  • Gaya fixed LIPB – Bolzano Airport (v2.1.1):
    • Fixed: One of the two runways cannot be selected as departure option – 2.1.0.
    • Fixed: The taxiway line runs through the building – 2.1.0.
    • Fixed: Taxiway signs are missing at L3 marker – 2.1.0.
  • Gaya fixed LILO – Sondrio Airport (v2.1.0):
    • LILO – Package size optimization.
    • Fixed: Difficulty taxiing to runway from Parking 0 & 1 spots due to misplaced building on taxiway.
  • Gaya fixed LICJ – Palermo Airport (v2.1.1):
    • LICJ – Package size optimization.
    • Fixed: Excessive lighting on Terminal and secondary building at LICJ.
  • Gaya fixed LHPP – Pécs-Pogány Airport (v2.1.1):
    • LHPP – Package size optimization.
    • Fixed: LOD Popping on Gen_Airport_RedWhite_Buildings_01.
  • Gaya fixed LFPG – Charles de Gaulle Airport (v2.2.2):
    • Fixed: Bespoke buildings not lined up correctly with aerial footprints.
    • Fixed: Jetway does not connect to aircraft at Gate K1.
    • Fixed: collision problem blocks taxi at Charles-De-Gaulle.
  • Gaya fixed LFPB – Paris–Le Bourget Airport (v2.1.1):
    • LFPB – Package size optimization.
    • Fixed: Incorrect taxiway signs at LFPB airport – 2.1.0.
    • Fixed: Le Bourget Airport has some buildings that are offset from their footprint.
    • Building INI LFPB SIGNATURE_01 LOD upgraded.
    • Building INI_LFPB_Signature_02 LOD upgraded.
    • Building INI LFPB_AIRFRANCE LOD upgraded.
    • Building INI_LFPB_Advanced_Air_Support LOD upgraded.
    • Building INI_LFPB_AeroStock LOD upgraded.
    • Building INI_LFPB_AIRBUS_ENGINE_TESTING LOD upgraded.
    • Building INI_LFPB_Airbus_Helicopters LOD upgraded.
    • Building INI_LFPB_ASTONSKY_CLUSTER LOD upgraded.
    • Building INI_LFPB_ATC LOD upgraded.
    • Building INI_LFPB_BEA_01 LOD upgraded.
    • Building INI_LFPB_Beechcraft LOD upgraded.
    • Building INI_LFPB_Building_22 LOD upgraded.
    • Building INI_LFPB_BUILDING_28 LOD upgraded.
    • Building INI_LFPB_CARPARK01 LOD upgraded.
    • Building INI_LFPB_DASSAULT_02_2 LOD upgraded.
    • Building INI_LFPB_DASSAULT_03 LOD upgraded.
    • Building INI_LFPB_DASSAULT_04 LOD upgraded.
    • Building INI_LFPB_DOME_SHELTERS LOD upgraded.
    • Building INI_LFPB_EMBRAER_01 LOD upgraded.
    • Building INI_LFPB_EXPOHALL3 LOD upgraded.
    • Building INI_LFPB_FIRESTATION LOD upgraded.
    • Building INI_LFPB_HANGAR_CLUSTER_01 LOD upgraded.
    • Building INI_LFPB_Hangar_Cluster_02 LOD upgraded.
    • Building INI_LFPB_HANGAR_CLUSTER_03_01 LOD upgraded.
    • Building INI_LFPB_HANGAR_CLUSTER_03_02 LOD upgraded.
    • Building INI_LFPB_HANGAR_CLUSTER_03_03 LOD upgraded.
    • Building INI_LFPB_HANGAR_CLUSTER_03_04 LOD upgraded.
    • Building INI_LFPB_HANGAR_CLUSTER_03_05 LOD upgraded.
    • Building INI_LFPB_HOUSE_01 LOD upgraded.
    • Building INI_LFPB_JETEX LOD upgraded.
    • Building INI_LFPB_MUSEUM_01 LOD upgraded.
    • Building INI_LFPB_MUSEUM_02 LOD upgraded.
    • Building INI_LFPB_MUSEUM_03 LOD upgraded.
    • Building INI_LFPB_MUSEUM_PLANETARIUM LOD upgraded.
    • Building INI_LFPB_OLD_MUSEUM_CLUSTER_2 LOD upgraded.
    • Building INI_LFPB_OLD_MUSEUM_CLUSTER_3 LOD upgraded.
    • Building INI_LFPB_PORTE_O LOD upgraded.
    • Building INI_LFPB_SECURITY_ENTRANCE LOD upgraded.
    • Building INI_LFPB_SERVICE_BUILDINGS_01 LOD upgraded.
    • Building INI_LFPB_STANDARD_AERO_CLUSTER LOD upgraded.
    • Building INI_LFPB_THALES_01 LOD upgraded.
    • Building INI_LFPB_TriangleBuilding_Cluster LOD upgraded.
    • Building LFPB_old_Museum_Cluster_04 LOD upgraded.
    • Building LFPB_old_Museum_Cluster_05 LOD upgraded.
    • Building LFPB_old_Museum_Cluster_07 LOD upgraded.
    • Building LFPB_old_Museum_Cluster_08 LOD upgraded.
    • Building LFPB_old_Museum_Cluster_1 LOD upgraded.
    • Building LFPB_old_Museum_Cluster_6 LOD upgraded.
    • Building THIS_LFPB_EXPOHALL_1AND2 LOD upgraded.
    • Building THIS_LFPB_EXPOHALL_4AND5 LOD upgraded.
    • Building astent01 LOD upgraded.
    • Building CHALET_A LOD upgraded.
    • Building CHALET_B LOD upgraded.
    • Building CHALET_C LOD upgraded.
    • Building lfpb_dometent LOD upgraded.
    • Building ini_lfpb_bridge LOD upgraded.
    • Building ini_a320_house LOD upgraded.
    • Building ini_a350_house_01 LOD upgraded.
    • Building ini_a380_house_01 LOD upgraded.
    • Building ini_Static_DC3_PanAm LOD upgraded.
    • Building ini_static_b789 LOD upgraded.
    • Building LFPB_Static_FA18C LOD upgraded.
    • Building ini_lfpb_carpark_entrance_sign LOD upgraded.
    • Building ini_lfpb_greengate1 LOD upgraded.
    • Building ini_lfpb_greengate2 LOD upgraded.
    • Building ini_lfpb_jetfence1 LOD upgraded.
    • Building ini_lfpb_jetfence2 LOD upgraded.
    • Building ini_lfpb_jetfence3 LOD upgraded.
    • Building ini_lfpb_monolith_m LOD upgraded.
    • Building ini_lfpb_monolith_o LOD upgraded.
    • Building ini_lfpb_greenfence3_2 LOD upgraded.
    • Building ini_lfpb_greenfence4 LOD upgraded.
    • Building ini_lfpb_bollardmossy LOD upgraded.
    • Building ini_lfpb_museum01_statuemid LOD upgraded.
    • Building ini_lfpb_parking_autobarrier LOD upgraded.
    • Building LFPB_phonemast LOD upgraded.
    • Building ini_lfpb_retainingwall LOD upgraded.
    • Building lfpb_marriott_hotel LOD upgraded.
  • Gaya fixed LFLJ – Courchevel Altiport (v2.1.0):
    • LFLJ – Package size optimization.
    • Building Courchevel_Building06_D LOD upgraded.
    • Building Courchevel_Building15 LOD upgraded.
    • Building Courchevel_Building06_A LOD upgraded.
    • Building Courchevel_Building18 LOD upgraded.
    • Building Courchevel_Building13 LOD upgraded.
    • Building Courchevel_Building10 LOD upgraded.
    • Building Courchevel_Building06_B LOD upgraded.
    • Building Courchevel_Building09 LOD upgraded.
    • Building Courchevel_Building19 LOD upgraded.
    • Building Courchevel_Building06 LOD upgraded.
    • Building Courchevel_Building08 LOD upgraded.
    • Building Courchevel_Building06_C LOD upgraded.
    • Building Courchevel_Building17 LOD upgraded.
    • Building Courchevel_Building14 LOD upgraded.
    • Building Courchevel_Building01 LOD upgraded.
    • Building Courchevel_Building12 LOD upgraded.
    • Building LFLJ_05 LOD upgraded.
  • Gaya fixed LFHM – Megève Airport (v2.1.0):
    • LFHM – Package size optimization.
    • Fixed: The runway departure point for the aircraft is not aligned with the center of the runway at LFHM airport.
  • Gaya fixed LESU – La Seu d’Urgell Airport (v2.1.1):
    • LESU – Package size optimization.
    • Fixed: Ground Lights of LESU Airport’s runway are moved slightly out of place.
    • Building LESU_Prop_3 LOD upgraded.
    • Building LESU_Prop_2 LOD upgraded.
    • Building LESU_1 LOD upgraded.
    • Building LESU_Prop_1 LOD upgraded.
    • Building LESU_Prop_5 LOD upgraded.
    • Building LESU_Prop_4 LOD upgraded.
    • Gaya fixed LEMD – Adolfo Suárez Madrid-Barajas Airport (v2.1.1):
