Screenshot challenge image

18

November

2022

November 17th, 2022 Development Update

Screenshot by pommes_l (Twitter)

It has been six days since the release of the 40th Anniversary Edition, and we are incredibly thrilled and humbled by the reaction from our player community! We’ve loved reading all your comments and watching your videos as you experience the helicopters, gliders, new planes, and favorite airports from the past such as Meigs and Kai Tak.

We are also carefully monitoring all your feedback and documenting bug reports and other issues. Earlier today, we released a new build to public beta testers, and the team continues working on additional fixes and improvements for future releases. You can review the list of known issues and workarounds here.

Finally, we would like to remind everyone that our next Developer Livestream is scheduled for tomorrow: Friday, November 18 at 10:30am PT (1830Z).You can tune in and join us at twitch.tv/MSFSOfficial. We are pleased to welcome our regular panel of Jorg and Seb, plus special guests to discuss some popular concerns from the community and share additional information about upcoming releases.

MSFS Team

 

New Merchandise

In celebration of our 40th Anniversary, we’ve worked with both the Xbox Gear Shop and Sporty’s to bring you some exclusive Microsoft Flight Simulator 40th Anniversary merchandise that you can use to show your excitement for 40 Years of MSFS.  Check out our Store page!

Development Roadmap

Click here for the web-friendly version.

Feedback Snapshot

Please see October 27th’s Development Update for the latest version of the Feedback Snapshot. Click here for the web-friendly version of the Feedback Snapshot.

 

Marketplace Update

Click here for the web-friendly version of the Marketplace Update.

There are 17 new and 43 updated products in the Marketplace today. Marketplace updates generally go live on Thursdays between the release of this blog post and 5pm PT.

17 NEW PRODUCTS: 7 ON PC, 10 ON XBOX

New on Xbox ✅

New on PC and Xbox ✅

New on PC and Xbox ✅

New on PC and Xbox ✅

New on Xbox ✅

New on PC and Xbox ✅

New on PC and Xbox ✅

New on PC and Xbox ✅

New on PC and Xbox ✅

New on Xbox ✅

 

43 UPDATED PRODUCTS: 23 ON PC, 20 ON XBOX

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

Updated on PC ✅

Updated on PC and Xbox ✅

Updated on PC and Xbox ✅

 

Updated on PC and Xbox ✅

 

SDK Update

  • Come meet us on the next SDK Live Q&A on November 23rd at 10:30AM PT!
    • If you have questions for the SDK team, now is a good time to ask! Go to this forum thread, post your questions, and/or vote for existing questions that interest you: SDK Q&A Ask your Questions Here!
    • There are two features that work differently now on SU_11:
  • General:
    • We re-arranged the Devmode menu bar. We hope this new organization will make more sense. Because everything is now where it should be.
    • We also removed the “external tools” notion from the DevMode. External tools should just be standalone tools that can be opened from the devmode if necessary, i.e. the console. (SU_12).
    • WASM:
      • We fixed the incorrect build type display and we now display whether or not the WASM Module is encrypted in the debug window.

 

Third Party Update

  • As of 11/14, we have now approved 289 (+0) third parties into the in-sim marketplace and – so far 171 (+1) have released 1,562 products on PC (+10) and 1,265 on Xbox (+7).
  • In total, 2,461 products (+18) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 605 products (-2) from 3rd party developers are in production (311 announced, 294 unannounced). In total, over 3,066 3rd party products (+16) have either been released or are in development.
  • Airports:
    • 1,675 airports (+9) are either released or are in various stages of development.
      • 1,459 airports (+12) have been released on the platform so far in various stores.
      • 945 airports (+2) have been released in the in-sim marketplace.
      • 113 airports (+0) beyond the released airports have been announced.
      • 103 airports (-3) are not announced, but the dev let us know that an airport is in production.
  • Aircraft:
    • 465 aircraft (+4) are either released or are in various stages of development.
      • 178 aircraft (+2) have been released on the platform so far in various stores.
      • 125 aircraft (+2) have been released in the in-sim PC marketplace.
      • 95 aircraft (+2) have been released in the in-sim Xbox marketplace.
      • 177 aircraft (+1) beyond the released aircraft have been announced.
      • 110 aircraft (+1) are not announced, but the dev let us know that an aircraft is in production.
  • Scenery:
    • 797 scenery packs (+1) are either released or are in various stages of development.
      • 711 scenery packs (+2) have been released on the platform so far in various stores.
      • 248 scenery packs (+3) have been released in the in-sim marketplace.
      • 21 scenery packs (+1) beyond the released scenery have been announced.
      • 65 scenery packs (-2) are not announced, but the dev let us know that scenery is in production.
  • Mission Packs:
    • 129 mission packs (+2) are either released or are in various stages of development.
      • 113 mission packs (+2) have been released on the platform so far in various stores.
      • 42 mission packs (+0) have been released in the in-sim marketplace.
      • 0 mission packs (+0) beyond the released missions have been announced.
      • 16 mission packs (+0) are not announced, but the dev let us know that they are in production.

