Screenshot by SimFlight2020
What a week it’s been! Thank you to the entire community for supporting us during launch this past Tuesday, and welcome all new Xbox Series X|S players! We hope you are enjoying the sim. Our team has been collecting your feedback, first impressions, and more and we would like to share that a hotfix will be live tomorrow, July 30th, at 8 am PT (1500 UTC) to download on both PC and Xbox Series X|S consoles. Here are the release notes:
Stability/performance
- Fixed various crashes in game and on the world map
- Fixed crashes related to the offline AI traffic
- Fixed minor memory leaks
Input
- The title should no longer freeze for a very long time when connecting / disconnecting peripherals
Navigation
- Fixed broken flight plan for Garmin devices when adding an enroute waypoint that was inserted as a destination
- Fixed flightplanner not resetting when going from one activity to another
- Fixed flightplan from flight assistant not displaying on certain planes when VFR map is open after the destination is set
- Fixed freezes happening when using the flight assistant when setting a new destination
UI
- VR options should no longer be duplicated in the Option menu
- Marketplace “Get and download” and “Download” buttons will now function as expected on the Content Page
- User unable to interact with UI elements with the in game cursor for free flight in some cases
Planes
- Improvements of pitot static system to fix altimeter bugs, improve accuracy and correctly simulate temperature impact
- Fixed AutoBrakes Button Behavior on the Airbus A320Neo
Activity / Gameplay
- The correct runway is now taken into account for the Landing challenge at Nice
- Pilots are now displayed in external view at the Isafjordur Landing challenge
- Title will no longer become unresponsive after using Fuel Supply and using a fuel or payload as a numerical value via ATC Ground Services
- Some achievements will no longer be awarded in error for certain landing scenarios
Weather
- Fixed big temperature spikes at high altitudes
SDK
- Added new airspace to nearest facility JS API
- Fixed crashes on WASM modules for older CPUs
We are actively working on making this sim the best experience possible, and look forward to seeing videos, comments, and more from you about this release.
– The MSFS team
DEVELOPMENT ROADMAP
FEEDBACK SNAPSHOT
To learn more about Accessibility in Microsoft Flight Simulator, click here.
KEY:
SU = Sim Update (3, 4, etc.)
WU = World Update
ASAP = As Soon as Possible
TBD = To Be Determined
Several Releases = Fixes will come over a series of updates
Ongoing Fixes = An item we will continually be working on
Planned = Scheduled to be worked on
Under Investigation = The team is currently looking into the issue
Not Planned = We will likely not work on this
Started = Work has started on this item
SDK UPDATE
- General
- We changed the way LODs behave to get massive performance improvements. Now, on Xbox, this is how LODs work:
- Objects with one single LOD disappear if their screen size is lower than 5%. MAJOR CHANGE as it used to be 0.5% in previous versions
- Objects with two LODs disappear if their screen size is lower than 2%.
- Objects with three or more LODs disappear if their screen size is lower than 0.5%.
- We strongly advise people to create 4 different LODs for their models, as it is stated in our Xbox guidelines here.
- We have temporarily reverted the LOD selection mechanism to its previous state on PC. However, because it is important that you can check the state of your add-ons with the Xbox LOD selection mechanism, we have added an “Xbox LOD Selection Mode” option in the DevMode.
- We changed the way LODs behave to get massive performance improvements. Now, on Xbox, this is how LODs work:
- Documentation
- With the SDK update, there are also significant improvements to the documentation. Here’s what we have prepared for you:
- Material Editor documentation
- <Behaviors> element (previously <ModelBehaviors>) documentation
- More documentation for our SDK samples
- Living Things SimObject documentation
- Boat SimObject documentation
- Content Configuration section for Textures
- Models content configuration section
- New nodes in the Visual Effects Editor section
- Statistic Profiler documentation
- Coherent GT Debugger documentation
- New Xbox Samples
- Additional information for the 3DS Max Plugin
- Additional documentation to the Scenery Editor & the Project Editor
- Updated information for the Aircraft Electrics Systems
- Changes and additions to the Flight Model Config Definition page
- New sections to the Flight Model Physics page
- Additional documentation on the Reverse Polish Notation page
- With the SDK update, there are also significant improvements to the documentation. Here’s what we have prepared for you:
- Dev Mode
- General
- We renamed “Model behavior” labels to “Behaviors”.
- Project Editor:
- We fixed the “Add asset group” command that would not revert asset groups.
- Visual Effects Editor:
- We added a Simple FX sample to the SDK.
- We’ve made big progress in terms of stability.
- We’re currently adding keyboard shortcuts, which will allow you to copy (CTRL+C) and paste (CTRL+V) one or several nodes inside an effect, and even from one effect to the other!
- General
3rd Party Update
- As of 07/26, we have now approved 205 (+4) third parties into the in-sim marketplace and – so far 115 (+0) have released 510 products (+12).
- In total, 1,178 products (+20) have already been released in 3rd party stores and the in-sim marketplace. Beyond that, another 361 products (+2) from 3rd party developers are in production (227 announced, 134 unannounced). In total, over 1,539 3rd party products (+22) are either released or are in development.
- Airports:
- 970 airports (+21) are either released or are in various stages of development.
- 752 airports (+17) have been released on the platform so far in various stores.
- 407 airports (+1) have been released in the in-sim marketplace.
- 107 airports (+2) beyond the released airports have been announced.
- 111 airports (+2) are not announced, but the dev let us know that an airport is in production.
- 970 airports (+21) are either released or are in various stages of development.
- Aircraft:
- 189 aircraft (+1) are either released or are in various stages of development.
- 58 aircraft (+2) have been released on the platform so far in various stores.
- 35 aircraft (+1) have been released in the in-sim marketplace.
- 108 aircraft (+0) beyond the released aircraft have been announced.
- 23 aircraft (-1) are not announced, but the dev let us know that an aircraft is in production.
- 189 aircraft (+1) are either released or are in various stages of development.
- Scenery:
- 341 sceneries (+0) are either released or are in various stages of development.
- 329 sceneries (+1) have been released on the platform so far in various stores.
- 34 sceneries (+2) have been released in the in-sim marketplace.
- 12 sceneries (-1) beyond the released scenery have been announced.
- 341 sceneries (+0) are either released or are in various stages of development.
- Mission Packs:
- 39 mission packs (+0) are either released or are in various stages of development.
- 39 mission packs (+0) have been released on the platform so far in various stores.
- 4 mission packs (+0) have been released in the in-sim marketplace.
- 0 mission packs (+0) beyond the released missions have been announced.
- 39 mission packs (+0) are either released or are in various stages of development.
Marketplace Updates
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26 UPDATED PRODUCTS |
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TWITCH UPDATE
Join us for our weekly community fly-in tomorrow as Coffee_haus plays host for a fun group flight!
COMMUNITY VIDEO
SCREENSHOTS
Participate in our next screenshot challenge: Unique Landscapes!
Screenshot by Filippo20032222
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NEXT DEVELOPMENT UPDATE BLOG – August 5th, 2021
Sincerely,
Microsoft Flight Simulator Team