      • Fixed: Parts of the main terminal lack collision at LEMD airport – 2.1.0.
      • Fixed: Floating objects on LEMD airport.
      • Fixed: Madrid Barajas Adolf Suarez Airport buildings appear misaligned in multiple locations.
      • Fixed: Multiple parking slots are placed incorrectly.
  • Gaya fixed LECO – A Coruna Airport (v2.2.2):
    • Fixed: Building on apron is unrealistically bright at night at LECO airport.
    • Fixed: Jetways do not fully connect to aircraft.
  • Gaya fixed LDRI – Rijeka Airport (v2.1.0):
    • LDRI – Package size optimization.
    • Building LDRI_Props_small_lightpole LOD upgraded.
    • Building LDRI_Props_lightpole_big LOD upgraded.
  • Gaya fixed KTVL – Lake Tahoe Airport (v2.1.1):
    • KTVL – Package size optimization.
    • Fixed: Runway markings do not match – 2.1.0.
    • Fixed: Terrain spikes occur next to Lake Tahoe Airport.
    • Fixed: Parking spots seemingly missing from airport.
    • Fixed: Helipad is not connected to a taxiway, leading player to the other side of the airport in front of the runway.
  • Gaya fixed KTEX – Telluride Regional Airport (v2.1.1):
    • KTEX – Package size optimization.
    • KTEX – Order hint update.
    • Building MICROSOFT_KTEX_10 LOD upgraded.
    • Building Telluride_Bridge LOD upgraded.
    • Building Telluride_Tank LOD upgraded.
    • Building KTEX_3 LOD upgraded.
  • Gaya fixed KSWF – New York Stewart International Airport (v2.1.2):
    • Fixed: Z-fighting on one of the hangars.
  • Gaya fixed KSFO – San Francisco International Airport (v2.1.2):
    • Fixed: Snow is visible on taxiways.
    • Fixed: Textures flashing on main terminal of KSFO.
  • Gaya fixed KSEZ – Sedona Airport (v2.1.0):
    • KSEZ – Package size optimization.
    • Building Sedona_PlotLight LOD upgraded.
    • Building KSEZ_01 LOD upgraded.
    • Building KSEZ_02 LOD upgraded.
    • Building KSEZ_03 LOD upgraded.
    • Building KSEZ_04 LOD upgraded.
    • Building KSEZ_05 LOD upgraded.
    • Building KSEZ_08 LOD upgraded.
    • Building KSEZ_09 LOD upgraded.
    • Building KSEZ_11 LOD upgraded.
    • Building KSEZ_12 LOD upgraded.
    • Building KSEZ_13 LOD upgraded.
    • Building KSEZ_14 LOD upgraded.
    • Building KSEZ_15 LOD upgraded.
    • Building KSEZ_17 LOD upgraded.
    • Building KSEZ_25 LOD upgraded.
    • Building Sedona_WoodCross LOD upgraded.
    • Building Sedona_SmallLamp LOD upgraded.
    • Building Sedona_BigLamp LOD upgraded.
  • Gaya fixed KSEA – Seattle-Tacoma International Airport (v2.1.2):
    • Fixed: Ridge in runway 34R/16L at KSEA Seattle-Tacoma International Airport.
    • Fixed: Terrain on and around runway at Seattle-Tacoma International Airport experiences deformation.
  • Gaya fixed KRTS – Reno Stead (v2.1.1):
    • KRTS – Order hint update.
  • Gaya fixed KROW – Roswell (v2.1.1):
    • KROW – Order hint update.
  • Gaya fixed KORD – O’Hare International Airport (v2.1.1):
    • KORD – Order hint update.
  • Gaya fixed KNKX – Marine Corps Air Station Miramar (v2.1.1):
    • KNKX – Order hint update.
  • Gaya fixed KNFL – Nas Fallon (v2.1.1):
    • KNFL – Order hint update.
  • Gaya fixed KMCO – Orlando International Airport (v2.1.1):
    • KMCO – Order hint update.
  • Gaya fixed KLAX – Los Angeles International Airport (v2.1.1):
    • KLAX – Order hint update.
  • Gaya fixed KJFK – John F. Kennedy International Airport (v2.3.1):
    • Fixed: Multiple footprints are noticeable across the airport when CU11 TIN is sideloaded.
  • Gaya fixed KGCN – Grand Canyon (v2.1.0):
    • KGCN – Package size optimization.
    • Building INI_KGCN_BUILDING_67 LOD upgraded.
    • Building INI_KGCN_GRAND_CANYON_HELICOPTERS LOD upgraded.
    • Building INI_KGCN_GRAND_CANYON_HELICOPTERS_Clutter LOD upgraded.
    • Building INI_KGCN_HANGAR_04 LOD upgraded.
    • Building INI_KGCN_HANGAR_04_Clutter LOD upgraded.
    • Building INI_KGCN_HELICOPTER_TERMINAL_Clutter LOD upgraded.
    • Building INI_KGCN_HELICOPTER_TERMINAL_PART1 LOD upgraded.
    • Building INI_KGCN_HELICOPTER_TERMINAL_PART2 LOD upgraded.
    • Building KDTW_VOR_LOD0 LOD upgraded.
    • Building KGCN_Airport_Operations LOD upgraded.
    • Building KGCN_Airport_Operations_Clutter LOD upgraded.
    • Building KGCN_ATC LOD upgraded.
    • Building KGCN_Aux_Building_01 LOD upgraded.
    • Building KGCN_Aux_Building_02 LOD upgraded.
    • Building KGCN_Building_761 LOD upgraded.
    • Building KGCN_Fire_Trainin LOD upgraded.
    • Building KGCN_Fire_Training_CLUTER LOD upgraded.
    • Building KGCN_Footprints LOD upgraded.
    • Building KGCN_Fuel_Area LOD upgraded.
    • Building KGCN_Grand_Canyon_Scenic_Airlines LOD upgraded.
    • Building KGCN_Grand_Canyon_Scenic_Airlines_Clutter_LOD0 LOD upgraded.
    • Building KGCN_Grand_Canyon_Scenic_Airlines_LOD0 LOD upgraded.
    • Building KGCN_Grand_Canyon_Scenic_Airlines_Split_LOD0 LOD upgraded.
    • Building KGCN_Hangar_01_NPS LOD upgraded.
    • Building KGCN_Hangar_02 LOD upgraded.
    • Building KGCN_Hangar_02_Clutter LOD upgraded.
    • Building KGCN_Hangar_03 LOD upgraded.
    • Building KGCN_Hangar_03_Clutter LOD upgraded.
    • Building KGCN_Main_Terminal LOD upgraded.
    • Building KGCN_Maintenance_Buildings_01_LOD0 LOD upgraded.
    • Building KGCN_Maintenance_Buildings_03_LOD0 LOD upgraded.
    • Building KGCN_Maintenance_Buildings_04_LOD0 LOD upgraded.
    • Building KGCN_Small_Fuel_Tank_and_Pipe LOD upgraded.
    • Building KGCN_Tus_Cabin_Type_01_02 LOD upgraded.
    • Building KGCN_Tus_Cabin_Type_01_02_02 LOD upgraded.
    • Building KGCN_Tusayan_Town_Hall LOD upgraded.
    • Building KGCN_Tusayan_Town_Hall_Clutter LOD upgraded.
    • Building INI_Drain_Rectangle LOD upgraded.
    • Building KGCN_ATC_Bollard_Orange LOD upgraded.
    • Building CGN001 LOD upgraded.
    • Building CGN002 LOD upgraded.
    • Building CGN003 LOD upgraded.
    • Building CGN004 LOD upgraded.
    • Building CGN005 LOD upgraded.
    • Building CGN007 LOD upgraded.
    • Building CGN008 LOD upgraded.
    • Building CGN009 LOD upgraded.
    • Building CGN010 LOD upgraded.
    • Building CGN011 LOD upgraded.
    • Building CGN012 LOD upgraded.
    • Building CGN013 LOD upgraded.
    • Building CGN014 LOD upgraded.
    • Building CGN015 LOD upgraded.
    • Building CGN016 LOD upgraded.
    • Building CGN017 LOD upgraded.
    • Building CGN018 LOD upgraded.
    • Building CGN019 LOD upgraded.
    • Building CGN020 LOD upgraded.
    • Building CGN021 LOD upgraded.
    • Building CGN022 LOD upgraded.
    • Building CGN023 LOD upgraded.
    • Building CGN024 LOD upgraded.
    • Building CGN026 LOD upgraded.
    • Building CGN033 LOD upgraded.
    • Gaya fixed KFHR – Friday Harbor Airport (v2.1.0):
      • KFHR – Package size optimization.
      • Building KFHR_02 LOD upgraded.
      • Building KFHR_15 LOD upgraded.
      • Building KFHR_17 LOD upgraded.
      • Building KFHR-03 LOD upgraded.
      • Building KFHR_16 LOD upgraded.
      • Building KFHR-05 LOD upgraded.