 

Twitch Update

While our 40th Anniversary Stream Week is coming to an end, we still have a few extra streams that will be coming your way next week!

On Tuesday, Nov. 22nd at 2000Z / 12:00PM PT you can Join BeMint on our channel as she explores Thrustmaster’s i-Land!

On the following day, Wednesday, Nov. 23rd, you can join us for another SDK Q&A at 1830Z / 10:30am PT.

 

Community Fly-In

Among airline pilots, few approaches are more legendary than the (in)famous checkerboard approach into Hong Kong’s Kai Tak Airport. Nicknamed the “Kai Tak Heart Attack” due to the precision it demanded of pilots to make turns as low as 150 feet AGL over one of the most densely-populated areas of the planet, landing at Kai Tak was a true test of an aviator’s experience and skill.

Although the real-world Kai Tak has been closed since 1998, this fan-favorite airport has recently returned to Microsoft Flight Simulator as part of the 40th Anniversary Edition update. Join us for our Fly-In Friday this week as we tour the Guangdong/Canton region of China with stops in Macau SAR, Guangzhou, Shenzhen, and finally a full-stop landing at Kai Tak.

Event details here. All are welcome to participate!

 

 

Community Video

Contrary to popular knowledge, Charles Lindbergh was not the first pilot to fly non-stop across the Atlantic Ocean. That distinction goes to the UK’s John Alcock and Arthur Brown, who completed the feat in a Vickers Vimy in 1919. Lindbergh was; however, the first aviator to cross the Atlantic while flying solo. When Lindbergh landed in Paris on May 21, 1927, he instantly became a global celebrity. His aircraft, the Ryan NYP “Spirit of St. Louis” is preserved for future generations to admire in the Smithsonian National Air & Space Museum. It is also now available for virtual aviators to fly in the 40th Anniversary Edition of Microsoft Flight Simulator. One of the newly-released missions is a historic re-creation of Lindbergh’s famous flight.

Last weekend, Twitch streamer intheblueyonder livestreamed the entire journey from New York to Paris in the Spirit of St. Louis. He completed the journey in just over 31 hours of real time flight without any pauses or breaks (the actual historic flight for Lindbergh took 33.5 hours). If you missed it live, you can watch the entire replay of intheblueyonder’s flight here:

Screenshot Challenge

You can submit your screenshot via Twitter with #MSFSchallenge or the Weekly Forum Post! This week’s screenshot challenge: Gliders

This past week our Screenshot Challenge was Helicopters

Screenshot by 2525ARW (Twitter)

Screenshot by ak416 (Forum)

Screenshot by ElasticSack182 (Forum)

Screenshot by HeKa48 (Forum)

Screenshot by IIDragonBloodII (Forum)

Screenshot by IronWings_VP (Twitter)

Screenshot by isaiahnparadise (Twitter)

Screenshot by Jigsaw407 (Forum)

Screenshot by Johnny_aircargo (Twitter)

Screenshot by tomlaut1980 (Forum)

 


NEXT DEVELOPMENT BLOG UPDATE – November 24th, 2022

Please note next week’s blog will have reduced content due to the Thanksgiving holiday in the United States.

Sincerely,

Microsoft Flight Simulator Team