      • Building KFHR-06 LOD upgraded.
      • Building KFHR-07 LOD upgraded.
      • Building KFHR-09 LOD upgraded.
      • Building KFHR-11 LOD upgraded.
      • Building KFHR-12 LOD upgraded.
      • Building KFHR-13 LOD upgraded.
      • Building KFHR-14 LOD upgraded.
      • Building KFHR-19 LOD upgraded.
      • Building KFHR-20 LOD upgraded.
      • Building KFHR-27 LOD upgraded.
      • Building KFHR-29 LOD upgraded.
      • Building KFHR-30 LOD upgraded.
      • Building KFHR-31 LOD upgraded.
      • Building KFHR-16 LOD upgraded.
      • Building KFHR_9 LOD upgraded.
      • Building KFHR_27 LOD upgraded.
      • Building KFHR_7 LOD upgraded.
      • Building KFHR-windsock-barrier-red LOD upgraded.
      • Building KFHR-windsock-barrier-white LOD upgraded.
      • Building KFHR-27 LOD upgraded.
  • Gaya fixed KFFA – First Flight Airport, Kitty Hawk (v2.1.0):
    • KFFA – Package size optimization.
    • Building USA_POI_Wright_Brothers_Camp LOD upgraded.
    • Building USA_POI_Wright_Brothers_Visitor_Center LOD upgraded.
    • Building Wright_Brothers_National_Memorial LOD upgraded.
    • Building KFFA_Props_2 LOD upgraded.
    • Building KFFA_Props_3 LOD upgraded.
    • Building KFFA_Props_5 LOD upgraded.
    • Building KFFA_Props_6 LOD upgraded.
    • Building KFFA_Props_7 LOD upgraded.
    • Building KFFA_Props_8 LOD upgraded.
    • Building KFFA_Props_9 LOD upgraded.
    • Building KFFA_Props_10 LOD upgraded.
    • Building KFFA_GroundFix LOD upgraded.
    • Building USA_POI_Century_Of_Flight_LODs LOD upgraded.
    • Building Wright Brothers Memorial Statues LOD upgraded.
    • Building USA_POI_Wright_Brothers_Algeco LOD upgraded.
    • Building USA_POI_Wright_Brothers_Plate1 LOD upgraded.
    • Building USA_POI_Wright_Brothers_Plate2 LOD upgraded.
    • Building USA_POI_Wright_Brothers_Plate3 LOD upgraded.
    • Building USA_POI_Wright_Brothers_Plate4 LOD upgraded.
    • Building USA_POI_Wright_Brothers_Plate5 LOD upgraded.
    • Building USA_POI_Wright_Brothers_Portrait LOD upgraded.
    • Building KAVX_Prop_FlagPole LOD upgraded.
    • Building USA_POI_Wright_Brothers_Stone1 LOD upgraded.
    • Building USA_POI_Wright_Brothers_Stone2 LOD upgraded.
    • Building USA_POI_Wright_Brothers_Stone3 LOD upgraded.
    • Building USA_POI_Wright_Brothers_Stone4 LOD upgraded.
    • Building KFFA_Props_4 LOD upgraded.
    • Building USA_POI_Wright_Brothers_Police_Department LOD upgraded.
  • Gaya fixed KEB – Nanwalek Airport (v2.1.1):
    • KEB – Package size optimization.
    • Fixed: Elevation issues on water near KEB Airport.
    • Fixed: Vegetation appears where none should near the Nanwalek Airport.
    • Fixed: Ditch surrounding small island near KEB runway.
    • Building KEB_1 LOD upgraded.
  • Gaya fixed KDFW – Dallas / Fort Worth International Airport (DFW) (v2.1.1):
    • KDFW – Order hint update.
  • Gaya fixed KDEN – Denver International Airport (v2.1.1):
    • Fixed: Flattened buildings seen along KDEN TIN exclusion border in Denver, US.
    • Fixed: KDEN – ground markers duplicated on runway 25 taxiway.
  • Gaya fixed KCOF – Patrick Space Force Base (v2.1.1):
    • Fixed: Deformed terrain appears in a river that cuts through Patrick Space Force Base Airport.
  • Gaya fixed KCGX – Chicago Meigs Field (v2.1.0):
    • KCGX – Package size optimization.
    • Fixed: Misaligned collisions along apron at KCGX airport.
  • Gaya fixed KBID – Block Island Airport (v2.1.0):
    • KBID – Package size optimization.
    • Building KBID_Houses_01 LOD upgraded.
    • Building KBID_Houses_02 LOD upgraded.
    • Building KBID_Houses_03 LOD upgraded.
    • Building KBID_Houses_04 LOD upgraded.
    • Building KBID_Houses_05 LOD upgraded.
    • Building KBID_Houses_06 LOD upgraded.
    • Building KBID_Houses_07 LOD upgraded.
    • Building KBID_Houses_08 LOD upgraded.
    • Building KBID_VOR LOD upgraded.
    • Building KBID_Lightpole_1 LOD upgraded.
    • Building KBID_Lightpole_2 LOD upgraded.
    • Building KBID_WoodFence_1 LOD upgraded.
    • Building KBID_WoodFence_2 LOD upgraded.
    • Building KBID_Sign_Bethanys LOD upgraded.
    • Building KBID_Parking LOD upgraded.
    • Building KBID_Sign_Stop LOD upgraded.
    • Building KBID_Sign_BlockIsland_Main LOD upgraded.
  • Gaya fixed KAVX – Catalina Airport (v2.1.0):
    • KAVX – Package size optimization.
    • Fixed: {World] [Airport] [KAVX] Players can spawn on top of a tree when setting Parking spot 11 for departure at Catalina Airport.
    • Fixed: Runway markings at KAVX are incorrect.
    • Fixed: Runway markings at KAVX Catalina Airport are broken.
    • Building KAVX_1 LOD upgraded.
  • Gaya fixed KATL – Atlanta International Airport (v2.1.1):
    • Fixed: All taxiway signs, as well as North FedEx hangar and Delta Cargo building, are missing at KATL airport.
  • Gaya fixed KASE – Aspen-Pitkin County Airport (v2.1.0):
    • KASE – Package size optimization.
    • Fixed: Bespoke]Cars parked over parking lot footprint.
    • Building KASE_02_03_04 LOD upgraded.
  • Gaya fixed HUEN – Entebbe International Airport (v2.1.1):
    • HUEN – Order hint update.
  • Gaya fixed HECA – Cairo International Airport (v2.1.2):
    • Fixed: Parts of the main terminal lack collision at HECA airport – 2.1.0.
    • Fixed: Parking Spots 11/12/13 missing connections toRunways.
    • Fixed: Jetways at HECA do not connect to Passenger Jets.
  • Gaya fixed FXME – Maketane (v2.1.0):
    • FXME – Package size optimization.
  • Gaya fixed FACT – Cape Town International Airport (v2.1.1):
    • Fixed: Grass visible on asphalt in FACT airport perimeter.
    • Fixed: Windsock incorrectly placed on building 2D footprint at FACT airport.
    • Fixed: Windsocks are doubled at FACT airport.
  • Gaya fixed ESSA – Stockholm Arlanda Airport (v2.1.0):
    • ESSA – Package size optimization.
    • Fixed: Missing Tunnel Assests at ESSA.
    • Fixed: Partially missing collisions on portion of terminal at ESSA airport.
    • Building ESSA_Bridge_Generic_M LOD upgraded.
    • Building ESSA_terminal_01 LOD upgraded.
    • Building ESSA_Tunnel_single LOD upgraded.
  • Gaya fixed ESNQ – Kiruna Airport (v2.1.1):
    • ESNQ – Order hint update.
  • Gaya fixed ENSB – Svalbard Airport (v2.1.1):
    • ENSB – Package size optimization.
    • Fixed: Position of runway markers on the world map is reversed – 2.1.0.
    • Fixed: Taxi signs are misplaced on the taxiway – 2.1.0.
    • Building ENSB_4 LOD upgraded.
  • Gaya fixed ENRA – Mo I Rana Airport (v2.1.0):
    • ENRA – Package size optimization.
    • Fixed: Occasional LOD flashing on main terminal and ATC tower of ENRA.
    • Building ENRA_7 LOD upgraded.
    • Building ENRA_Small_Taxi_Charlie LOD upgraded.
    • Building ENRA_Big_Taxisign_Rwy_Charlie_Left LOD upgraded.
    • Building ENRA_Big_Taxisign_Rwy_Charlie_Right LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type026 LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type030 LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type031 LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type033 LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type023 LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type024 LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type025 LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type027 LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type028 LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type029 LOD upgraded.
    • Building GAYA_Proplib_TrafficSign_Type032 LOD upgraded.
    • Building GAYA_Props_1_Antenna LOD upgraded.
    • Building GAYA_Props_1_AntennaBig LOD upgraded.
    • Building GAYA_PropLib_LightMast_Type002 LOD upgraded.
    • Building GAYA_PropLib_LightPole_Type005 LOD upgraded.
    • Building GAYA_PropLib_BaggageTrolley_Type001 LOD upgraded.
  • Gaya fixed ENLK – Leknes Airport (v2.1.0):
    • ENLK – scenery update.
    • Fixed: LOD pop on the main building at ENLK airport.
    • Building wENLK_asset_firetraining LOD upgraded.
    • Building wENLK_LOC LOD upgraded.
    • Building wENLK_model_FKhangar LOD upgraded.
    • Building wENLK_northinstruments LOD upgraded.
    • Building wENLK_remotetower LOD upgraded.
    • Building wENLK_Term_sec2 LOD upgraded.
    • Building wENLK_Terminal LOD upgraded.
    • Building wENLK_asset_concreteblockA LOD upgraded.
    • Building wENLK_asset_entrysign LOD upgraded.
    • Building wENLK_Boundaryfence LOD upgraded.
    • Building wENLK_car_LC LOD upgraded.
    • Building wENLK_mast_appch_8mcirclingFLG LOD upgraded.
    • Building wENLK_mast_appch_8mFLG LOD upgraded.
    • Building wENLK_mast_appch_leadin LOD upgraded.
    • Building wENLK_mast_apron_3m LOD upgraded.
    • Building wENLK_mast_apron_5m LOD upgraded.
    • Building wENLK_mast_wind LOD upgraded.
    • Building wENLK_signs_ILS LOD upgraded.
    • Building wENLK_windsock_base LOD upgraded.
    • Building wENLK_signs_STOPP LOD upgraded.
    • Building wENLK_mast_appch_top_FLG LOD upgraded.
    • Building wENLK_mast_appch_top LOD upgraded.
    • Building wENLK_asset_parkingentrylamp LOD upgraded.
    • Building wENLK_mast_appch_base LOD upgraded.
    • Building wENLK_mast_appch_circlingFLG LOD upgraded.
    • Building wENLK_mast_apron_2m LOD upgraded.
    • Building wENLK_mast_apron_2msingle LOD upgraded.
    • Building wENLK_PLASI2 LOD upgraded.
    • Building wENLK_sign_parkingA LOD upgraded.
    • Building wENLK_sign_parkingA LOD upgraded.
    • Building wENLK_signs_A1 LOD upgraded.
    • Building wENLK_signs_A2 LOD upgraded.
    • Building wENLK_signs_B1 LOD upgraded.
    • Building wENLK_signs_B2 LOD upgraded.
    • Building wENLK_signs_C1 LOD upgraded.
    • Building wENLK_signs_C2 LOD upgraded.
    • Building wENLK_signs_SCAT-I LOD upgraded.
  • Gaya fixed EKRN – Bornholm Airport (v2.1.0):
    • EKRN – Package size optimization.
    • Fixed: There are two inactive runway points visible in free flight at EKRN airport.
    • Building EKRN_1 LOD upgraded.
  • Gaya fixed EIDL – Donegal Airport (v2.2.0):
    • EIDL – Package size optimization.
    • Fixed: Building experiences LOD pop at Donegal Airport.
    • Fixed: Donegal Airport has non-american flags present.
    • Building EIDL_Gas_Tank_1 LOD upgraded.
    • Building EIDL_Gas_Tank_Complex_1 LOD upgraded.
    • Building EIDL_H1 LOD upgraded.
    • Building EIDL_Small_Building_1 LOD upgraded.
    • Building EIDL_Water_Tank_1 LOD upgraded.
    • Building EIDL_Tower_Lamp_1 LOD upgraded.
    • Building EIDL_H1_Wall_Lamp_1 LOD upgraded.
    • Building eidl_h1_black_plastic_door_1 LOD upgraded.
    • Building eidl_h1_plastic_door_1 LOD upgraded.
    • Building eidl_roof_square_window_1 LOD upgraded.
    • Building eidl_roof_window_1 LOD upgraded.
    • Building eidl_roof_window_2 LOD upgraded.
    • Building eidl_white_opaque_window_1 LOD upgraded.
    • Building eidl_small_building_2 LOD upgraded.
    • Building eidl_old_container_1 LOD upgraded.
    • Building eidl_props_sign_2 LOD upgraded.
    • Building eidl_props_sign_4 LOD upgraded.
    • Building eidl_donegal_memorial_1 LOD upgraded.
    • Building eidl_table_umbrella_1 LOD upgraded.
    • Building eidl_roof_square_window_2 LOD upgraded.
    • Building eidl_wall_huge_vent_1 LOD upgraded.
    • Building eidl_hangar_2_garage_door LOD upgraded.
    • Building eidl_h1_red_garage_door_1 LOD upgraded.
    • Building eidl_window_blend_10 LOD upgraded.
    • Building eidl_plant_1 LOD upgraded.
    • Building eidl_wall_lamp_1 LOD upgraded.
    • Building eidl_wall_lamp_2 LOD upgraded.
    • Building eidl_wall_lamp_3 LOD upgraded.
    • Building eidl_wall_lightpole_1 LOD upgraded.
  • Gaya fixed EHRD – Rotterdam The Hague Airport (v2.1.0):
    • EHRD – Package size optimization.
    • Building EHRD_Bus_station_big LOD upgraded.
    • Building ehrd_bus_station_small LOD upgraded.
    • Building EHRD_statue LOD upgraded.
  • Gaya fixed EHAM – Amsterdam Airport Schiphol (v2.1.2):
    • Fixed: EHAM – LOD pops on all buildings.
    • Fixed: Amsterdam Airport Schiphol has some buildings that are offset from their footprint.
    • Fixed: Terminals have inconsistent collision at Schiphol Airport.
    • Fixed: Duplicated ground markings at Bespoke Airports.
  • Gaya fixed EGSS – London Stansted Airport (v2.1.0):
    • EGSS – Package size optimization.
  • Gaya fixed EGPR – Barra Airport (v2.1.0):
    • EGPR – Package size optimization.
    • Fixed: Barra Airport has some buildings that are offset from their footprint.
    • Building EGPR_Tower 1 LOD upgraded.
    • Building EGPR_Tower 2 LOD upgraded.
  • Gaya fixed EGPB – Sumburgh Airport (v2.1.0):
    • EGPB – Package size optimization.
    • Fixed: Buildings experiences LOD pop at Sumburgh Airport.
    • Building KAVX_Fence_L LOD upgraded.
    • Building Gaya_EGPB_PropLib_Fences_01_1 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Fences_01_2 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Fences_02 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Fences_03 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Object_01 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Object_02 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Object_03 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Objects_05 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Objects_08 LOD upgraded.
    • Building GAYA_PropLib_CUB_Bench01 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_01 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_02 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_03 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_07 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_08 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_20 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_24 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_09 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_10 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_11 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_12 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_13 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_14 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_15 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_16 LOD upgraded.
    • Building Gaya_EGPB_PropLib_Signs_23 LOD upgraded.
  • Gaya fixed EGLL – Heathrow Airport (v2.2.2):
    • EGLL – Order hint update.
    • Fixed: LOD Issues with SE buildings causing no collision when near buildings.
    • Fixed: There is very low lighting around several buildings at EGLL airport.
    • Fixed: Duplicated ground markings at Bespoke Airports.
  • Gaya fixed EGHC – Land’s End Airport (v2.1.0):
    • EGHC – Package size optimization.
    • Building MICROSOFT_EGHC_4 LOD upgraded.
    • Building UC_EGHC_6 LOD upgraded.
    • Building UC_EGHC_7 LOD upgraded.
    • Building UC_EGHC_airport_buildings_1 LOD upgraded.
    • Building UC_EGHC-8 LOD upgraded.
    • Building EGHC_02_03 LOD upgraded.
    • Building EGHC_red_pole LOD upgraded.
    • Building EGHC_sign_2 LOD upgraded.
    • Building EGHC_sign_3 LOD upgraded.
    • Building EGHC_sign_4 LOD upgraded.
    • Building FS_block_grass_rwy LOD upgraded.
  • Gaya fixed EGGP – Liverpool Airport (v2.1.1):
    • Fixed: taxiway signage missing / incorrect.
  • Gaya fixed EGFF – Cardiff Airport (v2.1.0):
    • EGFF – Package size optimization.
    • Fixed: Fence section at Cardiff Airport experiences LOD pop.
    • Fixed: Terrain at Cardiff Airport experiences deformation LOD pop.
    • Fixed: Unknown parking space appears at Cardiff Airport.
    • Building EGFF_13 LOD upgraded.
    • Building EGFF_15 LOD upgraded.
  • Gaya fixed EGCB – Manchester-Barton Airport (v2.1.0):
    • EGCB – Package size optimization.
    • Fixed: Some windows have incorrect textures on a building at Manchester Barton Aerodrome.
    • Building EGCB_yards_circles LOD upgraded.
    • Building MICROSOFT_EGCB_4 LOD upgraded.
    • Building MICROSOFT_EGCB_5 LOD upgraded.
    • Building UK_EGCB_3 LOD upgraded.
    • Building EGCB-18 LOD upgraded.
    • Building EGCB_2 LOD upgraded.
  • Gaya fixed EG78 – Out Skerries (v2.1.0):
    • EG78 – Package size optimization.
    • Fixed: Collision bump at end of runway at EG78.
    • Building Out_Skerries_Dock LOD upgraded.
    • Building Out_Skerries_FishFarm LOD upgraded.
    • Building Out_Skerries_Lighthouse LOD upgraded.
    • Building Out_Skerries_Station LOD upgraded.
    • Building Out_Skerries_Rock05 LOD upgraded.
    • Building Out_Skerries_Rock01 LOD upgraded.
    • Building Out_Skerries_Rock02 LOD upgraded.
    • Building Out_Skerries_Rock03 LOD upgraded.
    • Building Out_Skerries_Rock04 LOD upgraded.
    • Building Ship_FishBarge LOD upgraded.
    • Building Out_Skerries_Bridge LOD upgraded.
  • Gaya fixed EFVA – Vaasa Airport (v2.1.0):
    • EFVA – Package size optimization.
    • Building EFVA_Vor LOD upgraded.
    • Building MICROSOFT_EFVA_5 LOD upgraded.
    • Building EFVA_1 LOD upgraded.
    • Building EFVA_7 LOD upgraded.
    • Building EFVA_9 LOD upgraded.
    • Building EFVA_lightpole LOD upgraded.
  • Gaya fixed EFIV – Ivalo Airport (v2.1.0):
    • EFIV – Package size optimization.
  • Gaya fixed EDXH – Heligoland Airport (v2.1.0):
    • EDXH – Package size optimization.
    • Fixed: Several sections of terrain around the EDXH Duene airport have LOD popping.
    • Building EDXH_04_01 LOD upgraded.
    • Building GAYA_Prop_wavebreakers_end LOD upgraded.
    • Building GAYA_Prop_wavebreakers_Very_Small LOD upgraded.
    • Building GAYA_Prop_wavebreakers_bend LOD upgraded.
  • Gaya fixed EDVK – Kassel Airport (v2.1.0):
    • EDVK – Package size optimization.
    • Fixed: Kassel Airport has two ridges in its runway.
    • Fixed: Terrain elevation issues occur on the runway and edges of Kassel Airport.
    • Fixed: Calden Airport has severe terrain issues.
    • Building EDVK_Antennas_Hangar LOD upgraded.
    • Building EDVK_Aviation LOD upgraded.
    • Building EDVK_Hangar LOD upgraded.
    • Building EDVK_Hangar234 LOD upgraded.
    • Building EDVK_Hangar5 LOD upgraded.
    • Building EDVK_Hangar6 LOD upgraded.
    • Building EDVK_Hangar6_A LOD upgraded.
    • Building EDVK_Hangar234_A LOD upgraded.
    • Building EDVK_Hangar234_B LOD upgraded.
    • Building EDVK_MainApron_2 LOD upgraded.
    • Building EDVK_MainApron_3 LOD upgraded.
    • Building EDVK_MainApron_3_A LOD upgraded.
    • Building EDVK_MainApron_4 LOD upgraded.
    • Building EDVK_Piper LOD upgraded.
    • Building EDVK_Terminal LOD upgraded.
    • Building EDVK_Tower LOD upgraded.
    • Building EDVK_Antennas LOD upgraded.
    • Building ILS_Antenna_02 LOD upgraded.
  • Gaya fixed EDNY – Friedrichshafen Airport (v2.1.1):
    • EDNY – Package size optimization.
    • Fixed: Signage on taxiways is missing on EDNY airport – 2.1.0.
    • Fixed: User is unable to receive pushback when departing from three unlisted Parking spots via the World Map at EDNY.
    • Fixed: Building footprint appears at Friedrichshafen Airport.
    • Fixed: Friedrichsafen Airport has some buildings that are offset from their footprint.
    • Building EDNY_Airbus_Maintenance LOD upgraded.
    • Building EDNY_Airport_Arena LOD upgraded.
    • Building EDNY_ATC LOD upgraded.
    • Building EDNY_Aux_Building_02 LOD upgraded.
    • Building EDNY_Aux_Building_03 LOD upgraded.
    • Building EDNY_Bank LOD upgraded.
    • Building EDNY_BKK LOD upgraded.
    • Building EDNY_BMW_Mini LOD upgraded.
    • Building EDNY_Carbovation LOD upgraded.
    • Building EDNY_Carpark_Shelter LOD upgraded.
    • Building EDNY_Coffee_House LOD upgraded.
    • Building EDNY_Credo_Restaurant LOD upgraded.
    • Building EDNY_Doubleslash_Net LOD upgraded.
    • Building EDNY_Elite_Jet_Service_misc LOD upgraded.
    • Building EDNY_Events_Complex LOD upgraded.
    • Building EDNY_Events_Complex-01 LOD upgraded.
    • Building EDNY_Events_Complex-02 LOD upgraded.
    • Building EDNY_Events_Complex-03 LOD upgraded.
    • Building EDNY_Ferchau LOD upgraded.
    • Building EDNY_Flight_School LOD upgraded.
    • Building EDNY_Hangar_01 LOD upgraded.
    • Building EDNY_Hangar_02 LOD upgraded.
    • Building EDNY_HORMANN LOD upgraded.
    • Building EDNY_Ibis_Hotel LOD upgraded.
    • Building EDNY_KS_Engineers LOD upgraded.
    • Building EDNY_Office_Building LOD upgraded.
    • Building EDNY_Office_Complex LOD upgraded.
    • Building EDNY_ParkingBuilding LOD upgraded.
    • Building EDNY_Post_Office LOD upgraded.
    • Building EDNY_Runoff LOD upgraded.
    • Building EDNY_TRAPP LOD upgraded.
    • Building EDNY_Vehicle_Storage LOD upgraded.
    • Building EDNY_Zeppelin_Restaurant LOD upgraded.
    • Building INI_EDNY_AUX_BUILDING_01 LOD upgraded.
    • Building INI_EDNY_DORNIER_MUSEUM LOD upgraded.
    • Building iniscene_EDNY_Elite_Jet_Service LOD upgraded.
    • Building iniscene_EDNY_Round_Hangars LOD upgraded.
    • Building iniscene_EDNY_Terminal LOD upgraded.
    • Building iniscene_EDNY_Zeppelin_Hangar LOD upgraded.
    • Building EDNY_Security_Gate_02 LOD upgraded.
    • Building DME_Antenna LOD upgraded.
    • Building EDNY_Security_Gate_03 LOD upgraded.
  • Gaya fixed EDHL – Lübeck Airport (v2.1.0):
    • EDHL – Package size optimization.
    • Fixed: EDHL airport missing connecting paths between parking spots and taxiway.
    • Fixed: A specific building type on EDHL lack collision.
    • Fixed: EDHL airport has the holdshort for runway 25 placed at the end of the runway instead of at the end of the taxiway.
    • Building Microsoft_ASSET_OMDB_Tank_2 LOD upgraded.
  • Gaya fixed EDDS – Stuttgart Airport (v2.1.1):
    • EDDS – Order hint update.
  • Gaya fixed EDDP – Leipzig/Halle Airport (v2.1.1):
    • EDDP – Order hint update.
  • Gaya fixed EDDM – Munich Airport (v2.1.0):
    • EDDM – Package size optimization.
    • Fixed: Parts of taxiways at EDDM airport are unnaturally elevated.
    • Fixed: Multiple unknown parking space appears at Munich Airport.
    • Building EDDM_93 LOD upgraded.
  • Gaya fixed EDDK – Cologne Bonn Airport (v2.1.1):
    • EDDK – Order hint update.
  • Gaya fixed EDDF – Frankfurt Airport (v2.1.1):
    • Fixed: Multiple Buildings Are Missing Collision.
  • Gaya fixed CZST – Stewart Aerodrome (v2.1.1):
    • CZST – Package size optimization.
    • Fixed: LOD pops on fences and roofs in CZST Airport.
    • Fixed: Roof textures experience Z-fighting with building textures at Stewart Aerodome.
    • Fixed: Some buildings are missing – 2.1.0.
    • Building CZST_5 LOD upgraded.
  • Gaya fixed CYTZ – Billy Bishop Toronto City Airport (v2.1.1):
    • CYTZ – Package size optimization.
    • Fixed: Runway incursion during jet rating exam.
  • Gaya fixed CYFB – Iqaluit International Airport (v2.1.0):
    • CYFB – Package size optimization.
    • Fixed: LOD light pop at CYFB airport at night.
  • Gaya fixed CYDF – Deer Lake Airport (v2.1.2):
    • Fixed: Parts of the terminal are missing collision – 2.1.0.
  • Gaya fixed CYDA – Dawson City Airport (v2.1.0):
    • CYDA – Package size optimization.
  • Gaya fixed CYCG – Castlegar Airport (v2.1.0):
    • CYCG – Package size optimization.
    • Fixed: Missing runway starts on CYCG airport.
    • Fixed: West Kootenay Regional Airport is missing departure/arrival markers in Free Flight with WU 11 streaming.
  • Gaya fixed CYBD – Bella Coola Airport (v2.1.0):
    • CYBD – Package size optimization.
    • Fixed: CYBD – compass ground marking is partially buried.
  • Gaya fixed C53 – Lowerloon (v2.1.0):
    • C53 – Package size optimization.
    • Fixed: Exclusion rectangle from C53 Lowerloon package excludes terraforming at POI Broch of Mousa.
    • Building LowerLoon_Building01 LOD upgraded.
    • Building LowerLoon_Building05 LOD upgraded.
    • Building LowerLoon_Building06 LOD upgraded.
    • Building LowerLoon_Building08 LOD upgraded.
  • Gaya fixed BIIS – Ísafjörður Airport (v2.1.1):
    • BIIS – Package size optimization.
    • Fixed: Minor LOD pops on the BIIS airport – 2.1.0.
  • Gaya fixed BIAR – Akureyri Airport (v2.1.0):
    • BIAR – Package size optimization.
    • Fixed: Airport not properly blended into the terrain at Akureyri Airport terrain deformation.
    • Fixed: Runway number markers are missing at BIAR airport.
  • Gaya fixed AYTI – Tapini Airport (v2.1.0):
    • AYTI – Package size optimization.
    • Fixed: Vegetation LOD pop at end of runway at AYTI Airstrip.
    • Building ayti-c1a LOD upgraded.
    • Building ayti-c1b LOD upgraded.
    • Building ayti-c1c LOD upgraded.
    • Building ayti-c1d LOD upgraded.
    • Building ayti-c1e LOD upgraded.
    • Building ayti-c1f LOD upgraded.
    • Building ayti-c2a LOD upgraded.
    • Building ayti-c2b LOD upgraded.
    • Building ayti-church LOD upgraded.
    • Building ayti-churchtower LOD upgraded.
    • Building ayti-policestation LOD upgraded.
    • Building ayti-ushapebuilding LOD upgraded.
    • Building c2c LOD upgraded.
    • Building c2d LOD upgraded.
    • Building diamondhut LOD upgraded.
    • Building gh1 LOD upgraded.
    • Building green2t LOD upgraded.
    • Building H1 LOD upgraded.
    • Building H10 LOD upgraded.
    • Building H2 LOD upgraded.
    • Building H3 LOD upgraded.
    • Building H4 LOD upgraded.
    • Building H5 LOD upgraded.
    • Building H6 LOD upgraded.
    • Building H7 LOD upgraded.
    • Building H8 LOD upgraded.
    • Building H9 LOD upgraded.
  • Gaya fixed AYLK – Kokoda Airport (v2.1.0):
    • AYLK – Package size optimization.
    • Building orohaven LOD upgraded.
    • Building thatch-2 LOD upgraded.
    • Building thatch-3 LOD upgraded.
  • Gaya fixed AYGF – Guari Airport (v2.1.0):
    • AYGF – Package size optimization.
    • Fixed: Bespoke building roof texture experiences LOD pop when moving closer too/farther away from it near Guari Airport.
    • Building AYGF_1_House_1 LOD upgraded.
    • Building AYGF_1_House_2 LOD upgraded.
    • Building AYGF_1_House_3 LOD upgraded.
    • Building AYGF_1_House_4 LOD upgraded.
    • Building halftankA LOD upgraded.
    • Building halftankB LOD upgraded.
    • Building halftankC LOD upgraded.
    • Building halftankD LOD upgraded.
  • Gaya fixed AT07 – Davis Plateau Skiway (v2.1.0):
    • AT07 – Scenery Update.
  • Gaya fixed AGGN – Nusatupe Airport on the (v2.1.0):
    • AGGN – Package size optimization.
    • Building OCE_APT_AGGN_3_NEW_RESIDENTAL_BUILDING_ALONG_RWY LOD upgraded.
    • Building OCE_APT_AGGN_3_NEW_RESIDENTAL_BUILDINGS LOD upgraded.
    • Building OCE_APT_AGGN_Accomodations LOD upgraded.
    • Building OCE_APT_AGGN_Ferry_Dock LOD upgraded.
    • Building OCE_APT_AGGN_LARGE_HOUSE_I LOD upgraded.
    • Building OCE_APT_AGGN_LARGE_HOUSE_II LOD upgraded.
    • Building OCE_APT_AGGN_Shed1 LOD upgraded.
    • Building OCE_APT_AGGN_Terminal LOD upgraded.
    • Building OCE_APT_AGGN_Water_Tanks_Covered LOD upgraded.
    • Building OCE_APT_AGGN_Wordfish_Jetty LOD upgraded.
    • Building OCE_APT_AGGN_WORDFISH_VACATION_RENTALS_1 LOD upgraded.
    • Building OCE_APT_AGGN_WORDFISH_VACATION_RENTALS_2 LOD upgraded.
    • Building OCE_APT_AGGN_WORDFISH_VACATION_RENTALS_3 LOD upgraded.
    • Building OCE_APT_AGGN_WORDFISH_VACATION_RENTALS_4 LOD upgraded.
    • Building OCE_APT_AGGN_Solomon_Dugout_Boat_Var1 LOD upgraded.
    • Building OCE_APT_AGGN_Solomon_Dugout_Boat_Var2 LOD upgraded.
    • Building OCE_APT_AGGN_Solomon_Dugout_Boat_Var3 LOD upgraded.
    • Building oce_apt_aggn_boat_wreck_lod0 LOD upgraded.
  • Gaya fixed LFLJ (v2.1.1):
    • Fixed: Medevac cradle mission is not generated.
  • Gaya fixed EYPA (v2.0.2):
    • Fixed: Art Fixes.
  • Gaya fixed EVJA (v2.0.3):
    • Fixed: Art Fixes.
    • Fixed: Terraforming Fixes.
  • Gaya fixed EPBC (v2.0.2):
    • Fixed: Visible LOD pop on three buildings near the airport – 2.0.0.
    • Added: WU 23 TIN Adjustment.
  • Gaya fixed EEKA (v2.0.2):
    • Fixed: Art Fixes.

Generic Airports

  • Fixed SCIR terraforming issue

Heliport

  • Gaya fixed microsoft-scenery-helipad-worldwide (v1.0.31):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the helipads.

World Update 1 – Japan

  • Gaya fixed WU02 – USA (v2.3.8):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.
  • Gaya fixed WU01 – Japan (v2.0.11):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 2 – USA

  • Gaya fixed WU02 – USA (v2.3.9):
    • Fixed: Building footprints are present right next to POI – 0.1.1.

World Update 3 – UK & Ireland

  • Gaya fixed WU 03 uk-point-of-interest (v2.0.12):
    • Fixed: Footprints and moving textures visible under the bridge – 2.0.7.
  • Gaya fixed WU 03 uk-point-of-interest (v2.0.11):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 4 – France & Benelux

  • Gaya fixed WU 04 – France BeNelux (v2.1.7):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 5 – Nordics

  • Gaya fixed WU 05 – Nordics (v2.0.9):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 6 – Dach

  • Gaya fixed WU 06 germany-point-of-interest (v2.1.1):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 7 – Australia

  • Gaya fixed WU 07 – Australia (v2.0.19):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 8 – Iberia

  • Gaya fixed WU 08 – Iberia (v2.0.10):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 9 – Italy & Malta

  • Gaya fixed WU 09 – Italy Malta (v2.0.12):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.
  • Gaya fixed WU 09 – Italy Malta (v2.0.11):
    • Fixed: Visible large flattened building next to the POI – 2.0.10.
    • Fixed: Part of the POI is floating above the terrain – 2.0.10.
    • Fixed: The POI has no lighting at night – 2.0.10.
    • Fixed: Visible vegetation clipping through the POI – 2.0.10.
    • Fixed: Visible flattened buildings and footprints around the POI – 2.0.10.
    • Fixed: The POI has is too dim at night – 2.0.10.
    • Fixed: Flattened buildings around the POI – 0.1.1.
    • Fixed: Flattened buildings in few places around Messina area – 0.1.1.

World Update 10 – USA

  • Gaya fixed WU 10 – USA (v2.0.16):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 11 – Canada

  • Gaya fixed WU 11 – Canada (v2.0.12):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 12 – New Zealand

  • Gaya fixed WU 12 – New Zealand (v2.0.9):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 13 – Oceania & Antarctica

  • Gaya fixed WU 13 – Oceania (v2.0.10):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 14 – Central Eastern Europe

  • Gaya fixed WU 14 – Eastern Europe (v2.0.11):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 15 – Nordics

  • Gaya fixed WU 15 – Nordics (v2.0.10):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 16 – Caribbean

  • Gaya fixed WU 16 – Caribbeans (v2.0.9):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 17 – United Kingdom & Ireland

  • Gaya fixed WU 17 – United Kingdom Ireland UK2 (v2.0.8):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 18 – Germany, Austria, and Switzerland

  • Gaya fixed WU 18 germany-austria-switzerland-point-of-interest (v2.0.12):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 19 – Brazil

  • Gaya fixed WU19 sa-east-point-of-interest (v2.0.11):
    • Updated: Lights Project – Transferring lights to Microsoft Shared Assets and testing the POIs.

World Update 22 – United States National Parks

  • Gaya fixed WU 22 USA3 (v2.0.6):
    • Added: Lights Project – testing and verifying lights the POIs.
    • Fixed: Low resolution ground textures around the POI – 2.0.4.

Traffic

Marine Traffic

  • Added Live Marine Traffic in Career and Discovery mode.

Accessibility

  • Fixed screen reader not reading all locations info when selecting an airport in career.

Cameras

  • Fixed eyepoint position and relevant cameras position in cameras.cfg of all Asobo aircraft.

Activities

Landing Challenges

  • Fix flight path in Paro landing challenge goes through the mountain.

National Championship Air Races

  • Updated back on tracks on STOL races
  • Added message for taildragger landing
  • Added a final lap detection for crew leader lines
  • Removed wrong dialogs for laps from crew leader and commentator
  • Fixed commentator lap dialogs positions for Roswell
  • Fixed spawning and back on track speed set on mission side.
  • Fixed wear and tear not reset at beginning of race.
  • Added voices for Roswell lobby lines
  • Added text entry for 2 reno lobby lines
  • Updated weather presets for Reno
  • Added Replay for Roswell
  • Added subtitles to Commentator voice lines
  • Created missing dialog texts
  • Updated wav audio file names
  • Added wear and tear manager for back on track
  • Added wear and tear notifications
  • Fixed Reno.flt not loaded after qualification intro
  • Fixed altitude samples for Roswell tracks
  • Updated pylons positions for reno and Roswell
  • Updated gate sizes
  • Added back on track if turnaround infringed
  • Fixed true to life reward screen on STOL solo mode
  • Removed leaderboard score registering in STOL practice
  • Fixed reward screen when disqualified in STOL
  • Fixed reward screen on Roswell solo mode
  • Fixed starting position with Biplanes on Roswell
  • Fixed engine off after back on track in solo mode
  • Added wear and tear system in solo mode
  • Added message during turnaround
  • Added a skip to next phase after several landing attempts
  • Fixed timer start in practice mode
  • Fixed STOL disqualified because of crash
  • Added texts for new commentator voicelines
  • Added new voice lines for Roswell lobby
  • Fixed tailwheel on ground not detected
  • Fixed “Missed gate” notification during turnaround
  • Added STOL in solo mode
  • Fixed transition to reward screen never ending
  • Updated solo pylon races files
  • Updated pylon races solo flow
  • Add Crew leader message during turnaround
  • Deactivate arrival area visual feedback after completing arrival
  • Fixed unexpected back on track during turnaround

Training

  • Fixed intro cinematic for rotorcraft training
  • Fixed climb scoring during bush training

World Photographer

  • The “Le Fjord of the Preikestolen” photo challenge is now a little easier to complete.
  • Fixed an issue where changing input device would cause the world photographer objectives to blink if displayed.
  • Fixed an issue where using a controller than a keyboard would not properly update the photo mode shortcut in world photographer objective panel

Travel Book

  • Fixed New York City Tour’s Chrysler Building secondary objective not working properly

DevMode

  • Fixed a rare random crash in the “Debug Aircraft Wind Tunnel Test” DevMode tool.
  • Fixed imprecise lift coefficient (CL) estimation in the “Debug Aircraft Wind Tunnel Test” DevMode tool at non-zero sideslip angles.
  • Fixed a potential crash when opening the “Debug Aircraft Legacy” DevMode window for aircraft without spoilers.
  • Fixed the “Debug Aircraft Wind Tunnel Test” window to account for the Mach-dependent correction when evaluating CL around Mach 1.
  • Fixed devmode freezing when docking “Camera settings” window to the Avatar Capture Tool main window.
  • Ground Options → Debug Tile: Fixed “TP to tile center” button not working + changed “Ruler” button usage to be more intuitive
  • Added a third HUD shader variant which simulates a properly collimated HUD system which projects a flat image with no distortions away from the center.

General

  • Fixed possible issue with light intensity on the first frame it’s activated
  • Fixed issue when duplicating or renaming setting wrong filepath and flags
  • Fixed fspackagetool always running in community mode
  • Debug Exclusion Rectangles: Show rectangles from missions
  • Changed airport debug color, use more accurate bounding box, added debug light rows.
  • Fixed using SimObject Package Profiler with any package not that are not aircraft
  • Improves UI to check current profiling file
  • Renamed “Model thumbnail baker” to “ModelLib Editor”. It is now able to edit tags for group of models.
  • Attempt to fix a crash when resizing/docking/undocking a docked window while using smart docking system.
  • Added RDR-1 Weather Radar Sim Attachment.
  • ModelLibEditor: Fixed a bug that prevent to add a tag on a selected package.
  • ModelLibEditor: Improved the UX of the tag.
  • Fixed developer camera zooming issue after focusing on an object
  • Added UNS-1Lw Sim Attachment.
  • Added CIVA INS Sim Attachment.

Navigation Graph Editor

  • Fixed exception when opening navigation graph files

Project Editor

  • Fixed thumbnail placeholder dimensions used when creating a new package (412×170 → 360×240)
  • Fixed filter exclusion not working
  • The package builder ignore .blend and .blend1 files
  • Saved “Asynchronous package build” in user settings
  • Reduced package build time due to bitmap reloading

Scenery Editor

  • Fixed issues with vegetation polygons
  • Better name for light rows and PaintedHatchedAreas
  • Fixed possible crash when removing profile from a rectangles.
  • Fixed view not correct when opening the profile editor.
  • Made boolean operations working with rectangle aprons
  • Better name for aprons
  • Fixed light mesh taking a while to appear
  • Fixed mast light name
  • Better polygon falloff rendering
  • Fixed rotating a rectangle by dragging its corner (regression CL 2547948)
  • Fixed mesh button for light preset
  • Added an option for vegetation polygon to disable depth rendering offset on trees (in TIN area). No more depth offset for single tree object or drape tiles.
  • Fixed wrong runway when generating taxiway signs
  • Faster fetch for object names
  • Fixed tags parsing in model info, only the first one was read.
  • Fixed multi edit of taxiway parking’s resulting in incorrect data for linked jetways.
  • Added daytime intensity override in light parameter
  • Fixed rendering of tire gum materials applied to taxipaths
  • Fixed line snapping when editing with “Update game renders on mouse update” enabled
  • Fixed rotation of a group of polygons/polylines
  • Fixed exclusion rectangle update
  • Added a tool in airport properties to generate taxi lights.
  • Added the ability to inflate apron.
  • Fixed missing display name for Light Rows.

Material Editor

  • Added duplicated GUID check when building MaterialLib packages
  • Fixed file duplication when renaming materials.
  • Fixed airport failed to draw due to corrupted materials.

SimObject Editor

  • Added Origin parameter in cameras.cfg (was legacy)
  • Fixed letting ModelInfo and Pos params defined at the same time
  • Fixed condition for direction_indicator param
  • Added froude_krylov_scalar and minvoltage params
  • Added custom cockpit reflection type
  • Fixed creating new attachment/preset/livery, it’s no longer possible to write special characters
  • Added param autopilot_resets_trim_when_not_used

Biome Editor

  • Fixed undo commands having empty names in the history list
  • Properly unselect biome after undoing its creation. This avoids crashing when trying to edit the still selected removed biome.

SDK

General

  • Fixed an issue with cfg parser ignoring arguments with a quoted string value containing an = token such as param = "some_value_with_an_="
  • Added checkbox to windshield materials to enable controlling the intensity of cockpit cubemap reflections via the Reflection channel of the Reflection – Roughness – Metallic texture. (Not on by default to avoid affecting previous packages).
  • Added scalar to windshield materials to allow controlling the intensity of Screen Space Reflections in cockpits specifically.

Samples

  • Added .blend files to samples with 3d assets (TrafficVehicle, Simple Scenery, glTF Materials, RTC Aircraft)
  • Fixed Wasm Camera Sample which used wrong callback names

SimConnect

  • Fixed mapping to some keys with the “VK_” prefix not working through SimConnect_MapInputEventToClientEvent (VK_BACK, VK_TAB, VK_CLEAR, VK_CAPITAL, VK_IME_ON, VK_IME_OFF, VK_ESCAPE, VK_SPACE, VK_SNAPSHOT, VK_F1 to VK_F24, VK_NUMLOCK)
  • Removed old FSX SimConnect installer
  • Fixed SIMCONNECT_DATA_WAYPOINT struct size on PS5, preventing addons from using it
  • Added support for waypoint holding patterns and additional fix types on procedure legs to the facilities API.
  • Fixed wrong checks on devices when calling SimConnect_MapInputEventToClientEvent (was causing crashes when mapping mouse actions while none was connected on Xbox)

WASM API

  • Added referential argument in fsVfxSpawnInWorld and fsVfxSetWorldPosition to specify if the vfx spawn in ellipsoid, geoid, surface or terrain referential
  • Fixed unset file size when accessing a file in the work folder with the IO API
  • Fixed a bug that prevents the FsIO API to partially read .bin or .gltf files when streamed.
  • Fixed wasm systems loading for Rotorcraft and LighterThanAir
  • Added support for transparent weather radar maps to be used as overlays.

JS API

  • Added support for transparent weather radar maps to be used as overlays.
  • Added support for waypoint holding patterns and additional fix types on procedure legs to the facility listener.

EFB API

  • Fixed DateDisplay component to allow a localized format
  • Fixed DateDisplay formats (DDDD changed to dddd and hh changed to HH)

Tools

  • Fixed Input Profile Editor allowing to create wml file with forbidden character
  • Added new blender lod tools: enables real-time LOD preview andscreen size authoring directly in the Blender viewport.

Exporter Blender

  • Fixed a permission error that occurred when exporting multiple GLTFs with live asset reloading enabled.
  • Fixed a rare occurrence where exported materials contained invalid textures when not using “Export in Background”.
  • Fixed image name suffix casing being ignored when using “Assign Base Texture Set” in the Material panel.
  • Added support of Blender 5.2
  • Exceptions occurring in glTF hooks are now reported in the logs.
  • Fixed an edge case where the AO map was not exported.
  • Correctly name mesh UV channels when importing glTF files. This fixes the ambient occlusion map viewport preview.
  • Prevent export of unused color and texcoord channels.
  • Adjusted the preset hierarchy UI for better readability. Presets can now be renamed by double-clicking their name or using the new Rename option in the right-click context menu.
  • Items in the exporter list now have a colored icon. The color can be set using the right-click context menu.
  • Outliner collection colors are now also visible in the Preset Edit Layers window.
  • Added a partially checked state to all list views. An item is now displayed as partially checked when some of its children are checked.
  • Added a unique ID pre-export checker. Warns users when objects have no unique ID or when multiple objects share the same ID
  • Added standalone texture library generation. Available in MFS2024 Menu > Set Image Flags > Generate Texture Lib.
  • Drastically reduced texture copy and texture lib export times — from 70s to 15s on the DA62 left engine, for example.

Documentation

  • Update to engine.cfg [PROPELLER] to clearly mark required parameters to prevent *.air file errors.
  • New tags added into the model animation documentation:
    • BlendTreeStateGroup
    • DefaultBlendTreeState
    • BlendTreeStateTransitions
    • BlendTreeStateTransition
    • NextCandidates
    • Candidate
  • Added documentation for new navigation data items.
  • Cockpit Decals page has had minor updates (removed file format requirements and image updates).
  • WASM:
    • New VFX API functions added – fsVfxSetWorldPosition_EX1, fsVfxSpawnInWorld_EX1.
    • New core ENUM added – eFsWorldReference
  • New hash-map parameter added to system.cfg [BURNER_SYSTEM] valves: Piezo
  • Added description of the “ModelBehavior” samples folder to the SDK Contents page.
  • Added information on the WASMVersion SDK folder.
  • New CFG parameters related to the Wear And Tear system added to the engines.cfg: cht_max_safe, max_safe_mp, radiator_max_safe, max_safe_torque, ITT_max_safe
  • New custom cubemap option added to cockpit.cfg. SimObject Editor: New section detailing the Cubemap Reflection Capture Tool added.
  • New cockpit.cfg parameters added: hud_show_anti_detonation, hud_show_spray_bar, hud_show_cooling_flaps.
  • New SimVars added: OIL COOLING FLAPS POSITION, RADIATOR COOLING FLAPS
  • Fix for downloads not working in the offline documentation.
  • Fix for offline documentation issues when working with search links and downloads.
  • SimVars: Updated NAV section of the Aircraft Navigation SimVars page.
  • Blender: Texture flag tool updated documentation.
  • Fixed erroneous information about marketplace submissions allowing video uploads (it’s currently not supported).
  • New simvars added: WEAR AND TEAR OVERSTRESS FACTOR, WEAR AND TEAR OVERSTRESS DAMAGE RATE
  • New autopilot_resets_trim_when_not_used added to system.cfg information.
  • Update to skydiving documentation to include information on the unbound light key events.
  • Liquid dropping system page has been updated to remove the required flag for the Door.N “name” key.
  • References to “PILOT” node in default nav-graph information changed to “PILOT_SEAT”.
  • New parameter reverser_fail_mode added to the engines.cfg page.

 

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